EA FC 25 Ultimate Sliders by WoodsFC

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  • WoodsFC
    Rookie
    • Sep 2024
    • 81

    #1

    EA FC 25 Ultimate Sliders by WoodsFC

    ...........................................
    Last edited by WoodsFC; 12-04-2024, 01:28 PM.
  • Saverio
    Just started!
    • Nov 2024
    • 2

    #2
    Re: EA FC 25 Ultimate Sliders by WoodsFC

    Hi, I have been trying your slide using all options which you defined. I would like to share my following points:

    1) Game is beautiful, the matches are very balanced, CPU makes many shoots and the defensive line is solid. Obviously there is a difference between small and large clubs and rightly so. I would not change anything about Simulation Settings.

    2) Injury Frequency point: maybe this value is high, a lower one could be better increasing Injury Severity value little more.

    3) Red cards point: I have your same problem, each 2 games CPU gets a red card, so a lower value for Tackle Aggression could be optimal.

    Comment

    • BrewCrew16
      Pro
      • Mar 2023
      • 550

      #3
      Re: EA FC 25 Ultimate Sliders by WoodsFC

      What happens when tactical shrinks the shooting and increases the dribbling? I feel like on tactical I'm only going to see a challenge when I play a good team that just happens to have their tactics align with what we know works for the AI.

      Sent from my moto g stylus using Tapatalk

      Comment

      • Saverio
        Just started!
        • Nov 2024
        • 2

        #4
        Re: EA FC 25 Ultimate Sliders by WoodsFC

        Originally posted by WoodsFC
        I tested Tackle Aggression at a lower value (62) and it made the CPU worse. I'd rather have slightly more red cards than poor CPU defending.


        Also with Title Update 4 and the recent live update, I can no longer recommend my CPU behavior sliders, try Tactical instead as it has improved quite a lot since launch. The variable sliders are also great to make the teams more unique from one another, so that is an added bonus.
        I have had very good feeling using your AI Behavior, what have you found which is not working?

        But, anyway, I will try some matches choosing Tactical, I'm just afraid that the CPU behaves incorrectly and attacks very little.

        Comment

        • BrewCrew16
          Pro
          • Mar 2023
          • 550

          #5
          Re: EA FC 25 Ultimate Sliders by WoodsFC

          I'll give your version 4 a shot woods. Do you have a set you're using. I would like to continue using a slower speed, but unfortunately the game isn't tailored that way this year.

          Sent from my moto g stylus using Tapatalk

          Comment

          • BrewCrew16
            Pro
            • Mar 2023
            • 550

            #6
            Re: EA FC 25 Ultimate Sliders

            I played my first match against AC Milan with these. Not bad. I gotta play more teams. The midfield play was lacking but they are a kick and rush. They did exactly that. They are a load to deal with. 0-1 loss but I had plenty of chances

            Sent from my moto g stylus using Tapatalk

            Comment

            • ctas78
              Rookie
              • May 2022
              • 237

              #7
              Re: EA FC 25 Ultimate Sliders by WoodsFC

              Originally posted by WoodsFC
              Ultimate Sliders Version 8 beta 1
              Spoiler


              Referee Strictness was reduced due to seeing too many red cards, especially against Gegenpress teams. Red cards were ruining games and this is an attempt to fix that.

              Changes from Version 7 to Version 8 beta 1:
              • Injury Severity +1
              • Marking +5
              • Run Frequency +1
              • Line Length -1
              • Line Width -1
              • Fullback Positioning +10
              • First Touch Control Error +1
              • Tackle Aggression +1
              • Shot Frequency +1
              • First Touch Pass Frequency +1
              • Crossing Frequency -1
              • Skill Move Frequency -1
              • Referee Strictness - Lenient

              League Two gameplay with a created team (generated as a half-star team then promoted some of the youth academy kids, so that probably puts it around a 1 star team)

              <iframe width="560" height="315" src="https://www.youtube.com/embed/50wV7kcoVX4?si=MvZon-CHL2yOlgo4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>
              Can you please comment on the CPU +-1 setting, what is the idea and what is it related to?
              Why not for example
              Shot Frequency - 65
              Crossing Frequency - 65
              Logically the frequency will increase?

              Comment

              • ctas78
                Rookie
                • May 2022
                • 237

                #8
                Re: EA FC 25 Ultimate Sliders by WoodsFC

                Originally posted by WoodsFC
                even 1 point can have a huge change in AI and I want to be as gradual as possible. the difference between 51 and 50 crossing frequency is actually apparent despite being only a 2% change. Because Title Update 4 screwed everything up I have to re-test everything and this go around I'm doing +1/-1 every beta version. If you're already using values you found good, use those not mine, CPU sliders are very personal this year.
                Thanks, for some reason I didn't see much of a difference between Crossing and Shot Frequency 50-60, maybe I didn't test it specifically. It's just that the CPU logic should do more crossing and shot.

                Comment

                • ctas78
                  Rookie
                  • May 2022
                  • 237

                  #9
                  Re: EA FC 25 Ultimate Sliders

                  Originally posted by WoodsFC
                  ...........................................
                  Dude, I see you're a harder worker, too. Matt is using the 32 user/ 35 cpu line length difference. Have you tried that? I'm interested in your opinion.

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