These are just an early version. I haven't tweaked them much at all. So, the stats may seem a bit off right now. I am currently happy with them. One of my goals was to get the CPU to throw more balls as I felt they didn't throw enough on regular All Star settings. So that was one of the first things I worked on. I am still tweaking the AI Strike Zone Tendency slider, but I am getting it pretty close to how I want it.
Another thing I wanted to achieve was to get the CPU to hit more consistently and with power. So far, through the 2 games I have played, they have only hit one Home Run and they have 22 hits over the 2 games as well.
One of my problems I am trying to correct is walks. The CPU did walk me 6 times last game, but I have yet to walk them. I am not entirely sure how to fix this. I may have to use some house rules to do so. If someone has a suggestion for increasing user walks, then that would be welcome.
In short, these sliders are just in an Alpha state I guess I could say. Some stats are going to be a little skewed at first until I get enough games under my belt to get a feel for what exactly needs to be tweaked to achieve realistic results.
These sliders are played with joystick hitting and with joystick pitching. I use break point pitching as well. I'm not too sure if using classic controls over joy stick will result in the sliders playing out entirely different for you, but in case they do, thats how I play.
There is my blogs with the two games I have played so far with my sliders. I hope you all try them out and give me feedback on how to improve.
Thank you...
Batting Human/CPU
Contact 40/50(Lowered because the CPU was swinging at everything, now with this at 50, they take more often and I am getting more walks. With the power raised they are still getting as many hits though)
Power 50/90
Bunt Contact 40/50
Bunt Success 45/55
Pitching Human/CPU
Pitch Meter Speed 100
Pitch Speed 85
Pitch Break Influence 95
Pitcher Composure Influence 70/ 45
CPU Pitch Success 75
CPU Strike Zone Tend. 35
Fielding Human/CPU
Fielder Speed 35/35
Throw Meter Influence 100(I personally see no difference in arm strength from 0-100, but I like to have this influence as much as it can so I can play it safe and throw it in the green or try and be aggressive with the throw and go all the way to the red and I have seen bad throws with this method. If you want an increase in errors, you may get this with always throwing in the red, but I don't do this as it isn't a realistic method in my opinion.)
Running Human/CPU
Base Runner Speed 60(I have tested this over and over and with this at 60 it seems most realistic. If you want to get achievements though, raise fielder speed to 50 and raise this to 65))
Pickoff Success 30
Catcher Throw-Out Success 10(The Catchers in this game are way too accurate, even a little bit with this at 10, but I feel 10 gives the best balance for a realistic experience)
AI Hit 'n' Run 75
AI Sacrifice Bunt 65
AI Squeeze 60
AI BR Aggression 70
AI Steal Aggression 65
AI Steal Success 55
V. 1.41 I changed the fielder speed to 35 to get a more realistic game. I changed this immediately after hitting two straight liners into the gap that should have been doubles and maybe even a triple, but the CPU was so fast they got it before it got by them. If you want to get achievements with these sliders, raise fielder speed to 50 and raise base runner speed to 65. Upped AI Strike Zone Tendency 5 points. It may have to go up 5 more, user preference.
Comment