Re: The MLB 2K9 Developers Are Listening
Maybe I'm the only one that's noticed this for three years, but after two consecutive years of a broken manager mode... it's about time that mode is fixed. In 2K7 and 2K8 if you had "warmup pitchers" turned on, you could not sub them out or make any pitching roster changes while batting... this is ridiculous. It's a daily occurence in a baseball season that a team will take a late lead and then warm up a different pitcher than the one they had warming up ... it makes the game impossible to manage in "manager" mode. Now, I play a lot of manager mode because I only play about 1/4th of the games in a season. It made manager mode unseable, especially because the warmup mechanism was so quirky... if you went one batter too much for warming up, the pitcher was pretty much killed in stamina and useless. The ability to turn off warming up in the options was great because it was a workaround to this problem, but really, fix the problem... don't add a work around.
I had a giant list I had posted in the past, about 3 weeks after 2K8 came out, but it's lost somewhere on the anals of the internet.
I disagree about more presentation. You should be able to get through a game in 25 - 35 minutes, not 55 - 65 minutes like has been the norm. There are 162 games in a season, plus possibly 28 more games in the post season, and spring training... that amounts to almost 200 games a season in Major league baseball... having each game take an hour because of silly cut scenes and what not, that don't give you any information in the game draws it out much too long.
The core gameplay needs to be fixed as well, although 2K8 was a step in the right direction. Movements need to be more intuitive and you have to feel like you have more control over the action. I was thankful that 2K8 fixed the fielding problems from 2K7 as well as adding a few new things into the throwing in the field... these were welcome changes. The fielding in MVP 2006 was essentially perfect, even with the experimental throwing while in the field -- if you had a great defensive fielder on your team, he played like a great defensive fieldier... it made a huge difference. Since MLB 2K6 almost every defender plays the same... a great defensive 2B doesn't provide much more of an advantage over a mediocre defensive 2B.
Base running needs to be simplified and more intuitive. 2K8, again, was a step in the right direction... but steals need to be easy to call, leading off and on should be quick and responsive. Switching between runners, controlling individual runners, and then controlling all runners needs to be quick -- basically, and I hate to sound lik a broken record, MVP 2006 had baserunning down perfectly... copy it.
Like others said ... the trading card / insiders edge is a total gimmick. It's annoying to have to "buy scouting cards," and all of that stuff... as if it adds an additional layer to the game. It really doesn't. These are MLB teams, they have scouts, there's only 30 of them... it might make sense to have some advanced scouting options for the minor leagues, but you shouldn't need to purchase David Ortiz tendancies or have to purchase CC Sabathia's stats/attributes. Maybe a young rookie or something. Not to mention they were almost completely meaningless. Power up 2K8 and go down 0 - 2 in the count, every time it tells you there's like a 0% chance the pitcher is going to throw a strike... he almost always throws strikes... 9/10 times it'll be a strike. Now maybe they go off of your tendancies or something, but when the insiders edge -- this big marketed feature -- is wrong 9/10 times... it's useless.
I liked the pitching interface... I thought it was challenging and really added to the game last year. It felt good. Though, mistake pitches should not be instant home runs... most of them are simply balls out of the zone, not "meat" pitched right down the middle at 91MPH.
I wish the game would just steal everything good about MVP 2005/2006... the manager mode, the simulation mode, the fielding, base running, etc... With 2K8's pitching, more varried hits, more walks, etc.
For something that'd be great fr me would be an online franchise, but I Doubt that'll ever happen. Game makers have been content puting online leagues in their games for 5 years and don't seem like that'll ever change (save NCAA Football 2009 and NHL '09 -- the Online Dynasty is the top mode of any sports game I've played in years). I don't buy the excuses that might come up at a conference room table... "well, how can we handle 162 games, with 5 games a week, etc," like that couldn't be worked out within a day's brainstorming. How about flexible weeks, as long as teams aren't playing each other, you can go through a week befre "Advancing." It's better than nothing. NCAA '09 was given a handful of issues to work through with handling an online dynasty, and they sat down and hammered them out and the mode worked very well, especially for a first effort. Take their cue.
I haven't picked up MLB 2K8 since about 3 weeks after it came out, so I'm sure I forgot lots of the reasons why I shelved it and put it on Amazon in April or May... but yeah. Those were the ones I remember.
Last edited by Rebel10; 01-12-2009 at 07:24 PM.
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