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The MLB 2K9 Developers Are Listening
This is a discussion on The MLB 2K9 Developers Are Listening within the MLB 2K forums.
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#273 | ||||||||||||||||||||||||
All Star
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Re: The MLB 2K9 Developers Are Listening
It's fine to have a challenging and rewarding control scheme. I'm all for it...if it works right. The trouble is, the only real challenge came from the controls. I want AI improvements. I want to be pitching to a big time hitter with a feel he could destroy me if I make a mistake (not talking about a HR threat every time either...there are guys that can pepper you to death too. this is not represented well at all). I also want to feel like a mistake is more than just a "meatball" and that I could walk a guy by being too careful. I want to be at the plate and feel like a big guy like C.C is bearing down on me. I want to have to gameplan based on how I'm being pitched. I want excellent fielding to change a ballgame...and poor fielding to do the same. I want that burner to take a base from me late in the game. Be it a steal, a well placed bunt, a hit and run, etc. All of 2K's challenge feels manufactured. Whether it's the control scheme, penalty system, whatever. If the game plays solid baseball, you don't need a manufactured penalty system. The game can do that itself. I think, especially with the 2K game, people focus way too much on the controls when they make their judgements (either positively or negatively). The truth is, until this game gets the stuff controlled by the ever-changing schemes working, it won't play well enough and I'll continue to take a pass. |
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#274 | ||||||||||||||||||||||||
MVP
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Re: The MLB 2K9 Developers Are Listening
But the AI definitely needs to be more......well, intelligent. |
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#275 |
Pro
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Re: The MLB 2K9 Developers Are Listening
I want to see the ball fly out of the park when I hit a homer. I don't want to see the wall or grass. I want to see the ball banging off of signage, etc. Let us see our homeruns.
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#276 | ||||||||||||||||||||||||
Rookie
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Re: The MLB 2K9 Developers Are Listening
First, a major, MAJOR problem with 2K8 is that you're playing against yourself. If you're a good manager, you'll outsmart the computer. If you know how the controls work, you can succeed. If you slip on the controls, you'll lose. The opponant AI is generic and predictable. There are a few managers in baseball today you need to bring your A-game when you play against. They're cunning and sly, and can make stunning and unpredictable moves. This computer is predictable and average across the board. Another thing is something I noticed in pretty much every game I've ever played, with the exception of some of the early 21st century All-Star Baseballs - Defense means nothing. One of the reasons why defense is so important, maybe the most important part, in fact, of real baseball, is that a defensive mistake starts a total breakdown. An error by the shortstop doesn't just give a free baserunner, it also unsettles the pitcher, gets him angry, or maybe worried about pitching for a groundball. He starts to overpitch and makes mistakes. Meanwhile, a tight defense will give him more confidence. This is a real simple problem to fix - Morale bonuses to the pitcher for great plays, or for consecutive errorless innings, and a penalty for errors. Make the defense matter. It's an almost useless part of the game right now; Almost meaningless and dependant on the man at the controls, not the man being controled. Jason Giambi and Don Mattingly would be equal first baseman in this game. Last edited by SLagonia; 01-15-2009 at 04:24 AM. |
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#277 |
Rookie
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Re: The MLB 2K9 Developers Are Listening
i hope it's not too late. just a few small things that i can think of (sorry if i repeated anything already said.):
-UPDATE PLAYER PROFILE PICTURES. i don't care for seeing people still in Expo's caps. haha. i mean, im sure you guys have an agreement with MLB.COM, use the player pics right off the site, those update same day as a trade happens. -Create-a-player....i wanna be able to choose my hair style, and facial hair, and tattoos. and don't make it so easy to make a created player rated 100. -update roster every other week or so, instead of waiting a good month and a half or even longer. make online more enjoyable somehow...hahaha im not sure how, but anything's good. AH HA! CREATE A LOBBY WHERE EACH PROFILE/GAMERTAG, ETC., CHOOSES A PLAYER THEY LIKE, AND COMPETE IN AN 8 OR 16 PLAYER HOME RUN DERBY. Now that would be pretty sweet. again, i'm hoping i'm not too late for suggestions. but please consider. thank you very much, and ill be playing your new game 3.2.09. deane, out. XBL GT: RTRD Mayhem |
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#278 |
Rookie
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Re: The MLB 2K9 Developers Are Listening
Like others these may have already been said. This may be a long post but I added a few ideas of my own and such.
Just don't do anything stupid like they did in the Smackdown vs. RAW 2009 and take out GM Mode (Franchise Mode in MLB 2k series). That ruined the re-play ability for me. I have thought seriouly of buying an older version just for that. No competition for the WWE is killing wrestling. Why would you do the same to the baseball gaming world? Please, step up to the plate and knock one out of the park with a momentous and awsome game that MLB 2k series is capable of. (Pun Intended) |
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#279 |
Pro
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Re: The MLB 2K9 Developers Are Listening
^^Classic hitting shouldn't just be "1-button" as you said. It should have seperate contact and power swing buttons. The power swing button is necessary when you're trying to hit a fly ball to bring a man in from third.
The hitting systems from previous years Sega titles 2002 (Home Run King), World Series Baseball 2k3 and ESPN2k4 were terrific. So terrific in fact that my friends and I would stay up until dawn playing these games. We haven't been interested or motivated enough to do this for years now. There was never a need to fix what's not broken. Last edited by bakesalee; 01-19-2009 at 12:57 PM. |
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