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***Official MLB 2K9 Retail Version Impressions***

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Old 02-27-2009, 01:04 AM   #121
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Re: ***Official MLB 2K9 Retail Version Impressions***

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Originally Posted by hoosier4974
kcxiv,

Can you answer the question below for me??? I asked this is in the other thread and I'm afraid it's getting lost in the chaos...........thanks

The demo had an issue while fielding that is extremely frustrating for me. While moving a player toward a batted ball's projected landing spot, the player being controlled would all of sudden slow down to an almost slo-motion pace allowing the ball to hit the ground or he'd start running away from the target zone with the same result, A HIT THAT SHOULD HAVE NEVER BEEN!!! I noticed this problem moreso in the outfield but it was present on plays in the infield as well.

Is this any better in the final build??? NO, is this problem totally fixed?? I simply wont put up with any such problem when it comes to fielding!!! I want total control of the guys I'm supposed to be
controlling and not have to sit back and watch them decide to do their own thing. Just wondering id this is smoother in the final game
huh that's kinda weird because i haven't seen this issue in the ps3 demo i have only played like 5 games but nothing like this has popped up in the ps3 demo to me, i hope that this doesn't become an issue
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Old 02-27-2009, 01:15 AM   #122
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Re: ***Official MLB 2K9 Retail Version Impressions***

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Originally Posted by JoshCA916
huh that's kinda weird because i haven't seen this issue in the ps3 demo i have only played like 5 games but nothing like this has popped up in the ps3 demo to me, i hope that this doesn't become an issue
in the 360 demo it was very annoying. Either at the beginning or towards the end of the run to the ball, an animation or something would take over and the player would just slow down, almost as if thought to make the catch more exciting, as if he got there at the very last second. And even then, he would run past the ball and reach back with the glove and catch the ball behind him...
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Old 02-27-2009, 02:18 AM   #123
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Re: ***Official MLB 2K9 Retail Version Impressions***

Here's a question for ya:

Does the team that's at bat when the game ends still stay on the field like the game is going to continue?

For example, is the upcoming batter still in the batter's box, etc?
 
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Old 02-27-2009, 02:43 AM   #124
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Re: ***Official MLB 2K9 Retail Version Impressions***

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Originally Posted by dave_sz
Either at the beginning or towards the end of the run to the ball, an animation or something would take over and the player would just slow down, almost as if thought to make the catch more exciting, as if he got there at the very last second. And even then, he would run past the ball and reach back with the glove and catch the ball behind him...
That's a new feature. It's called the "Jim Edmonds."
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Old 02-27-2009, 02:53 AM   #125
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Re: ***Official MLB 2K9 Retail Version Impressions***

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That's a new feature. It's called the "Jim Edmonds."
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Old 02-27-2009, 02:56 AM   #126
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Re: ***Official MLB 2K9 Retail Version Impressions***

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Originally Posted by kcxiv
iwill be back to answer more questions in a few hours. Watching the Lakers game right now. I will also try to answer the question above this post as well.

Awesome, thanks kcxiv.........I look forward to your feedback!!!

Keep in mind that this is when you have control of an outfielder while your team is in the field. Just move toward the ball's projected landing spot and see if any crazy stuff ensues.
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Old 02-27-2009, 03:53 AM   #127
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Re: ***Official MLB 2K9 Retail Version Impressions***

Going to get some late night gaming in. Any questions fire away.
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Old 02-27-2009, 04:00 AM   #128
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Re: ***Official MLB 2K9 Retail Version Impressions***

In the controller options can you change the dive(x button) to the R-trigger or the right stick
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