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Old 03-02-2010, 05:40 AM   #201
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Re: Official MLB 2K10 Impressions (360/PS3)

Oh yeah...

The menus are terrible. I can't even figure out how to get online. Are there even lobbies?
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Old 03-02-2010, 06:13 AM   #202
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by Pappy Knuckles
Oh yeah...

The menus are terrible. I can't even figure out how to get online. Are there even lobbies?
online option is just like nba2K. when your going to pick 2 teams to play it should say online game or something like that.

No lobbies. Rank lobbies are a thing of the passed wont ever come back.
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Old 03-02-2010, 06:32 AM   #203
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Re: Official MLB 2K10 Impressions (360/PS3)

I just got back from playing some games at a buddies house tonite, some things that are fresh in my mind before I goto bed.....

CPU pitchers vs human batters are nice. They pitch to you very well and mix up pitches and locations.

Presentation is good. I hit a walkoff home run with Brad Hawpe and the game immediately cut to a different camera angle as soon as I swung to show it in all it's glory.

CPU batters still seem much too aggressive. I read they said the walk ratings in the IE screens are wrong, but I don't think so.

Pinpoint pitching remains. You can still hit your spots time after time, even with a tired pitcher. Your pitcher being rattled is the only time you will have a problem throwing strikes.

The pitching fatigue slider seems to only work for your pitcher, the CPU pitcher seems unaffected. And because of this they seem to be able to throw all night w/o getting tired. Twice I worked the opposing starter to over 120 pitches by the 7th inning and they remained in the game. This was while I set the fatigue slider to 70 and my pitcher was tired after 60 pitches. Bad.

Also bad, pitcher's fielding. They hoover up everything hit to them up the middle, and yet...worst of all....they are horrible at covering first base. I mean really horrible to the point it can ruin the game. One game I played, the pitcher screwed up 4-5 times covering first base. They don't get there fast enough and you wind up racing the runner to the bag. In most cases, the pitcher tried to tag the runner which caused him to stop instead...missing the runner completely. It might be possible you need to wait for him to reach first base before you throw, but you can't see the pitcher from the camera view so you don't know when he's there.

Rocket arms. Fixable maybe with updated rosters?

Player of the game is hit and miss. Sometimes it's appropriate, and other times it makes no sense. Same with the Top 3 Plays. The game I hit the walk off, that was #1, but another game, the #1 play was Tulo making a routine play on a ground ball.

Animations need some work. Even stuff like rounding first to goto second can look jerky and disjointed.

I saw the CF make maybe the worst gaff I've seen in a baseball video game. I hit a high fly to deep CF with Tulo, and the CF tracked back and should've settled under the ball easily.....BUT! Instead he turned his back to the ball and just stood there. And as I waited to see what would happen....the LF comes out of nowhere and makes a diving catch! Bad x2.

Overall...disappointing, sort of. It's better than 2K9, but there were so many small things that don't seem to work right that it distracts you from enjoying what could be a fun game. If 2K is able to patch some things this game could be worthwhile and enjoyable....worth waiting a month or two and see what happens and maybe pick this one up used.
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Old 03-02-2010, 07:42 AM   #204
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by bigfnjoe96
OK I dropped all my infielders AS to 65 & all my OF to 55 to see how it goes. 4 People calling it a game killer. It's from that since we can edit Arm Strengths
When you say edit, do you mean individually or is there a global editing feature?

I hate the idea of editing for compensation purposes because it doesn't really do any good when in franchise in regards to drafted players and the such. Not a game killer, but certainly a problem that should have been (after it was evident in the demo) and needs to be addressed.

Oh, and thanks for the game info that you are providing. Review sites are usually not very reliable when it comes to sport titles.
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Old 03-02-2010, 07:56 AM   #205
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Re: Official MLB 2K10 Impressions (360/PS3)

For the rocket arm issue maybe you guys can try using the buttons to throw to specific bases as opposed to the RS. This may help.

From playing the demo it seems that the speed of the throw meter is too fast. If you barely touch the RS the throwing meter gets to the green/red really quick. This accounts for the rocket throws and unrealistic looking arm speeds IMO.
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Old 03-02-2010, 08:53 AM   #206
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Re: Official MLB 2K10 Impressions (360/PS3)

Quote:
Originally Posted by Bahnzo
I just got back from playing some games at a buddies house tonite, some things that are fresh in my mind before I goto bed.....

CPU pitchers vs human batters are nice. They pitch to you very well and mix up pitches and locations.

Presentation is good. I hit a walkoff home run with Brad Hawpe and the game immediately cut to a different camera angle as soon as I swung to show it in all it's glory.

CPU batters still seem much too aggressive. I read they said the walk ratings in the IE screens are wrong, but I don't think so.

Pinpoint pitching remains. You can still hit your spots time after time, even with a tired pitcher. Your pitcher being rattled is the only time you will have a problem throwing strikes.

The pitching fatigue slider seems to only work for your pitcher, the CPU pitcher seems unaffected. And because of this they seem to be able to throw all night w/o getting tired. Twice I worked the opposing starter to over 120 pitches by the 7th inning and they remained in the game. This was while I set the fatigue slider to 70 and my pitcher was tired after 60 pitches. Bad.

Also bad, pitcher's fielding. They hoover up everything hit to them up the middle, and yet...worst of all....they are horrible at covering first base. I mean really horrible to the point it can ruin the game. One game I played, the pitcher screwed up 4-5 times covering first base. They don't get there fast enough and you wind up racing the runner to the bag. In most cases, the pitcher tried to tag the runner which caused him to stop instead...missing the runner completely. It might be possible you need to wait for him to reach first base before you throw, but you can't see the pitcher from the camera view so you don't know when he's there.

Rocket arms. Fixable maybe with updated rosters?

Player of the game is hit and miss. Sometimes it's appropriate, and other times it makes no sense. Same with the Top 3 Plays. The game I hit the walk off, that was #1, but another game, the #1 play was Tulo making a routine play on a ground ball.

Animations need some work. Even stuff like rounding first to goto second can look jerky and disjointed.

I saw the CF make maybe the worst gaff I've seen in a baseball video game. I hit a high fly to deep CF with Tulo, and the CF tracked back and should've settled under the ball easily.....BUT! Instead he turned his back to the ball and just stood there. And as I waited to see what would happen....the LF comes out of nowhere and makes a diving catch! Bad x2.

Overall...disappointing, sort of. It's better than 2K9, but there were so many small things that don't seem to work right that it distracts you from enjoying what could be a fun game. If 2K is able to patch some things this game could be worthwhile and enjoyable....worth waiting a month or two and see what happens and maybe pick this one up used.
Thanks man. Im done. No sale till further notice. thanks so much for helping me not throw more money away again.
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Old 03-02-2010, 09:06 AM   #207
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Re: Official MLB 2K10 Impressions (360/PS3)

Ok just got the title update when i started it up again this morning, anyone know how the check swing works? Did not see anything about it in the controller menu.
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Old 03-02-2010, 09:20 AM   #208
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Re: Official MLB 2K10 Impressions (360/PS3)

Pull back on the RS as soon as you want to check, let me know if that works.
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