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Old 03-01-2010, 09:49 PM   #57
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Re: Official MLB 2K10 Impressions (360/PS3)

Those sim stats are off in pitching in my opinion. Maybe because I saw Timmy with 8 wins. Oh well, they had J. Sanchez up there though. In all honesty as long as the game play is good and the graphics and animation are OK. I can over look the stats.
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Old 03-01-2010, 09:52 PM   #58
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by ExtremeGamer
Does it really matter what I care about? I saw the simmed stats, I know numerous people who have played it and liked it, so why keep asking the same questions over and over again.

Someone commented on how it recognized Opening Day, so presumably it'll recognize Independence Day and others. I was curious if it does anything for Mother's Day.
does it matter if I comment on what u ask about? Glad you know people that have it play it like it. Most of us here dont.

I am pretty sure most of us here would rather know how many walks are bein gdrawn and given up per game. How many K's are being given and taken in a game. What pitch counts and fatigue are like. If there are massive AI flaws. If there are scoring bugs. How franchise mode seems to be functioning after seasons etc etc etc.

vs pink bats which mind you your "friends should be able to answer"

But whatever, what do I know.
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Old 03-01-2010, 09:53 PM   #59
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Re: Official MLB 2K10 Impressions (360/PS3)

I thought in the demo that the infield throws were too fast. Almost to the point where the animations were skipping.

Does the retail version look like things have been smoothed out?

What level are you guys playing on?

Swing Stick? With or without using LS for influence?

What other obvious differences are there between the demo and the retail version?

Thanks for the early impressions!
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Old 03-01-2010, 09:55 PM   #60
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by serialmike
Really. Of all the things in the game that matter gameplay walks, k, scoring errors bugs. This, This is what you care to ask about.
I care about this stuff too. Adds a lot to the atmosphere of the games.

Please do us all a favor... Don't be that guy.
 
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Old 03-01-2010, 09:57 PM   #61
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by Scottdau
Those sim stats are off in pitching in my opinion. Maybe because I saw Timmy with 8 wins. Oh well, they had J. Sanchez up there though. In all honesty as long as the game play is good and the graphics and animation are OK. I can over look the stats.
Yeah what's up with that, lol. I also don't like Lincecum's 113 BB.
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Old 03-01-2010, 09:58 PM   #62
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Re: Official MLB 2K10 Impressions (360/PS3)

I have 3 options to get my baseball fix:

1. Buy mlb 2k10 360 for $40-50, if its a worthwhile upgrade or just slight improvement
2. Buy mlb 2k9 360 for under $10
3. Pass on both and save my money, continue to play 2k7/2k8 with updated rosters and wait till 2k10 drops in price
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Old 03-01-2010, 09:58 PM   #63
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Re: Official MLB 2K10 Impressions (360/PS3)

Quote:
Originally Posted by Scottdau
Those sim stats are off in pitching in my opinion. Maybe because I saw Timmy with 8 wins. Oh well, they had J. Sanchez up there though. In all honesty as long as the game play is good and the graphics and animation are OK. I can over look the stats.
Me too. Plus, I've always thought that sim stats come out strange if you don't play any of the games. The stats always seem more in line when I play games than if I just sim a season to see what the end result will be.

FF, how does Citi Field look this year?
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Old 03-01-2010, 09:58 PM   #64
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Re: Official MLB 2K10 Impressions (360/PS3)

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Originally Posted by DirtyJerz32
Do they have blank silhouettes for random players. I thought they had random faces but, I thought i'd ask again.
I was watching the live streaming of MLB2K earlier today and all the minor leauge players had silhouettes, so i would assume it's the same as NBA2K10
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