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Old 03-05-2010, 05:17 PM   #633
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Re: Official MLB 2K10 Impressions (360/PS3)

Didn't see a bugs thread, so:

Froze on "Daily View" after just starting a franchise, but auto simming through pre-season. Couldn't shut down 360 with controller.
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Old 03-05-2010, 05:31 PM   #634
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Re: Official MLB 2K10 Impressions (360/PS3)

Fielder Speed to 15, CPU Power and Contact at 70 and the game is playing great now.

Can someone tell me if there is a speed burst in the outfield? Or how to slide/how to select different runners on the basepaths?

Getting a nice variety of hits now, plays SO smooth, presentation is awesome, franchise looks pretty deep, graphics aren't the best but certainly passable.
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Old 03-05-2010, 05:40 PM   #635
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Re: Official MLB 2K10 Impressions (360/PS3)

Is anyone seeing the players congratulate guys at home plate when they come in after hitting a multi-run homer? I hit a 2-run homer the other day and the player I drove in didn't wait for me at home plate to congratulate me. Did they take that out?
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Old 03-05-2010, 05:42 PM   #636
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Re: Official MLB 2K10 Impressions (360/PS3)

The AI steals way too easily and stealing for human players is way too difficult. I can't throw them out on a fastball when they don't even have a lead but I'm getting thrown out on curveballs with a big lead.
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Old 03-05-2010, 05:50 PM   #637
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Re: Official MLB 2K10 Impressions (360/PS3)

Yeah, I noticed that a little too goh. Not enough to really make me too made as I'm not a huge base stealer in the first place, but I have to imagine with a few step lead Juan Pierre can steal 2nd base on a changeup.
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Old 03-05-2010, 05:51 PM   #638
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Re: Official MLB 2K10 Impressions (360/PS3)

Quote:
Originally Posted by NC State-31 UNC-27
Fielder Speed to 15, CPU Power and Contact at 70 and the game is playing great now.

Can someone tell me if there is a speed burst in the outfield? Or how to slide/how to select different runners on the basepaths?

Getting a nice variety of hits now, plays SO smooth, presentation is awesome, franchise looks pretty deep, graphics aren't the best but certainly passable.
As I haven't looked at the sliders yet, does that increase CPU Power and Contact?? Right now I'm looking to maybe generate some more hits from them.
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Old 03-05-2010, 05:51 PM   #639
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Re: Official MLB 2K10 Impressions (360/PS3)

Based on the ammount of failed double plays it seems AI runners are just plain too fast period,not just with stealing.
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Old 03-05-2010, 05:55 PM   #640
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Re: Official MLB 2K10 Impressions (360/PS3)

I just had Ibanez hit a soft liner to LF that short hopped into the LF'ers glove. He was called out.
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