03-01-2011, 01:10 PM
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#146
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Hall Of Fame
OVR: 47
Join Date: Apr 2003
Location: Iowa
Posts: 17,384
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re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)
After spending a bit of time with the Demo, here's my impressions:
Positives
-Pitching. I just love the gesture controls. It was still fairly easy to throw the pitch where I wanted to, but that's b/c the Demo is on default PRO. If you give up a couple of hits, you do lose accuracy and once we have the retail version and can tune the Pitch Accuracy slider, I can see that making a big difference.
-A.I. I don't know if anyone else has noticed this, but the CPU will pitch guys in your lineup differently, depending on the situation. I had runners on 2nd and 3rd with 2 outs and Lewis (I was the Giants) pitched around my No. 8 hitter to get to Cain. Smart move by the CPU, as I grounded out to 2B. I also noticed that my own catcher will call for more pitches out of the zone with the No. 8 hitter up, knowing that the pitcher is on-deck. I like the implementation of sound baseball strategy.
-Batting camera. Man, I love this view! Couple that with an appropriate pitch speed (you'll still get fastballs blown by you if you are looking off-speed but you have time to react if you do guess fastball) and you can realistically work the count. I drew 2 walks in my first game and got Lewis to throw over 40 pitches in 3 innings.
-Fielding. Definitely less robotic than last year. I need to go back and look at the controls to figure out how to dive, though. I really like the new mechanic of catching flyballs in the outfield. It's not gimmicky, at least to me, and I think it will again make you bring more strategy into the game, which is a great thing. I like the throw meter as well. Very clean and easy to see where you need to let go of the R-stick to have a good throw. Rocket arms are definitely gone. Yay!
-Hit variety. This looks to be improved from last year. I've seen a couple of hot shots down the 1B line and a nice bloop single so far.
-New defensive strategy window. This will pop up at various times during the game, telling you how the defense is playing you, or how you are aligned to play a CPU batter. Nice addition.
-Variable strike zone. Very, very happy this is in. I saw close to 10 pitches that in 2K10 would've been a strike 100% of the time that were called either a ball or strike in the Demo.
-Graphics. I thought this last year, too, but I really like the look of day games in 2K. The player models are good (I'm not a huge graphics guy) and the faces are hit and miss. Some look spot-on, others not so much. Again, not a huge deal for me.
-CPU batters swinging at pitches out of the strike zone. Nice to see they will chase. They also don't swing at every pitch, which was an issue back in 2K9, so again, nice to see them mix in patience and aggressiveness.
Negatives
-Real-time presentation is cut way short. I would guess that is due to 2K cutting stuff out for the Demo.
-No audio. Again, this was for Demo purposes but I think it's a mistake not to put the commentary in there because that is a strong suit for 2K.
-No extra innings if the game ends tied. Not a huge deal since it's only a Demo, but still, it would be nice to play things out until there is a winner.
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I have to say I came away with a better feeling about 2K11 after playing the Demo and I will definitely be picking the game up Day 1. Good job, 2K, I think you've got a winner on your hands this year.
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