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cpu roster control
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cpu roster control
for any of you guys who use the cpu roster control for the franchise mode, tell me how realistic is it? I am thinking of using it since players are getting cut from teams in spring training(i.em. reed johnson, john patterson). Do you guys like it or no?
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Re: cpu roster control
I make all the REAL trades through out my season. If a guy gets sent down in real life, I send him down, bring up his replacement. If a guy gets injured my only option is to send him down to the minors (on the bench) and bring up his repalcement. If a guy gets benched, I bench him, etc., etc. I want all my rosters current though out the year and this does it perfectly for me. I play in Franchise mode, but only one season. -
Re: cpu roster control
I do the exact same thing but I play season mode. If you know how to work the transactions it's perfect.Comment
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Re: cpu roster control
I think there's a bug where players will still get injured. But let's assume they don't for a minute. Injuries would completely defeat the purpose of CPU Roster Control. The idea is to allow you to keep rosters exactly the way they are in real life, and having "fantasy" injuries would destroy this idea. Budgets also get turned off.It's only a video game.Comment
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Re: cpu roster control
Unless you are like me, and the purpose of CPU roster control is to babysit the screwy ai roster management decisions. Next year they really need to add the option of fixing cpu lineups or vetoing silly trades with injuries, budgets, and cpu trades still on.Last edited by the_riot; 03-23-2008, 05:13 PM.Comment
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Re: cpu roster control
I use Franchise to play a single season because there are more players I can create.Comment
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