cpu roster control

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  • piazza2k5
    Rookie
    • Jul 2005
    • 11

    #1

    cpu roster control

    for any of you guys who use the cpu roster control for the franchise mode, tell me how realistic is it? I am thinking of using it since players are getting cut from teams in spring training(i.em. reed johnson, john patterson). Do you guys like it or no?
    Thanks.
  • jim416
    Banned
    • Feb 2003
    • 10606

    #2
    Re: cpu roster control

    Originally posted by piazza2k5
    for any of you guys who use the cpu roster control for the franchise mode, tell me how realistic is it? I am thinking of using it since players are getting cut from teams in spring training(i.em. reed johnson, john patterson). Do you guys like it or no?
    Thanks.
    I make all the REAL trades through out my season. If a guy gets sent down in real life, I send him down, bring up his replacement. If a guy gets injured my only option is to send him down to the minors (on the bench) and bring up his repalcement. If a guy gets benched, I bench him, etc., etc. I want all my rosters current though out the year and this does it perfectly for me. I play in Franchise mode, but only one season.

    Comment

    • tinpanalley
      MVP
      • Apr 2006
      • 3401

      #3
      Re: cpu roster control

      I do the exact same thing but I play season mode. If you know how to work the transactions it's perfect.

      Comment

      • piazza2k5
        Rookie
        • Jul 2005
        • 11

        #4
        Re: cpu roster control

        so do players get injured if you put in cpu roster control? Because when you choose that option it pops up and says that injuries doesn't happen.

        Comment

        • SoxChamp
          MVP
          • Apr 2005
          • 2579

          #5
          Re: cpu roster control

          The only thing I don't like about doing what Jim does is that I don't feel I'm in control of my team from a GM standpoint, which kinda defeats the purpose of Franchise mode.
          It's only a video game.

          Comment

          • SoxChamp
            MVP
            • Apr 2005
            • 2579

            #6
            Re: cpu roster control

            Originally posted by piazza2k5
            so do players get injured if you put in cpu roster control? Because when you choose that option it pops up and says that injuries doesn't happen.
            I think there's a bug where players will still get injured. But let's assume they don't for a minute. Injuries would completely defeat the purpose of CPU Roster Control. The idea is to allow you to keep rosters exactly the way they are in real life, and having "fantasy" injuries would destroy this idea. Budgets also get turned off.
            It's only a video game.

            Comment

            • the_riot
              Rookie
              • Aug 2007
              • 335

              #7
              Re: cpu roster control

              Originally posted by SoxChamp
              Injuries would completely defeat the purpose of CPU Roster Control.

              Unless you are like me, and the purpose of CPU roster control is to babysit the screwy ai roster management decisions. Next year they really need to add the option of fixing cpu lineups or vetoing silly trades with injuries, budgets, and cpu trades still on.
              Last edited by the_riot; 03-23-2008, 05:13 PM.

              Comment

              • jim416
                Banned
                • Feb 2003
                • 10606

                #8
                Re: cpu roster control

                Originally posted by SoxChamp
                The only thing I don't like about doing what Jim does is that I don't feel I'm in control of my team from a GM standpoint, which kinda defeats the purpose of Franchise mode.
                I use Franchise to play a single season because there are more players I can create.

                Comment

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