CHdaughter **HOF/HOF** 2011 Slider Set

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • coreyhartsdaughter
    MVP
    • Jul 2008
    • 1107

    #1

    CHdaughter **HOF/HOF** 2011 Slider Set

    Here's my go at 2011 (4th Annual!) SHOW Sliders. As always, your mileage may vary - unless you're my clone, in which case I bet these work pretty well.

    Overall, I feel the game mechanics are VERY much improved this year. A big Kudos to San Diego Studios and SCEA. Personally, there still exist a few slight (probably algorithm based) nuances, namely errors, but 'll take it.

    It's of my opinion that these will ONLY play right on Hall of Fame.

    Hitting Difficulty: Hall of Fame

    Hitting Interface: Timing

    Pitching Difficulty: Hall of Fame
    Pitching Interface: Meter

    Quick Note: For you Franchise guys, if you use this, or any slider set with the injury and stamina sliders modified, make sure you set those back to default before simulating the other games. (Otherwise you'll see a rash of simulated injuries and bloated reliever appearances).

    Added 3 following tweaks on 4/22:

    CPU Solid Hits +1 (5 to 6)
    CPU Strike Frequency +1 (2 to 3)
    Fielding Errors -1 (10 to 9)

    HUMAN

    Contact: 4

    Power: 5
    Timing: 6
    Fouls: 6
    Solid Hits: 4
    Starter Stamina: 6
    Reliever Stamina: 2
    Pitcher Control: 4
    Pitcher Consistency: 4

    Nothing too exciting here. Many of the slider sets posted thus far are falling right around here. Maybe the only things worth mentioning is the bump to Fouls (6, to increase counts), and a ding to both Contact and Solid Hits (4/4). The decrease to Solid Hits is to lower BAIBP vs OBP and SLG.

    The decrease of Contact relates to the ratio of
    perfect timing swings and misses. An average hitter should not be putting a bat on almost every perfectly timed swing. Frustrating sometimes? Yes. But I'll take realism over angst. If you're swinging and missing on 1-0 curve balls or sliders, sliders aren't your problem.

    The intangible here is CPU Pitcher Confidence. When it gets high, USER Contact at 4 seems like a nightmare, while if you get rocking at the plate (or you have a hot batter), contact (independent of result) is almost a foregone conclusion.

    I also turned API OFF. Even though I would only use the suggestions 50% of the time, it definitely makes pitching to the CPU much more challenging.

    COMPUTER

    Contact: 4

    Power: 5
    Timing: 5
    Fouls: 5
    Solid Hits: 6
    Starter Stamina: 6
    Reliever Stamina: 2
    Pitcher Control: 4
    Pitcher Consistency: 5
    Strike Frequency: 3
    Manager Hook: 6
    Pickoffs: 4

    Again, nothing too shocking here. A ding to CPU Contact to bring their misses and chases to realistic level (relative to the HOF AI.)

    The only other thing worth mention are the Control / Consistency settings. I've seen a lot of sets where they lower both or consistency rather dramatically, and can't quite figure out why.


    I believe lowering consistency causes the CPU to miss their target more and by a wider margin (think missing the yellow line when pitching), thus creating more 'mistake pitches' or 'meatballs' further from where they intended. (You can experiment yourself, lower the HUM Consistency and start missing high and low from the yellow line - the ball get's considerably more random the lower the setting, and not necessarily always out of the zone - a common misconception.)


    I'd imagine there is a direct correlation of meatball pitches when the CPU is behind in the count and this slider. If you're seeing too many balls hitting the center of the zone on 3-1 or 3-2, or even 2-2, your consistency slider may be askew. I'm positive the CPU AI is not trying to put every ball in the zone when they're behind in the count. Especially at HOF.


    Control was also dropped one to decrease the HOF pitchers skill at putting the ball exactly where they want it, and USER batters being able to make contact. I'd love to go through and drop every pitchers control rating by 10 (the caveat of video game ratings existing in a box versus real life), but one click of the Control slider accomplishes approximately the same thing.


    This also helps to allow the user to work counts:

    http://img852.imageshack.us/f/mlb11theshow.png/

    http://img847.imageshack.us/f/mlb11theshow1z.png/


    UNIVERSAL

    Pitch Speed: 4

    Fielding Errors: 9
    Throwing Errors: 7
    Fielder Run Speed: 2
    Fielder Reaction: 7
    Fielder Arm Strength: 5
    Baserunner Speed: 5
    Baserunner Steal Ability: 5
    Baserunner Steal Frequency: 6
    Wind: 4
    Injury Frequency: 6

    The biggies here are the Fielder Reaction to 7, and default Arm Strength and Runner Speed. I've already posted considerably elsewhere on this subject, but ultimately this is to cut down on awkward infield hits, and runners scoring sac flies on shallow fly balls or singles to right or left field with a runner on second. I can't figure out why everyone is lowing Arm Strength.

    In years past I can count on one hand how many guys I've thrown out at home trying to tag or score on an shallow fly ball, or from second. This happens every day in MLB, maybe their isn't a play because a runner isn't going to test someone's arm, or he's slow or a poor base runner - but the USER or CPU should have to at least think twice about trying to tag from third or score from second. The result shouldn't be a foregone conclusion.

    Furthermore, in baseball, balls are fielded rather regularly from just behind second base by the SS or second basemen. At default reaction, guys don't have a chance in hell to make this play. They may not make the throw in time (due to the animation), but this play is made all the time in MLB. To this end, with lower arm strength and lower base runner speed, you see a lot a guys with average speed 3 or 4 whole strides short of first on a ball hit to the left side of the infield, no way...any MLB player is within a stride or two of that bag (well, maybe not Prince Fielder).

    The rebuttal I hear most often for raising fielder reaction is that too many line drives are snagged. I'd be willing to wager that said animation will occur regardless with the gold glovers. Not to mention the fact that line drives are snagged all the time in MLB - I don't know the ratio of line drives for outs versus hits, but belive this is why the statistic BABIP was created, to factor out the luck of such hits.

    As an example, just a few games ago Chipper Jones made a diving stab at third and threw me out. A true Web-gem play. That's probably a (weak) hit with lowered Reaction or Arm Strength, even more so if Runner Speed is decreased. I've see no decrease in extra base hits with the bump to reaction.

    PERSONAL SETTINGS

    Plate Coverage Indicator: OFF
    Bunting Interface: Classic
    Guess Pitch: Off
    Pitch Confidence: ON
    Balks: ON
    Baserunning Interface: Classic
    Baserunning Decsions: Assist
    Batting View: Catcher
    Pitching View: Catcher
    Fielding View Offense: Medium
    Fielding View Defense: Medium
    Fielding Decsion: Assist
    Auto Throwing: OFF

    Auto Sliding: Assist
    Pitch Callout: Full
    Pitching Ball Marker: Fade
    Plate Coverage Indicator: OFF
    Swing/Pitch Indicator: ON
    Runner Windows: ON
    Strike Zone: OFF
    Hot Zones: OFF
    Tag Up Indicator: ON
    Catch Region Indicator: ON
    Catch Position Indicator: ON
    Rob HR Indicator: ON
    Vibration: ON
    Warm Up Pitchers: ON
    Check Swing Appeals: OFF
    Umpire Close Plays: ON
    Umpire Balls & Strikes: Variable
    Ejections: ON

    Well, love them or hate em' here they are. I'm always down for civil discussion and debates. Cheers!
    Last edited by coreyhartsdaughter; 04-22-2011, 07:49 PM.
  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #2
    Re: CHdaughter **HOF/HOF** 2011 Slider Set

    Congratulations, Coreyheartsdaughter (yes, I save your full name for special occasions)!

    I'm sure to be promptly cherry picking from you in no time.

    Did you match Contact and Control via SCEA recommendation, or via your observations, or a little bit of both?

    I've come to terms with your description of the CPU consistency slider. I was in denial for quite a while, but now really see it's impact in the CPU pitching logic (especially when they get stressed). That said, I have no issue with it at 4, myself.

    Do you use contact/power swing? Any house rules?

    Comment

    • coreyhartsdaughter
      MVP
      • Jul 2008
      • 1107

      #3
      Re: CHdaughter **HOF/HOF** 2011 Slider Set

      Originally posted by heroesandvillians
      Congratulations, Coreyheartsdaughter (yes, I save your full name for special occasions)!

      I'm sure to be promptly cherry picking from you in no time.

      Did you match Contact and Control via SCEA recommendation, or via your observations, or a little bit of both?

      I've come to terms with your description of the CPU consistency slider. I was in denial for quite a while, but now really see it's impact in the CPU pitching logic (especially when they get stressed). That said, I have no issue with it at 4, myself.

      Do you use contact/power swing? Any house rules?
      Thanks mate.

      I don't think I've used power swing yet this year.

      No house rules. (besides not being an idiot and swinging at breaking stuff or low pitches when I'm ahead in the count...)

      Regarding Contact and Control, yes...sorta. I just kept hitting in the timing only exercise and in-game against top level and low level pitchers, high and low confidence, until I could say 'ok, that makes sense, i could see how that is the result' more often than not.

      Obviously, this makes the sliders slighted to personal preference, but I feel I have a pretty good grasp on the game of baseball, and The Show.

      Comment

      • jrt3177
        Rookie
        • Jul 2005
        • 85

        #4
        Re: CHdaughter **HOF/HOF** 2011 Slider Set

        CHD, sliders look good. Quick question... do you use analog or classic fielding?
        I asked a ref if he could give me a technical foul for thinking bad things about him. He said, of course not. I said, well, I think you stink. And he gave me a technical. You can't trust 'em.

        -Jim Valvano

        Comment

        • coreyhartsdaughter
          MVP
          • Jul 2008
          • 1107

          #5
          Re: CHdaughter **HOF/HOF** 2011 Slider Set

          Originally posted by jrt3177
          CHD, sliders look good. Quick question... do you use analog or classic fielding?
          Thanks man.

          Classic

          Cheers!

          Comment

          • coreyhartsdaughter
            MVP
            • Jul 2008
            • 1107

            #6
            Re: CHdaughter **HOF/HOF** 2011 Slider Set

            Doesn't get much better than a box score like this. (I was AZ)



            For those that are reluctant to drop to strike frequency 2, check out Pelfry's strike frequency below. For reference, I struck out 7 (Young had 4) times and had 22 misses.



            As an aside, has anyone contemplated taking Starter Stamina to 6? He went 7 innings, 105 pitches, and was almost gassed. I don't have a huge problem with that, but I do have a problem that during a franchise he wouldn't have full energy his next start. That ain't right.

            Comment

            • steelcityjames
              Pro
              • Dec 2010
              • 877

              #7
              Re: CHdaughter **HOF/HOF** 2011 Slider Set

              i would turn the stamina up 1 or 2.... pitchers should be ready for their next start.... it's only right

              Comment

              • DarwinB
                Rookie
                • Mar 2010
                • 238

                #8
                Re: CHdaughter **HOF/HOF** 2011 Slider Set

                I'm interested in the fielder run speed at 2. I have mine at 5 (as I did last year) and see plenty of extra base hits. Do you think it is that necessary to lower it to 2? Do you give any consideration to lowering baserunner speed to 4? I use auto baserunning (auto throw off) and guys like Scott Rolen can steal second pretty easily on a 93 mph outside fastball.

                Comment

                • coreyhartsdaughter
                  MVP
                  • Jul 2008
                  • 1107

                  #9
                  Re: CHdaughter **HOF/HOF** 2011 Slider Set

                  Originally posted by DarwinB
                  I'm interested in the fielder run speed at 2. I have mine at 5 (as I did last year) and see plenty of extra base hits. Do you think it is that necessary to lower it to 2? Do you give any consideration to lowering baserunner speed to 4? I use auto baserunning (auto throw off) and guys like Scott Rolen can steal second pretty easily on a 93 mph outside fastball.
                  Regarding fielder run speed, good question. It serves more as an offset to the increased reaction (which I feel is required to cut down on infield hits down the lines and up the middle). In replays, I haven't seen it really effect the outfielders first step. I keep waiting for them to put in a separate slider for IF and OF fielder speed...maybe next year.

                  I think the auto base running gives you a slight edge in terms of 'making turns' and steals. A manual user has a lot to watch/think about not only at the plate with a runner on, but also when judging a fly ball and when to advance or tag up. I think the fielder strength at 5 compliments this nicely - moreso on infield hits. (see my point on page 1 regarding a batter running to first and the timing of a throw from the left side of the field.)

                  Comment

                  • coreyhartsdaughter
                    MVP
                    • Jul 2008
                    • 1107

                    #10
                    Re: CHdaughter **HOF/HOF** 2011 Slider Set

                    Originally posted by steelcityjames
                    i would turn the stamina up 1 or 2.... pitchers should be ready for their next start.... it's only right
                    Agreed. I've only played exhibition games so far, didn't contemplate this until facing Pelfrey in my last game. I made the change on page 1.

                    Comment

                    • DarwinB
                      Rookie
                      • Mar 2010
                      • 238

                      #11
                      Re: CHdaughter **HOF/HOF** 2011 Slider Set

                      Originally posted by coreyhartsdaughter
                      Regarding fielder run speed, good question. It serves more as an offset to the increased reaction (which I feel is required to cut down on infield hits down the lines and up the middle). In replays, I haven't seen it really effect the outfielders first step. I keep waiting for them to put in a separate slider for IF and OF fielder speed...maybe next year.

                      I think the auto base running gives you a slight edge in terms of 'making turns' and steals. A manual user has a lot to watch/think about not only at the plate with a runner on, but also when judging a fly ball and when to advance or tag up. I think the fielder strength at 5 compliments this nicely - moreso on infield hits. (see my point on page 1 regarding a batter running to first and the timing of a throw from the left side of the field.)
                      Thanks. I currently have fielder reaction at 6 - not so much to cut down on infield hits but to try to stop that annoying infielder delayed reaction when a fielder throws to an infielder as a cut-off man and the infielder just stands there, looking into the outfield for awhile before turning around and throwing the ball to home plate. I'm sure I could move this slider to 10 and that wouldn't help this much. I like to try to keep things as close to default as possible - and if you aren't seeing much of an effect on the outfielders, I might keep the fielder speed at 5 for now.

                      Are you saying that if I'm using auto baserunning that moving the baserunner slider to 4 might be a good idea?

                      Also, one more question - how do you think lowering the pitch speed slider to 3 would affect things? I'm always late on the mid-90s fastballs or can't react fast enough and get caught looking on borderline pitches when I have this slider at 4. I don't want to make hitting too easy, and a 95 mph fastball should be tough to catch up to, but I think a good hitter who is gearing up for the fastball should be able to time it better than I can with pitch speed at 4.

                      Comment

                      • coreyhartsdaughter
                        MVP
                        • Jul 2008
                        • 1107

                        #12
                        Re: CHdaughter **HOF/HOF** 2011 Slider Set

                        Originally posted by DarwinB
                        Are you saying that if I'm using auto base running that moving the baserunner slider to 4 might be a good idea?
                        Hmm, never thought of that for guys using auto. Give it a crack, you might be onto something.

                        Originally posted by DarwinB
                        Also, one more question - how do you think lowering the pitch speed slider to 3 would affect things? I'm always late on the mid-90s fastballs or can't react fast enough and get caught looking on borderline pitches when I have this slider at 4. I don't want to make hitting too easy, and a 95 mph fastball should be tough to catch up to, but I think a good hitter who is gearing up for the fastball should be able to time it better than I can with pitch speed at 4.
                        Here's the thing I've found about pitch speed over the years. Eventually, you're going to get used to it. That's to say - initially you may see increased offense, but over time your going to feel remorse at you .300 team BA. What's your fouls slider at?

                        I'm awful at hitting the high fastball, it's either feast or famine, and if I'm whiffing them, they'll keep throwing em'. This doesn't deter me, it's pretty realistic in the MLB. I can't find more stats, but about 1/6th of fast balls are whiffed in the majors (16%), Brandon Morrow leads the league with 23%. I'd venture to say that guys that throw towards 100 mph have pretty similar numbers, not to mention probably an increased foul to hit ratio.

                        http://www.fangraphs.com/blogs/index...s-from-morrow/

                        I feel like I'm about right there (approx 22 misses a game, maybe 150 total CPU pitches) Check your stats before changing anything.
                        Last edited by coreyhartsdaughter; 04-08-2011, 05:08 AM.

                        Comment

                        • DarwinB
                          Rookie
                          • Mar 2010
                          • 238

                          #13
                          Re: CHdaughter **HOF/HOF** 2011 Slider Set

                          Originally posted by coreyhartsdaughter
                          Hmm, never thought of that for guys using auto. Give it a crack, you might be onto something.



                          Here's the thing I've found about pitch speed over the years. Eventually, you're going to get used to it. That's to say - initially you may see increased offense, but over time your going to feel remorse at you .300 team BA. What's your fouls slider at?

                          I'm awful at hitting the high fastball, it's either feast or famine, and if I'm whiffing them, they'll keep throwing em'. This doesn't deter me, it's pretty realistic in the MLB. I can't find more stats, but about 1/6th of fast balls are whiffed in the majors (16%), Brandon Morrow leads the league with 23%. I'd venture to say that guys that throw towards 100 mph have pretty similar numbers, not to mention probably an increased foul to hit ratio.

                          http://www.fangraphs.com/blogs/index...s-from-morrow/

                          I feel like I'm about right there (approx 22 misses a game, maybe 150 total CPU pitches) Check your stats before changing anything.
                          I have the fouls slider at 5 for human and 4 for cpu (just too many fouls at default).

                          I'm not clear what you are suggesting. Are you saying I should stay at pitch speed at 4 and eventually I will get used to it or to try and go down to 3 and while I might see an increase in offense initially it will even out over time? I wish there was a 3.5 slider option. I played a game with it at 4 and got 2 hits (a double and a homer). I played the same game over again with it at 3 and after 5 innings had 7 runs on 8 hits. I know I'm trying to tweak after a very small sample size, but I want to get these sliders set before I start my season. I'm soooo close and once I start I don't want to touch my sliders ever again!!

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #14
                            Re: CHdaughter **HOF/HOF** 2011 Slider Set

                            Um, I wouldn't place too much emphasis on matching CHD's pitch speed. I mean, unless you're buddies in real life and go over to eachother's houses on the weekend and use the exact same television.

                            My brother and I use the same sliders. I've played this game on his TV. His default pitch speed is MUCH MUCH slower than mine. I have an HD TV with decent response time, but to replicate his SD response, I need to play one click below him.

                            CHD is dead on about getting used to pitch speed, so go as high as you can handle. 4 is a perfect number, in my opinion unless lag is brutal. A good rule of thumb: if your looking offspeed, and a fastball comes, if it's 94 mph or over, the majority of the time (note, NOT ALL the time) you should be late or just late.
                            Last edited by Heroesandvillains; 04-08-2011, 02:08 PM.

                            Comment

                            • jripper09
                              Rookie
                              • Dec 2009
                              • 195

                              #15
                              Re: CHdaughter **HOF/HOF** 2011 Slider Set

                              i agree play at speed 3. i'm a retired tennis pro at 43 i can return a serve at 130 mph, but strike out 15 t0 20 times a game on speed 4 with timing swing. got over the ego of playing 5 and i think 3 is perfect for me and sounds like it is for you as well darwin start your'e franchise! great sliders CHD was waiting for these to start mine as well.
                              reaction at 7 is a must i believe. on a slow dribbler to my first baseman loney ball went through his legs, buckner could have caught it! lol!
                              Last edited by jripper09; 04-08-2011, 01:18 PM.

                              Comment

                              Working...