12-6 Curve

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  • dragon4ever
    Pro
    • Sep 2003
    • 735

    #1

    12-6 Curve

    Is this the most useless pitch in the game? Either one of two things always happen when I use this pitch: 1. 90% of the time it ends up in the dirt. 2. it ends up being a hanging curve and gets crushed for a base hit (more often times than not for a home run). I can't get command of this pitch and I'm using Tim Lincecum mind you. Maybe I'll get a batter looking once in awhile, but that is a rare situation.

    I use meter pitching and get the timing perfect, yet I never have success with this pitch. Anyone else agree that the 12-6 curve is noting but a wild pitch?
  • Mercury53
    Pro
    • Sep 2009
    • 616

    #2
    Re: 12-6 Curve

    Always place the curve on outside of the hitter. That's what I do and it usually works. Its when you go brave and drop it down the middle or inside that it gets crushed.
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    • ginny
      Rookie
      • Mar 2009
      • 124

      #3
      Re: 12-6 Curve

      No, it's an excellent pitch. One of my favourite to use as I get a lot of outs with it. If you do time it wrong it's likely to be hammered a long way though.

      Comment

      • TripleThreat1973
        Pro
        • May 2007
        • 564

        #4
        Re: 12-6 Curve

        Originally posted by ginny
        No, it's an excellent pitch. One of my favourite to use as I get a lot of outs with it. If you do time it wrong it's likely to be hammered a long way though.
        I agree. IMO, Gavin Floyd's is actually a little too good on this game.
        GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
        http://www.digitalsportscene.com/for...dinals-17.html

        Comment

        • NEOPARADIGM
          Banned
          • Jul 2009
          • 2788

          #5
          Re: 12-6 Curve

          Verlander's is nasty. I get K's with it constantly.

          Comment

          • dodgerblue
            MVP
            • Feb 2003
            • 1239

            #6
            Re: 12-6 Curve

            It's definitely a tricky pitch to throw. I find my results are best when I ease up on the power, just throwing it in the yellow.
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            • Floozie
              Rookie
              • Apr 2010
              • 11

              #7
              Re: 12-6 Curve

              Originally posted by NEOPARADIGM
              Verlander's is nasty. I get K's with it constantly.
              I'm with you. I always get guys low and away with the 12-6 with JV.

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              • Agathos
                Rookie
                • Oct 2009
                • 42

                #8
                Re: 12-6 Curve

                I don't like it either, but when I did use it I had the most luck aiming a little high and then hitting the release point a little late. Seemed like when I did that it would break extra hard and end up where I wanted it.

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                • osubeavs721
                  Banned
                  • Dec 2008
                  • 1577

                  #9
                  Re: 12-6 Curve

                  Originally posted by NEOPARADIGM
                  Verlander's is nasty. I get K's with it constantly.
                  i get K'd with it constantly lol, verlander is straight nasty in this game.

                  Comment

                  • GOBLUE_08
                    Pro
                    • Aug 2008
                    • 833

                    #10
                    Re: 12-6 Curve

                    I mainly use it as a set up pitch or if im tryin to get a ground ball. I use the pirates so i dont really have anyone with a nasty one to strike guys out with but its far from being a useless pitch though.

                    Comment

                    • TripleThreat1973
                      Pro
                      • May 2007
                      • 564

                      #11
                      Re: 12-6 Curve

                      Originally posted by dodgerblue
                      It's definitely a tricky pitch to throw. I find my results are best when I ease up on the power, just throwing it in the yellow.
                      I read this tip today in the IGN guide. The more "power" you have on the meter, the "flatter" the breaking pitching will be (according to the guide).

                      The recommendation was get the power in the yellow for lesser velocity and more break.

                      I really haven't noticed it much when playing, as going into the red still seems to result in some really good breaking pitches. The key is going to be location. Just think about when you are hitting. Any curveball in the middle of the zone is basically putting it on a tee.
                      GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                      http://www.digitalsportscene.com/for...dinals-17.html

                      Comment

                      • swaldo
                        MVP
                        • Jul 2002
                        • 1268

                        #12
                        Re: 12-6 Curve

                        Originally posted by TripleThreat1973
                        I read this tip today in the IGN guide. The more "power" you have on the meter, the "flatter" the breaking pitching will be (according to the guide).

                        The recommendation was get the power in the yellow for lesser velocity and more break.

                        I really haven't noticed it much when playing, as going into the red still seems to result in some really good breaking pitches. The key is going to be location. Just think about when you are hitting. Any curveball in the middle of the zone is basically putting it on a tee.
                        This is incorrect. Max power in the red will result in less speed and control but more movement on a curveball. Minimum power in the yellow will result in a slightly faster pitch with better control but flatter movement. The fastball operates in the reverse, max power = max speed, less control.

                        The two most important attributes of the curve is control and break. The two most important attributes of the fastball is speed and control. Using max power basically improves one and negatively impacts the other.

                        And to the OP, this is why we need butter smooth online play so we can watch noobs swing at 12-6 curves that hit the dirt two feet in front of the plate. The CPU is too dang smart.

                        Comment

                        • werddrew
                          Rookie
                          • Mar 2010
                          • 9

                          #13
                          Re: 12-6 Curve

                          Just played my first franchise game, and the only pitch that got hit hard off me was the 12-6 curve. And it got hit hard. I'm gonna try and work with it, see what I can do different. But right now I agree, this pitch sucks.

                          Comment

                          • tommyjesus
                            Rookie
                            • Oct 2009
                            • 96

                            #14
                            Re: 12-6 Curve

                            the 12-6 sucks against the cpu from my experience. it's not that it gets hit hard when i use it, it's that i can't EVER strike anyone out with it, even when i set it up correctly.

                            online however, when i use zito and set the pitch up well, it's my strikeout pitch (like in real life) and it works really well.

                            Comment

                            • yungmizzou
                              Banned
                              • Mar 2008
                              • 165

                              #15
                              Re: 12-6 Curve

                              I always strike out against it when im facing a pithcer who has it in their repertoire.

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