The problem occurs when pitching in RTTS mode. My created starting right-handed pitcher will have a glitch in his pitching motion a couple times a game. Most memorably, it happens with runners on base when pitching from the stretch. It should be noted that I'm using the pitchers view camera angle, and my pitcher's default motion is some sort of full windup (not like a reliever that always throws from the stretch). The glitch happens in two stages.
1.) On the first occurrence, the pitching meter and windup animation will be in super-fast motion, much faster than normal. This makes it nearly impossible to throw an accurate pitch and usually results in a bouncer or wild pitch.
2.) On the very next pitch following part 1, the meter will return to its normal speed, but the pitcher's throwing motion animation changes to a strange, stiff-legged side-arm delivery which can affect my ability to hit the release point in the meter (usually resulting in meatballs).
Thus far I haven't been able to predict when part 1 of the glitch will happen, but it has always been followed by part two. I've tried editing my player using several different deliveries (both generic and player specific) with no effect. I saw somebody else reported it as a bug, but is there any way to work around the problem in the meantime?

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