Starting off all players with no speed and all pitchers with no velocity is simply unrealistic. (I don't consider 5 points during the player creation process to be significant.)
When creating a prospect, we should be able to pick a player type or style.
For example: Power Pitcher. If I want to create a Neftali Feliz-type pitcher, he should be throwing 100 mph out of the gate. However, he should have poor control, poor stamina, and virtually no secondary pitches. The goal of developing a player like that should be to develop those things: control, stamina, secondary pitches, consistency, etc.
A knuckleball pitcher, on the other hand, should have immense stamina right out of the gate. However, a knuckleball pitcher should need to work on consistency and pitch location. A knuckleball pitcher should never, I repeat never, be able to throw a 95 mph fastball. It simply doesn't happen. It is a fictional type of player, and this game is supposed to be a simulation.
Additionally, pitching motions should be taken into account. A three-quarters pitching motion with a long stride and jerky, violent movement should yield a bonus to pitch movement and velocity, and a penalty to stamina and accuracy. A conservative, over the top motion should yield a bonus to consistency. A motion where the pitcher hides the ball should yield a bonus to deception (or strikeouts). A submarine or sidearm pitcher should have a bonus for pitch movement and batters on the weak side of the plate, but shouldn't be able to throw as hard. You get the point.
This is all realistic stuff. I shouldn't be able to use RA Dickey's pitching motion to throw a 100 mph cut fastball.
The same should go for batters. We should be able to create power hitters who can bash the ball right out of the gate, but who strike out frequently and are easy victims of off speed pitches, additionally, their fielding and speed would probably be lower to start off.
We should be able to create fielding-focused players with great speed right out of the box, who need to master bunting and develop base running instincts.
Each type of player should have its own goals and problems. There could also be balanced players. Guys like Michael Young who are simple and consistent all around.
Edit:
Also, this could give way to player scenarios.
SCEA could create semi-pre-made player scenarios for us to play.
For example, a right-handed, hard-throwing Puerto Rican 18 year old trying to make it through the farm system to the big leagues.
Or, a veteran Japanese pitching specialist (with a gyroball, of course) trying to transition from the Japanese leagues to the MLB.
Or, a power hitting star catcher from a big US university.
All of these different scenarios (there could be many, in addition to regular old RTTS for people who don't like this type of thing) could have different story lines, or goals.

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