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Player Types/Styles (RTTS)

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  • analogdan
    Rookie
    • Feb 2011
    • 50

    #1

    Player Types/Styles (RTTS)

    RTTS needs player styles.

    Starting off all players with no speed and all pitchers with no velocity is simply unrealistic. (I don't consider 5 points during the player creation process to be significant.)

    When creating a prospect, we should be able to pick a player type or style.

    For example: Power Pitcher. If I want to create a Neftali Feliz-type pitcher, he should be throwing 100 mph out of the gate. However, he should have poor control, poor stamina, and virtually no secondary pitches. The goal of developing a player like that should be to develop those things: control, stamina, secondary pitches, consistency, etc.

    A knuckleball pitcher, on the other hand, should have immense stamina right out of the gate. However, a knuckleball pitcher should need to work on consistency and pitch location. A knuckleball pitcher should never, I repeat never, be able to throw a 95 mph fastball. It simply doesn't happen. It is a fictional type of player, and this game is supposed to be a simulation.

    Additionally, pitching motions should be taken into account. A three-quarters pitching motion with a long stride and jerky, violent movement should yield a bonus to pitch movement and velocity, and a penalty to stamina and accuracy. A conservative, over the top motion should yield a bonus to consistency. A motion where the pitcher hides the ball should yield a bonus to deception (or strikeouts). A submarine or sidearm pitcher should have a bonus for pitch movement and batters on the weak side of the plate, but shouldn't be able to throw as hard. You get the point.

    This is all realistic stuff. I shouldn't be able to use RA Dickey's pitching motion to throw a 100 mph cut fastball.

    The same should go for batters. We should be able to create power hitters who can bash the ball right out of the gate, but who strike out frequently and are easy victims of off speed pitches, additionally, their fielding and speed would probably be lower to start off.

    We should be able to create fielding-focused players with great speed right out of the box, who need to master bunting and develop base running instincts.

    Each type of player should have its own goals and problems. There could also be balanced players. Guys like Michael Young who are simple and consistent all around.



    Edit:

    Also, this could give way to player scenarios.

    SCEA could create semi-pre-made player scenarios for us to play.

    For example, a right-handed, hard-throwing Puerto Rican 18 year old trying to make it through the farm system to the big leagues.

    Or, a veteran Japanese pitching specialist (with a gyroball, of course) trying to transition from the Japanese leagues to the MLB.

    Or, a power hitting star catcher from a big US university.

    All of these different scenarios (there could be many, in addition to regular old RTTS for people who don't like this type of thing) could have different story lines, or goals.
    Last edited by analogdan; 02-15-2011, 05:29 PM.
  • WB1214
    Rookie
    • Mar 2010
    • 408

    #2
    Re: Player Types/Styles (RTTS)

    Well, it's looking like you can do all of this this year as long as you do sliders the right way.

    Comment

    • analogdan
      Rookie
      • Feb 2011
      • 50

      #3
      Re: Player Types/Styles (RTTS)

      Originally posted by WB1214
      Well, it's looking like you can do all of this this year as long as you do sliders the right way.
      Are there more points available at the beginning? Or what? I wasn't able to tell exactly what they had changed from the little they talked about it.

      It would help if you could take points away from some areas to add them to the important ones. But I still think they could do even more than that to make it extremely realistic.

      Comment

      • analogdan
        Rookie
        • Feb 2011
        • 50

        #4
        Re: Player Types/Styles (RTTS)

        Originally posted by WB1214
        Well, it's looking like you can do all of this this year as long as you do sliders the right way.
        Ok, I just read about it (can't post the link since I have too few posts).

        But here's a quote:

        Before you're given attribute points to juice up your prospect, the game presents you with three adjustable sliders that help determine your playing style. For pitchers, the sliders are stamina vs. power, control vs. movement, and pitching repetoire vs. dominant pitch. By moving the sliders across the 100-point scales, you can create drastically different players. If you want to create an innings eater like Carl Pavano, you'd move the sliders toward stamina, control, and pitching repetiore. If you want a power thrower with one pitch to rule them all like Stephen Strasburg, you'd move the sliders toward power, movement, and dominant pitch. Position players have sliders for power vs. contact, glove vs. arm, and speed vs. strength.
        Sounds like a definite step up. Maybe for 12 they'll take it even further.

        Comment

        • WB1214
          Rookie
          • Mar 2010
          • 408

          #5
          Re: Player Types/Styles (RTTS)

          Also, further down this page: http://www.operationsports.com/forum...es-only-3.html you can see VERY detailed look at RTTS, it looks a lot better

          Comment

          • analogdan
            Rookie
            • Feb 2011
            • 50

            #6
            Re: Player Types/Styles (RTTS)

            Originally posted by WB1214
            Also, further down this page: http://www.operationsports.com/forum...es-only-3.html you can see VERY detailed look at RTTS, it looks a lot better
            Wow, this is a really great read so far. Thanks for the link!

            Comment

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