I noticed the maximum pitch speeds for high pitches are different than low pitches and wonder why? To confirm this I used classic pitching and threw 5 fastballs (with max speed) both high and low and here are the results...
LINCECUM (Rated running fastball speed: 93 mph):
High Pitch avg: 96 mph
Low Pitch avg: 93.8 mph
WILSON: (Rated 4 seam fastball speed 93 mph):
High Pitch avg: 95.2 mph
Low Pitch avg: 93.2 mph
So with these pitchers you can basically throw 2 mph faster if you throw high as compared to low. To ensure this wasn't an issue with classic pitching I also did the same thing using both meter & analog pitching and the results were nearly identical.
I then wanted to see how Pro Yakyuu Spirits baseball and the MLB 2k11 demo handles this. In those games the speed of a max fastball is the same whether thrown high or low which confirms something is off.
A pitchers speed (on a radar gun) is rated when the ball comes out of his hand, so he should be able to throw 95 mph aiming either high or low. The speed of the ball as it crosses the plate would be around 87 mph.
I've seen many real-life baseball games where a pitcher is throwing faster in high zones. I could be wrong but I believe it's because if a pitcher knows he's going to throw up in the zone he wants to put some extra sauce on it. However, if they want to paint the low outside corner they might use a more controlled (and slightly slower) delivery.
If I'm right then The Show is taking a strategic decision away from the user. Do I want to throw as hard as possibe at the knees? It will be less accurate, so it might rise up waist high and get pounded. The way the game is now you can only get on average .5 mph over your pitchers rated speed throwing low, so the accuracy issue is pretty much fixed (it will be average.)
By the way, it's not just the demo - this works the same way in MLB 10.
LINCECUM (Rated running fastball speed: 93 mph):
High Pitch avg: 96 mph
Low Pitch avg: 93.8 mph
WILSON: (Rated 4 seam fastball speed 93 mph):
High Pitch avg: 95.2 mph
Low Pitch avg: 93.2 mph
So with these pitchers you can basically throw 2 mph faster if you throw high as compared to low. To ensure this wasn't an issue with classic pitching I also did the same thing using both meter & analog pitching and the results were nearly identical.
I then wanted to see how Pro Yakyuu Spirits baseball and the MLB 2k11 demo handles this. In those games the speed of a max fastball is the same whether thrown high or low which confirms something is off.
A pitchers speed (on a radar gun) is rated when the ball comes out of his hand, so he should be able to throw 95 mph aiming either high or low. The speed of the ball as it crosses the plate would be around 87 mph.
I've seen many real-life baseball games where a pitcher is throwing faster in high zones. I could be wrong but I believe it's because if a pitcher knows he's going to throw up in the zone he wants to put some extra sauce on it. However, if they want to paint the low outside corner they might use a more controlled (and slightly slower) delivery.
If I'm right then The Show is taking a strategic decision away from the user. Do I want to throw as hard as possibe at the knees? It will be less accurate, so it might rise up waist high and get pounded. The way the game is now you can only get on average .5 mph over your pitchers rated speed throwing low, so the accuracy issue is pretty much fixed (it will be average.)
By the way, it's not just the demo - this works the same way in MLB 10.


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