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The CPU decides the game....

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Old 07-01-2011, 05:53 PM   #81
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Re: The CPU decides the game....

Quote:
Originally Posted by Pared
I don't fully agree.

I think some of you are taking his comments to an extreme. There should be the capacity for a player to have random breakout seasons despite their ratings holding them back. If that were the case then the game will always be retroactive instead of proactive.

Now I haven't played enough behind franchise to say if that is the case this year but I'm simply pointing out what he is alluding to. That's all, nothing more.
Players do have breakout years though. Brett Wallace for the Astros has 20 homeruns thru June 29th in my season which is 3rd in the League. I have Julio Borbon batting .335 thru June 29th with 4 homeruns and 30 RBI. If the game played like the OP is talking about would I be able to have Borbon hitting .335 or would Wallace have 20 bombs? I have Borbon hitting like crazy and I have Adrian Beltre, someone with great ratings hitting .229 thru June 29th. None of that would be possible if the game played like the op is suggessting.

And for the record I play all star with contact at 0 with zone hitting.
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Old 07-01-2011, 05:53 PM   #82
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Re: The CPU decides the game....

Quote:
Originally Posted by Bobhead
I agree 100%, however, such capacity already exists, at least for me. I always have random breakout seasons with random players, and see plenty of my "sluggers" struggling to stay above the mendoza line.

I would love to contribute to this topic, but to be honest I don't really understand what this discussion is even discussing, because everything everyone is complaining about is either already addressed this year, or makes no sense at all.

Anyone complaining about difficulty can change the sliders, anyone complaining about Timing hitting can use Zone or Analog, and anyone complaining about simulation can stop buying simulation-baseball video games.
Really? That's good to hear. I've never seen someone mention it that I can recall and I've not seen it myself. This includes when simming.

I want those breakout seasons. Anderson from '96, Bautista from last year. Bautista with last years rosters wasn't a power threat early on but that makes sense because Sony can't be psychic. But I want my own storylines like this, including my team if user controlled.

Although I'm sure many would just come on here and complain the game isn't real or a "sim" because of it.
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Old 07-01-2011, 05:55 PM   #83
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Re: The CPU decides the game....

Quote:
Originally Posted by moemoe24
Players do have breakout years though. Brett Wallace for the Astros has 20 homeruns thru June 29th in my season which is 3rd in the League. I have Julio Borbon batting .335 thru June 29th with 4 homeruns and 30 RBI. If the game played like the OP is talking about would I be able to have Borbon hitting .335 or would Wallace have 20 bombs? I have Borbon hitting like crazy and I have Adrian Beltre, someone with great ratings hitting .229 thru June 29th. None of that would be possible if the game played like the op is suggessting.

And for the record I play all star with contact at 0 with zone hitting.
Well - there ya go! Best way to prove your point. I need to stop simming games.

And maybe pick a new team. :'(
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Old 07-01-2011, 05:57 PM   #84
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Re: The CPU decides the game....

Quote:
Originally Posted by Pared
Really? That's good to hear. I've never seen someone mention it that I can recall and I've not seen it myself. This includes when simming.

I want those breakout seasons. Anderson from '96, Bautista from last year. Bautista with last years rosters wasn't a power threat early on but that makes sense because Sony can't be psychic. But I want my own storylines like this, including my team if user controlled.

Although I'm sure many would just come on here and complain the game isn't real or a "sim" because of it.
Well now that you mention it, I don't think I have ever seen any anomaly seasons on any team other than my own. I was strictly talking about played games with my own team.
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Old 07-01-2011, 06:47 PM   #85
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Re: The CPU decides the game....

Quote:
Originally Posted by Pared
Really? That's good to hear. I've never seen someone mention it that I can recall and I've not seen it myself. This includes when simming.

I want those breakout seasons.
I definitely see breakout seasons when I sim through Franchise seasons. It's really cool to see some of these guys that have never been a big name (IRL) put together an eye-catching season.

I also see the other end of the deal; And for some reason, and hopefully not my imagination, mostly pitchers tend to hit rock bottom and throw some ugly stats. Maybe that's real, now that I think about it; Pitchers being dominant for a couple of years and then just worthless...

It just seems to happen to guys you wouldn't expect: Lee, Lincecum, Beckett...

Last edited by treyraq; 07-01-2011 at 06:50 PM.
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Old 07-01-2011, 08:02 PM   #86
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Re: The CPU decides the game....

They are there...for any team in franchise.
Players will usually play to their ratings...but they DEFINITELY NOT locked into their ratings.
They can be slightly rated and have great years...and be monsters in regards to ratings and have poor seasons.
I've guessed that it's streaks and coaching that causes these. But that's just my guess.

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Old 07-01-2011, 10:10 PM   #87
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Re: The CPU decides the game....

This is a touchy subject. I just finished a full season and lossed in game 7 of the alcs. I agree with the original post to a certain extent. I do think the CPU plays a large part in determining the game regardless of any setting that you are using. I love this game and have pretty much just learned to deal with the fact im not full control I wouldn't play 162 game seasons if I couldn't but I'd be lying if I said at times it doesn't drive me nuts. It's such a fine line to develop a game that let's the user control determine the outcome and maintain realism that I doubt it's even possible so I just take it for what it is. If it's like a strat at times it's still baseball so I can find a way to enjoy it. I will say that this game is as close to rolling the dice of a strat while taking into consideration user skill as any game I've ever played.
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Old 07-01-2011, 11:10 PM   #88
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Re: The CPU decides the game....

It seems like this whole issue started with the 09 version of the game. What level feels more like the CPU is deciding the game? I would think the middle level would be an even between player and CPU and then adjusting sliders from there. The other game has sliders that you can clearly see the "real difficulty". In that I mean they have setting on low levels that are in the players favor but once you get to legend mode most of the sliders are CPU advantage.

All Star level I would think would have 50 50 sliders while legend on the show would be like 25 player 75 CPU. Of course SCEA doesn't let you see this in the slider settings as everything on legend starts out middle ground. Those are my thoughts...good topic!
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