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Fatigue is not true

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  • ambizytl
    Banned
    • Feb 2011
    • 549

    #31
    Re: Fatigue is not true

    Originally posted by Black59Razr
    This thread is like an X-files episode! Just tell us how you discovered your findings. If not, someone please close this thread up!
    I found out how to check energy levels before the game starts. I looked at the energy bars of both teams before the game, the game was after a day off for both teams. My starters all had full energy, as did those for the CPU. I played the game. The next day I again checked energy levels for both teams. All my starters had various decreases in their energy bars--six of the eight CPU players did not have any reduction in their energy bars--energy bars were full.

    That was a 2-game series with the Dodgers. I played against the Pirates and seemed like energy levels for those players decreased as expected. There is no reasonable explanation I can find that explains why Pujols lost energy while Loney did not--regarding that Dodger series after game one--that is one example. Casey Blake did not lose any energy and he played the entire game, and there were four other Dodgers who did not lose any energy. Maybe the Dodgers have a top-notch trainer?
    Last edited by ambizytl; 08-06-2011, 07:29 PM.

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    • Black59Razr
      Pro
      • Jul 2007
      • 561

      #32
      Re: Fatigue is not true

      Originally posted by ambizytl
      I found out how to check energy levels before the game starts. I looked at the energy bars of both teams before the game, the game was after a day off for both teams. My starters all had full energy, as did those for the CPU. I played the game. The next day I again checked energy levels for both teams. All my starters had various decreases in their energy bars--six of the eight CPU players did not have any reduction in their energy bars--energy bars were full.

      That was a 2-game series with the Dodgers. I played against the Pirates and seemed like energy levels for those players decreased as expected. There is no reasonable explanation I can find that explains why Pujols lost energy while Loney did not--regarding that Dodger series after game one--that is one example. Casey Blake did not lose any energy and he played the entire game, and there were four other Dodgers who did not lose any energy. Maybe the Dodgers have a top-notch trainer?
      Ill mess with this tonight; thanks for the explaination.
      Originally posted by banned member
      My [RTTS] goals are to improve my bunting and drag bunting. You stupid !@#$, I'm almost leading the league in bombs; !@#$ you!

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      • aktransplant007
        Rookie
        • Nov 2010
        • 107

        #33
        Re: Fatigue is not true

        Originally posted by ambizytl
        I found out how to check energy levels before the game starts. I looked at the energy bars of both teams before the game, the game was after a day off for both teams. My starters all had full energy, as did those for the CPU. I played the game. The next day I again checked energy levels for both teams. All my starters had various decreases in their energy bars--six of the eight CPU players did not have any reduction in their energy bars--energy bars were full.

        That was a 2-game series with the Dodgers. I played against the Pirates and seemed like energy levels for those players decreased as expected. There is no reasonable explanation I can find that explains why Pujols lost energy while Loney did not--regarding that Dodger series after game one--that is one example. Casey Blake did not lose any energy and he played the entire game, and there were four other Dodgers who did not lose any energy. Maybe the Dodgers have a top-notch trainer?
        Maybe there is some glitch/bug...I believe when I have full energy, after a day off or such, my players w/ 99 Durability do not appear to lose much (or at all) energy from 1 - 9inning game..or it's extremely hard to see...I will look the next time this happens and Edit this post if there is anything to report.

        Also, the Aerobic Room (in Facilities Menu - Training) states the purchase "The Aerobic room will help your players retain stamina & energy..it also helps with Durability"...I always purchase this before I play even 1-game in a franchise, as I have seen how much energy has been decreased w/o this purchase (from '09 & '10 versions of the show).

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        • ambizytl
          Banned
          • Feb 2011
          • 549

          #34
          Re: Fatigue is not true

          The Aerobic room sounds like that could be a factor. Can I purchase one during first month of season? By the way, I have training set to auto for all 30 teams.

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          • ambizytl
            Banned
            • Feb 2011
            • 549

            #35
            Re: Fatigue is not true

            Originally posted by Black59Razr
            Ill mess with this tonight; thanks for the explaination.
            Here is the thing, it's hard to distinguish what happens game to game when the bars are already reduced--it is easy when the bars are full. So I would suggest testing after a day off or when both teams have players with full energy bars.

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            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23294

              #36
              Re: Fatigue is not true

              FWIW, I'm trying the same thing as the OP with a Cubs-Reds series in early May, and noticed something right off the bat that is different - 1 day off was not enough to recover both teams to full energy (that is, the green bar on the lineups screen just prior to a game. Might be because they had more games in a row than the OP did.

              I screenshotted the energy levels before I started the game, and will take another one after the game showing the levels again. And then, just to be thorough I'll sim the game and screen shot the levels after that too. Oh, and I didn't buy an aerobics room or anything like that - all the equipment is whatever it is at the start of a franchise.

              I can't promise I'll have all those pics up until much later tonight (I work at 5:00 Central and I'm eating right now), but I'll get them up whenever I can so we can compare them. It would help if the OP took some screens too to compare, just in case things are any different.

              Edit: Holy crap, I'm up 10 - 0 and Zambrano's perfect through 5....
              Edit 2: 13-5 Final. Reds made a late run off a tiring Zambrano, but the bullpen came in and finished it off. Screenshots coming shortly.
              Last edited by bcruise; 08-07-2011, 03:30 PM.

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              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23294

                #37
                Re: Fatigue is not true

                Remember that you can click on any of these pics to view them full size - it might be easier to read the grayed-out Reds lineups this way.



                Before the game. Note how, as I mentioned, that despite the off day neither team's levels were 100%. (Apologies for the Reds lineup levels being difficult to see, but I wanted to ensure there was no confusion about who was user and who was CPU - the levels can still be seen anyway.



                Linescore of the game (to prove that I played it, more than anything). Fun game.



                Energy levels after the game, and the point of this whole thread. It's pretty clear to me that BOTH teams took a significant energy hit, some players more than others (according to their ratings, I would think). Rolen is a good example that's pretty easily visible (though you may have to turn up your monitor's brightness some if you can't see it)



                Energy levels after I reloaded the original franchise file and simmed the game rather than played it. Virtually identical - I don't think I would be able to tell any difference without looking really closely at it. For the record, this was a 1-0 Cubs win - quite a difference from the played game. That's The Show for you.

                I saved the franchise file for anyone who wants to check it out and see that I'm not running a "magical" copy of the game with no bugs.
                Last edited by bcruise; 08-07-2011, 05:04 PM.

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                • CabreraMVP
                  MVP
                  • Sep 2010
                  • 1437

                  #38
                  Re: Fatigue is not true

                  ^ Good post.

                  I wish the fatigue made more sense to begin with. After 5-6 games my star players can be half way drained. But in real life Cabrera plays 160-161 games a year. But in this game you almost have to rest them a few times a month.
                  JayElectronicaBluElzhi2PacTheNotoriousB.I.G.ReksSc arfaceFashawnJeruThaDamaja

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                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4944

                    #39
                    Re: Fatigue is not true

                    You don't *have* to rest them, the game doesn't force you to do anything. Just like in real life, if you insist on playing Cabrera for 160 games, you are more than welcome to do so. It's a pretty realistic system if you ask me.

                    Comment

                    • ambizytl
                      Banned
                      • Feb 2011
                      • 549

                      #40
                      Re: Fatigue is not true

                      Originally posted by bcruise
                      FWIW, I'm trying the same thing as the OP with a Cubs-Reds series in early May, and noticed something right off the bat that is different - 1 day off was not enough to recover both teams to full energy (that is, the green bar on the lineups screen just prior to a game. Might be because they had more games in a row than the OP did.

                      I screenshotted the energy levels before I started the game, and will take another one after the game showing the levels again. And then, just to be thorough I'll sim the game and screen shot the levels after that too. Oh, and I didn't buy an aerobics room or anything like that - all the equipment is whatever it is at the start of a franchise.

                      I can't promise I'll have all those pics up until much later tonight (I work at 5:00 Central and I'm eating right now), but I'll get them up whenever I can so we can compare them. It would help if the OP took some screens too to compare, just in case things are any different.

                      Edit: Holy crap, I'm up 10 - 0 and Zambrano's perfect through 5....
                      Edit 2: 13-5 Final. Reds made a late run off a tiring Zambrano, but the bullpen came in and finished it off. Screenshots coming shortly.
                      I can't see the Reds energy bars at all. Instead of trying to show it like you did, follow these steps and do not sim the game:

                      1. Take a picture of your lineup with players all with full green bars.

                      2. Back out of that screen and go back to where you select the team with your controller.

                      3. Go forward selecting the opposing team with their lineup shown like yours above.

                      4. Take picture of opposing lineup all or at least 6 with full energy bars.

                      5. Back out of that screen to where you select team with your controller and choose your team (Cubs).

                      6. Play the game.

                      7. Repeat all the steps but this time stop and take pictures before playing the game.

                      The above is if you're trying to duplicate what I did. You may or may not get the same result I did, don't know...

                      Comment

                      • Jgainsey
                        I can't feel it
                        • Mar 2007
                        • 3359

                        #41
                        Re: Fatigue is not true

                        Originally posted by Bobhead
                        You don't *have* to rest them, the game doesn't force you to do anything. Just like in real life, if you insist on playing Cabrera for 160 games, you are more than welcome to do so. It's a pretty realistic system if you ask me.
                        That's what I've been doing for the last few years. I just try and play my starters about as many games as I think they'd play IRL.

                        They only down side is that the CPU doesn't do this, so CPU teams end up resting their player a little too much.
                        Now, more than ever

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                        • il blood il
                          Rookie
                          • Nov 2009
                          • 421

                          #42
                          Re: Fatigue is not true

                          im sorry if this annoys ppl, i can sense some tension in this thread but i come on this site often to learn about the game and i really enjoy this site, very informative.....with that said, i am very confused on this topic...are you saying that human controlled players will be tired more often then the cpu's?? i always wondered if theres a slider that can be changed to make it more realistic that MOST players will play 150-155 games a yr...cpu or human...

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                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24986

                            #43
                            Re: Fatigue is not true

                            Originally posted by il blood il
                            im sorry if this annoys ppl, i can sense some tension in this thread but i come on this site often to learn about the game and i really enjoy this site, very informative.....with that said, i am very confused on this topic...are you saying that human controlled players will be tired more often then the cpu's?? i always wondered if theres a slider that can be changed to make it more realistic that MOST players will play 150-155 games a yr...cpu or human...
                            That's what he's saying....but it's just not the case.
                            No sliders for fatigue, but you can edit the durability of players into the high 90's and you'll get more games played.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

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                            • ambizytl
                              Banned
                              • Feb 2011
                              • 549

                              #44
                              Re: Fatigue is not true

                              Originally posted by Knight165
                              That's what he's saying....but it's just not the case.
                              No sliders for fatigue, but you can edit the durability of players into the high 90's and you'll get more games played.

                              M.K.
                              Knight165
                              What I said is true and the pictures in next post will prove it.

                              Comment

                              • ambizytl
                                Banned
                                • Feb 2011
                                • 549

                                #45
                                Re: Fatigue is not true

                                I took a picture before first game against the Cubs showing 3 players with full energy bars, including Soto. I played the game and took another picture before the second game showing Soto still with full energy. Considering Soto is a catcher, this is absolutely wrong. Why the other two had their energy reduced and Soto did not is something I can't explain. However, the fact remains that fatigue is not always true--or if you prefer, accurate.
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