This game chooses when you get a hit. I am good at the show series. The fact is that when I have perfect timing and perfect contact, the ball shouldn't be a weak grounder or pop-up. It's just wrong. There is no reward for perfect timing. And at other times I'll have good contact with ok timing and it'll be a 395 foot bomb. It doesn't make sense (i'm on veteran, default sliders, zone). I go back to MLB 11 and i hit the cover off of the ball. /frustrating
I'll be honest
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Re: I'll be honest
I'm not trying to be a supporter of something that will probably get closed...but I do have to agree that the randomness of hits with the type of contact and timing is a bit strange. I could go wheelhouse, perfect, perfect, and it'll be a weak grounder to the shortstops' left, and it'll slow down enough for him to get it and throw me out. It is frustrating. -
So what do you guys consider for the "type of hit" for a perfect/perfect? Not counting rotation/seams and speed of the ball thrown are we?
Especially in a physics based hitting/ball engine now?
And you are saying that real life ball players don't hit "perfectly timed" shots right at 9 other guys on the field strategically placed?
Or sloppy non perfectly timed shots getting through for hits off the end of the bat or inside pitches choking you up?
Don't see complaints about those.
These threads are such a dead horse IMO. Especially when real life is relative.โ Boston Red Sox | Miami DolphinsComment
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Re: I'll be honest
Hmm...Ive heard this too often to just dismiss it.
Im playing on Expert with Pitch speed at maximum, Full analog controls (which is about to change for fielding) HOF difficulty while batting.
From my settings everything seems accurate.
I think what you guys and many others are experiencing is the folly of offering so many variables to the gamer with respect to difficulties and control schemes. How on earth can the game play the same on your settings as mine? I don't think it can. Not if two people have completely different difficulty and control/interface schemes. I find it hard to believe that under those circumstances, two people could experience the "Same" game with respect to accuracy of the interfaces and realism of the game.
I just don't see how that's possible, I don't think it is possible, I think there may be a concession that had to be made by the developers. I don't know which set of variables would offer the most realistic and accurate game, It may not be on Expert with the hardest interfaces either. It could be on a lower difficulty with easier interfaces but my guess is there is a "Magic Combination" out there...but which is it?
Feel free to totally destroy my theory, but it seems reasonable no?Comment
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Re: I'll be honest
And let me add this to my post up there...In reality, when Im using that analog pitching meter, THAT is where I see some funny stuff happening because I can do everything correctly and still leave a ball up in the zone considerably far away from where I positioned the cursor (specifically on a 4 seamer). While this doesnt bother me because I feel it adds some randomness and realism adding to simulating the difficulty a pitcher has in pin pointing a pitch, it can be construed as the game "deciding" where my pitch goes despite my perfection with release point etc.
My pitching issue and your hitting issue would be interesting scenarios to pose to a person on the development team.Comment
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Re: I'll be honest
Hmm...Ive heard this too often to just dismiss it.
Im playing on Expert with Pitch speed at maximum, Full analog controls (which is about to change for fielding) HOF difficulty while batting.
From my settings everything seems accurate.
I think what you guys and many others are experiencing is the folly of offering so many variables to the gamer with respect to difficulties and control schemes. How on earth can the game play the same on your settings as mine? I don't think it can. Not if two people have completely different difficulty and control/interface schemes. I find it hard to believe that under those circumstances, two people could experience the "Same" game with respect to accuracy of the interfaces and realism of the game.
I just don't see how that's possible, I don't think it is possible, I think there may be a concession that had to be made by the developers. I don't know which set of variables would offer the most realistic and accurate game, It may not be on Expert with the hardest interfaces either. It could be on a lower difficulty with easier interfaces but my guess is there is a "Magic Combination" out there...but which is it?
Feel free to totally destroy my theory, but it seems reasonable no?Comment
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Re: I'll be honest
I remember Kirk Gibson on a magical October evening coming off the bench to pinch hit vs Dennis Eckersley, on one good leg, swing down and away on a hard thrown back door slider. The swing was not particualry good at all and I am sure it was all arm......yet the ball sailed over the fence and won the game.
That's the essence of baseball. It's unpredicatable, it's variable and it's not perfect.
Understand the science of the game is that sometimes....there is no science to it and it does not make sense.
Like John Buck said "I can't believe what I just saw!"Now Playing on PS5:
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Re: I'll be honest
There is an Impressions Thread."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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