It seems that regardless of the Pitch Count, Pitcher Energy, Confidence, Manager Pull Slider, or Game Situation the CPU Manager will refuse to remove his starter if he hasn't yielded a run yet. I've seen this multiple times, but most recently in a game I played as the Red Sox vs. Yankees. Freddy Garcia pitched a CG shut out, but really should have/would have been removed in the 6th inning due to Pitch Count, Energy, and Game Situation. In the 6th, he was over 100 pitches, had 0 energy, and I continued to threaten offensively by accumulating walks and singles, but just couldn't score. Well, because he had not yielded a run, the CPU let him continue to pitch...to well over 150 pitches, with me continuing to get on base and hit him, but then I would get thrown out at the plate or picked off or struck out. Bottom line: the CPU let the pitcher throw for 4 innings on 0 Energy and well over 120 pitches.
Is this just hard coded that way?
As I'm sure other have pointed out, SCEA really needs to completely revamp the CPU manager decision making. It often makes no sense to do what the CPU does, like bringing in RHPs to face lefties and LHPs to face righties, leaving starters in too long or taking them out too quickly, have no sense of the game situation, not utilizing setup men and closers properly, using no baseball information to make informed decisions about pitching matchups, etc.


The final score iirc was 3-0, Detroit.
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