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Energy on a Created Player vs. "Stock" Players

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  • #1
    redsoxfan25
    Rookie
    • Apr 2010
    • 383

    Energy on a Created Player vs. "Stock" Players


    I have noticed this last year as well, it seems like a created player's energy drains faster then a 'stock' player's. I created myself and put my durability at 98, same as Ellsbury. My energy is about 50% whereas Ellsbury is about 75%. I put myself as a LF.

    Has anyone encountered this?
    Last edited by redsoxfan25; 04-14-2013, 10:11 PM.
    World Series Champions: 2004, 2007, 2013
  • #2
    bearcaat12
    Rookie
    • Sep 2010
    • 23

    Re: Energy on a Created Player vs. "Stock" Players


    Re: Energy on a Created Player vs. "Stock" Players

    I started thinking about this today... II use OSFM and Tampa Bay. Brought Wil Myers up in May, have to sit him every two games because he drains so fast.

    Comment

    • #3
      fatheifer
      Rookie
      • Aug 2008
      • 160

      Re: Energy on a Created Player vs. "Stock" Players


      Re: Energy on a Created Player vs. "Stock" Players

      The energy situation as a whole is really annoying me. Juan Pierre, for example, should be able to play all 162 games without getting tired. This is baseball for Pete's sake. I understand that some players need days off every once in a while, but not every 5-7 games. Also, a day off should completely replenish a player's energy.

      Comment

      • #4
        Bobhead
        Pro
        • Mar 2011
        • 4926

        Re: Energy on a Created Player vs. "Stock" Players


        Re: Energy on a Created Player vs. "Stock" Players

        Originally posted by redsoxfan25
        I have noticed this last year as well, it seems like a created player's energy drains faster then a 'stock' player's. I created myself and put my durability at 98, same as Ellsbury. My energy is about 50% whereas Ellsbury is about 75%. I put myself as a LF.

        Has anyone encountered this?
        Did Ellsbury play the same number of innings (not just games... innings)?

        Did you steal any bases or any other extracurricular things?

        Originally posted by fatheifer
        The energy situation as a whole is really annoying me. Juan Pierre, for example, should be able to play all 162 games without getting tired. This is baseball for Pete's sake. I understand that some players need days off every once in a while, but not every 5-7 games. Also, a day off should completely replenish a player's energy.
        This is highly inaccurate. Clearly you've never actually played baseball or closely followed a season. Playing 162 is exhausting, and no player is fully replenished after a single day off. It doesn't work that way.

        And I've had no problem playing my superstar guys every single game.

        Comment

        • #5
          ManiacMatt1782
          Who? Giroux!
          • Jul 2006
          • 3981

          Re: Energy on a Created Player vs. "Stock" Players


          Re: Energy on a Created Player vs. "Stock" Players

          Originally posted by Bobhead
          Did Ellsbury play the same number of innings (not just games... innings)?

          Did you steal any bases or any other extracurricular things?


          This is highly inaccurate. Clearly you've never actually played baseball or closely followed a season. Playing 162 is exhausting, and no player is fully replenished after a single day off. It doesn't work that way.

          And I've had no problem playing my superstar guys every single game.
          While the 162 games is a hyperbole. Barring injury non catchers should be able to go around 150+ games a year If they are in their 20's or early 30's. Older players should need to rest more frequently. Fatigue for position players is a tad overdone.
          www.twitch.tv/maniacmatt1228
          www.youtube.com/maniacmatt1782

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          • #6
            zukes
            Pro
            • Mar 2005
            • 711

            Re: Energy on a Created Player vs. "Stock" Players


            Re: Energy on a Created Player vs. "Stock" Players

            A couple tips keep fatigue at bay. Use defensive subs in games that are out of hand one way or the other, makes a big difference. Also, if you are playing in the American League, rotate the DH, guys will actually gain energy back on DH days.

            Comment

            • #7
              Bobhead
              Pro
              • Mar 2011
              • 4926

              Re: Energy on a Created Player vs. "Stock" Players


              Re: Energy on a Created Player vs. "Stock" Players

              Originally posted by ManiacMatt1782
              While the 162 games is a hyperbole. Barring injury non catchers should be able to go around 150+ games a year If they are in their 20's or early 30's. Older players should need to rest more frequently. Fatigue for position players is a tad overdone.
              But it isn't. Like I said I have no problem playing my guys 150+ games a year. Just because the energy meter is low doesn't mean you have to rest the guy immediately. I've ignored the prompts plenty of times. The player doesn't collapse out on the field lol.

              Just like in real life you can continue to play guys even though they are tired, and eventually you will get a scheduled day off and you'll be fine.

              Comment

              • #8
                fatheifer
                Rookie
                • Aug 2008
                • 160

                Re: Energy on a Created Player vs. "Stock" Players


                Re: Energy on a Created Player vs. "Stock" Players

                Originally posted by Bobhead
                This is highly inaccurate. Clearly you've never actually played baseball or closely followed a season. Playing 162 is exhausting, and no player is fully replenished after a single day off. It doesn't work that way.

                And I've had no problem playing my superstar guys every single game.
                Highly inaccurate? Juan Pierre has played 162 games for five consecutive seasons. I understand he's not the norm, but it should be represented in the game for players like that. I can understand how baseball is mentally exhausting, but I shouldn't have to rest my players every 5 games so they don't run slower or hit poorly. And they should certainly go back to nearly full energy after a day off.

                Comment

                • #9
                  Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  Re: Energy on a Created Player vs. "Stock" Players


                  Re: Energy on a Created Player vs. "Stock" Players

                  Originally posted by fatheifer
                  Highly inaccurate? Juan Pierre has played 162 games for five consecutive seasons. I understand he's not the norm, but it should be represented in the game for players like that. I can understand how baseball is mentally exhausting, but I shouldn't have to rest my players every 5 games so they don't run slower or hit poorly. And they should certainly go back to nearly full energy after a day off.
                  You said Pierre could play 162 without getting tired. That doesn't even make sense. And the idea of players being fully replenished after a day off is also silly. If that was the case no player would need days off, since all teams have scheduled days off throughout the season. And why are players more tired in August than in April?

                  And have you actually tried it? It's possible. Just never rest him... viola.

                  Players are tired in real life after extensive playtime. Whether they actually get days off or not is up to the manager, but that doesn't change the fact that they are tired.

                  It's the same in The Show. Don't exaggerate the "running slower" or "hitting poorly" stuff. I've played guys with practically empty energy meters.

                  In fact I just had a game where David Wright was overdue for a day off, and his energy meter was like barely visible... he carried my offense that game, and finished with 3 doubles and 2 HR.

                  Doesn't sound overdone to me.
                  Last edited by Bobhead; 04-15-2013, 10:20 AM.

                  Comment

                  • #10
                    fatheifer
                    Rookie
                    • Aug 2008
                    • 160

                    Re: Energy on a Created Player vs. "Stock" Players


                    Re: Energy on a Created Player vs. "Stock" Players

                    Originally posted by Bobhead
                    You said Pierre could play 162 without getting tired. That doesn't even make sense. And have you actually tried it? It's possible. Just never rest him... viola.

                    Players are tired in real life after extensive playtime. Whether they actually get days off or not is up to the manager, but that doesn't change the fact that they are tired.

                    It's the same in The Show. Don't exaggerate the "running slower" or "hitting poorly" stuff. I've played guys with practically empty energy meters.

                    In fact I just had a game where David Wright was overdue for a day off, and his energy meter was like barely visible... he carried my offense that game, and finished with 3 doubles and 2 HR.

                    Doesn't sound overdone to me.
                    3 doubles and 2 HR? What hitting difficulty?

                    Comment

                    • #11
                      Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      Re: Energy on a Created Player vs. "Stock" Players


                      Re: Energy on a Created Player vs. "Stock" Players

                      Originally posted by fatheifer
                      3 doubles and 2 HR? What hitting difficulty?
                      Hall of Fame. It wasn't even a slugfest, the rest of my team was pretty mediocre that game. Wright has just been on fire.

                      My point though is that you can play guys as many games as you like. Those "need rest" prompts are there to remind you, not to force your hand. I ignore them very frequently.

                      Comment

                      • #12
                        fatheifer
                        Rookie
                        • Aug 2008
                        • 160

                        Re: Energy on a Created Player vs. "Stock" Players


                        Re: Energy on a Created Player vs. "Stock" Players

                        Originally posted by Bobhead
                        Hall of Fame. It wasn't even a slugfest, the rest of my team was pretty mediocre that game. Wright has just been on fire.

                        My point though is that you can play guys as many games as you like. Those "need rest" prompts are there to remind you, not to force your hand. I ignore them very frequently.
                        I don't know what your sliders are, but it sounds like you're damn good at the game. Anyways, the prompts were really what was making me feel that way. I guess each individual player's durability rating will tell me who I should probably rest more often? My concern mainly was my players would get likely be injured with low energy.

                        Comment

                        • #13
                          SoxFan01605
                          All Star
                          • Jan 2008
                          • 7982

                          Re: Energy on a Created Player vs. "Stock" Players


                          Re: Energy on a Created Player vs. "Stock" Players

                          Originally posted by Bobhead
                          My point though is that you can play guys as many games as you like. Those "need rest" prompts are there to remind you, not to force your hand. I ignore them very frequently.
                          I know this is somewhat separate from your discussion, but we need to look at these things from more than just a direct user perspective. You can ignore substitution prompts and energy levels, but the AI does not. It is not as dramatic as some people claim, I agree (in fact, it has actually improved over the years as the durability rating used to have an even stronger impact. They still need to separate ratings for energy and durability IMO, but I digress.), but it is certainly still in need of optimization. Currently, in a straight simulation, I don't believe there is any chance of a 162 game season for any individual player.

                          It can be a noticeable issue in RTTS where your star player can't be on the field for more than a handful of games at a time without being sat down if his durability isn't high (and even when it is, to a lesser extent). This is another reason to have energy tied to something beyond the durability rating as in The Show, injury-prone means easily fatigued as well.

                          Part of me thinks it's somewhat intentional for balancing (imagine stats of some stock, unedited players in this game without some games off), but it's at a detriment to realistic games played. What would be nice is if there could be some depth chart related logic to allow for preset sub patterns (even something as simple as by percentage). This would be especially useful for catchers. Also, rotating guys through the DH spot to conserve energy should have a more noticeable benefit. These are relatively small things in the overall scheme, but would go a long way to add a strategic layer to franchise.

                          Comment

                          • #14
                            Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            Re: Energy on a Created Player vs. "Stock" Players


                            Re: Energy on a Created Player vs. "Stock" Players

                            Originally posted by SoxFan01605
                            I know this is somewhat separate from your discussion, but we need to look at these things from more than just a direct user perspective. You can ignore substitution prompts and energy levels, but the AI does not. It is not as dramatic as some people claim, I agree (in fact, it has actually improved over the years as the durability rating used to have an even stronger impact. They still need to separate ratings for energy and durability IMO, but I digress.), but it is certainly still in need of optimization. Currently, in a straight simulation, I don't believe there is any chance of a 162 game season for any individual player.
                            That's a good point about the AI/simulation. That's definitely something that needs to be addressed in the future.

                            And I too would like to see separate ratings for durability and energy. Not sure why they were ever combined, as they aren't even connected in real life. There are guys who can't stay off the disabled list but can play every single game if they are healthy, and there are guys who get tired quickly but have never been injured in their entire career.

                            Comment

                            • #15
                              redsoxfan25
                              Rookie
                              • Apr 2010
                              • 383

                              Re: Energy on a Created Player vs. "Stock" Players


                              Re: Energy on a Created Player vs. "Stock" Players

                              So far I have played in every inning of every game in Triple A. If there was a day off it was only 1. So far the Red Sox have only had 2. Ellsbury has also played in every inning of every game. I noticed last year too, it seems Triple A seems to play a lot of games with few days off. Whenever there is a blowout I do sub my guys accordingly.

                              Just seems like energy on created players drain quicker. And I also agree, there should be separate ratings for Energy and Durability.
                              World Series Champions: 2004, 2007, 2013

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