Both work.
My question is what is MLB 14 going to use. I was hoping that 4xMSAA would be possible here, well it is technically, but thought maybe this team would opt for Sony's custom solution as it requires less bandwidth. I don't particularly like FXAA derivatives but they have improved it by a ton obviously. Any chance we just get straight up 4xMSAA or will you guys be using TSSAA?
And don't tell me you are using FXAA because I have razorblades around.
Anyway, looking at the new texture work seems the team is fairly ambitious here. I hope you guys meet your standards for 14! Great that you didn't have to make launch!



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