RTTS Position Player Ratings Spreadsheet

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  • thescruple
    Rookie
    • Apr 2007
    • 18

    #1

    RTTS Position Player Ratings Spreadsheet

    Hi all, Here is a little spreadsheet I threw together after researching Custom Players for RTTS mode. This shows you what ratings you will end up with after setting your 5 Tools at the start of the mode, as a Position Player.

    https://docs.google.com/spreadsheet/...FE&usp=sharing

    Some quick notes:
    - MLB players with the same Tools have different ratings, there appears to be an element of randomness involved, as even selecting the same MLB player twice will result in slightly different attributes
    - All custom players start with the same base attributes
    - All custom players have the same attributes for the same Tool level. A catcher with a 5 speed is the same as a CF with a 5 speed.
    - All players start with a 78 potential
    - Handedness (fielding or hitting) has no impact on the ratings.
    - Regardless of your Tool selections, Durability and Clutch will be 50 each.
    - I haven't done Pitchers yet, they are a bit more complicated at first glance.

    Enjoy!
  • underdog13
    MVP
    • Apr 2012
    • 3222

    #2
    Re: RTTS Position Player Ratings Spreadsheet

    seems like the biggest jump is from 2 - 3. Thanks for putting this together
    PSN: Dalton1985
    Steam: Failure To Communicate

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    • Football073
      Rookie
      • Jun 2012
      • 27

      #3
      Re: RTTS Position Player Ratings Spreadsheet

      Certain attributes seem to be affected a lot more (speed) than others (power). Also, do you know the base tools for the different outfield positions
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      • thescruple
        Rookie
        • Apr 2007
        • 18

        #4
        Re: RTTS Position Player Ratings Spreadsheet

        Originally posted by Football073
        Certain attributes seem to be affected a lot more (speed) than others (power). Also, do you know the base tools for the different outfield positions
        I'll add the base tools for all the positions when I get home from work tonight.
        Possibly start on adding Pitchers, too.

        I'm also planning on adding the Training Point costs to move from one step to the next to see if there is any efficiency to be gained there.

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