New Attribute Idea

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • kmoser
    MVP
    • Jul 2012
    • 1398

    #1

    New Attribute Idea

    I have been playing MLB The Show 14 a lot and have noticed some things about fielding and base running. Sometimes a batter will hit a ball to the shortstop and the SS double pumps and then makes the throw across the diamond. The animation looks great, really realistic, and then... the runner is safe at 1st because the throw was late. It looks like a play that would happen in real life and the runner in real life is almost always out.
    The problem here is that every base runner goes all out on every ball in play. Isn't that how every player should be? Yes, but that's not how they play. If they hit a ground ball they know they will be out on, they then just trot on towards 1st not really trying too hard.
    So I have thought of an attribute that The Show could use to help this and make it even more realistic. Te attribute would be called "Effort" or something along those lines. Every player is different so it would be cool if SCEA could rate them on how hard they would try in these situations. Of course if the ball was going to be a double every runner runs hard so it would just be about infield ground ball situations. If a player has a 99 then he would run out every ball put in play, but if they have a lower rating they just trot towards the base. Just thought this was a cool idea. Any other ideas or expand on this idea?


    Sent from my iPhone using Tapatalk
  • BlacksicanNinja
    Rookie
    • Jul 2012
    • 16

    #2
    Re: New Attribute Idea

    To add to that, I'd call it "Hustle", kinda like they have in NBA 2K. This would apply to not only baserunning, but also how he plays defensively. Take a guy like Hunter Pence, for example. I've never seen him not sprint towards first base on a ball hit in play. On defense, he tends to go all out. He'd be an example of a higher rated player as far as the hustle attribute would work. Just my two cents...but I love this idea. Maybe even throw in a consistency rating? Maybe even have egos have an effect on the team in Franchises, and how they'll handle certain situations. You'd have hothead players, and players who will tend to keep their cool. There are really a lot of different things that can be done with these mental attributes, and I'd love to see them implemented into later games.

    Comment

    • kmoser
      MVP
      • Jul 2012
      • 1398

      #3
      Re: New Attribute Idea

      Originally posted by BlacksicanNinja
      To add to that, I'd call it "Hustle", kinda like they have in NBA 2K. This would apply to not only baserunning, but also how he plays defensively. Take a guy like Hunter Pence, for example. I've never seen him not sprint towards first base on a ball hit in play. On defense, he tends to go all out. He'd be an example of a higher rated player as far as the hustle attribute would work. Just my two cents...but I love this idea. Maybe even throw in a consistency rating? Maybe even have egos have an effect on the team in Franchises, and how they'll handle certain situations. You'd have hothead players, and players who will tend to keep their cool. There are really a lot of different things that can be done with these mental attributes, and I'd love to see them implemented into later games.

      Those are great ideas. I have this thread on the ps4 part of the forums as well and one guy said that SCEA has tried to put in things like this but somehow it gets rejected by MLB. Kinda odd, but maybe they will get it worked out in the future.


      Sent from my iPhone using Tapatalk

      Comment

      • dougdfc
        Pro
        • Feb 2011
        • 581

        #4
        Re: New Attribute Idea

        It was likely rejected because the MLBPA doesn't want to imply that some players hustle more than others. Might hurt their feelings

        Comment

        • corndog86
          Rookie
          • Aug 2012
          • 95

          #5
          Re: New Attribute Idea

          I like this idea. Maybe instead of an attribute, you could make a sprint button. The downside to sprinting would be increase in injury probability. For example, a hammy strain running down the line. So when you do hit an automatic out you just jog to first and avoid an injury.

          Comment

          • kmoser
            MVP
            • Jul 2012
            • 1398

            #6
            Re: New Attribute Idea

            Originally posted by corndog86
            I like this idea. Maybe instead of an attribute, you could make a sprint button. The downside to sprinting would be increase in injury probability. For example, a hammy strain running down the line. So when you do hit an automatic out you just jog to first and avoid an injury.

            Wow, that is an amazing idea, that would be great!

            Comment

            • CanOfCornCobb
              Banned
              • Sep 2013
              • 525

              #7
              Re: New Attribute Idea

              Originally posted by corndog86
              I like this idea. Maybe instead of an attribute, you could make a sprint button. The downside to sprinting would be increase in injury probability. For example, a hammy strain running down the line. So when you do hit an automatic out you just jog to first and avoid an injury.
              There was an EA baseball game i used to play when i was younger (maybe it was Triple Play), but on ground balls in the infield the user had the ability to tap "X" repeatedly to make the runner sprint harder to 1st base in the hopes of beating out a ground ball or double play. I really liked that feature and have never seen it in any other baseball game.

              Comment

              • biggio7
                Rookie
                • Jan 2011
                • 175

                #8
                Re: New Attribute Idea

                Originally posted by CanOfCornCobb
                There was an EA baseball game i used to play when i was younger (maybe it was Triple Play), but on ground balls in the infield the user had the ability to tap "X" repeatedly to make the runner sprint harder to 1st base in the hopes of beating out a ground ball or double play. I really liked that feature and have never seen it in any other baseball game.
                If I hit a slow roller or something, I still hit 'x' just out of habit. Haha. I always thought a hustle attribute made sense to have. I do agree with what was said in the thread. I hate how it takes players so long to release the ball. Maybe awareness should be an attribute, or urgency?

                Comment

                • GlennN
                  MVP
                  • Oct 2003
                  • 1930

                  #9
                  Re: New Attribute Idea

                  Ah, the Rollins factor. I like it!

                  Comment

                  • stealyerface
                    MVP
                    • Feb 2004
                    • 1803

                    #10
                    Re: New Attribute Idea

                    Fixed with sliders.

                    Sprint button or "turbo"... bad idea.

                    Notice the sales of Triple Play baseball today....

                    ~syf
                    "Ain't gonna learn what you don't wanna know"....GD

                    Comment

                    • ltionsipow
                      Just started!
                      • Jul 2014
                      • 2

                      #11
                      Re: New Attribute Idea

                      You'd have hothead players, and players who will tend to keep their cool. There are really a lot of different things that can be done with these mental attributes, and I'd love to see them implemented into later games.

                      Comment

                      • biggio7
                        Rookie
                        • Jan 2011
                        • 175

                        #12
                        Re: New Attribute Idea

                        Originally posted by stealyerface
                        Fixed with sliders.

                        Sprint button or "turbo"... bad idea.

                        Notice the sales of Triple Play baseball today....

                        ~syf

                        Fixed how with sliders? Could you share more info? Bringing up Triple Play doesn't add up. EA didn't see the market anymore so they stopped making the game especially once The Show became a better game. EA had to many on it's plate.

                        Comment

                        • dougdfc
                          Pro
                          • Feb 2011
                          • 581

                          #13
                          Re: New Attribute Idea

                          Originally posted by stealyerface
                          Fixed with sliders.

                          Sprint button or "turbo"... bad idea.

                          Notice the sales of Triple Play baseball today....

                          ~syf
                          I think that has more to do with licensing rather than quality of games. Because Triple Play Baseball turned into MVP Baseball, which subsequently had MVP Baseball 05, the best 3D baseball game to date

                          Comment

                          • NCAAFootballFreak
                            Rookie
                            • Oct 2004
                            • 392

                            #14
                            Re: New Attribute Idea

                            Originally posted by dougdfc
                            I think that has more to do with licensing rather than quality of games. Because Triple Play Baseball turned into MVP Baseball, which subsequently had MVP Baseball 05, the best 3D baseball game to date
                            That's pretty much what I was going to say as well. The game doesn't sell today because it was made nine years ago, not because of a turbo button.

                            I'd like to add that some kind of "run it out" option would be fantastic. Adding a higher risk of injury or fatigue or a combination of both would make it work well, too. To add another degree to it as well -- if you have a bigger guy (meaning either heavier or lankier), maybe there's more risk of stumbling or something when trying to stretch extra bases. Just a thought.
                            Sports are good.
                            Spoiler

                            Comment

                            • stealyerface
                              MVP
                              • Feb 2004
                              • 1803

                              #15
                              Re: New Attribute Idea

                              I agree, my comments didn't make sense, as I was speaking about the Triple-Play-MVP lineage, which I do agree, may be one of the best baseball games ever.

                              However, when you play it now, after so many years of The Show... I can see why EA bowed out.

                              I have never been a "Turbo" or Sprint kind of guy, but that is just my opinion. I never wanted to have the button mashers have additional input, especially online, because Yadier Molina is NEVER going to beat out a ball at shortstop in real life, but with some 11 year old kid putting the controller in his lap, and finger mashing it for all he's got, just takes away the realism of the game, and also requires the owner/user to make strategic substitutions in delicate situations, as opposed to leaving a better defensive player in the game, who is as slow as a sloth, because you can override his slow-ness with button mashing. Again, not my thing, but others may enjoy it.

                              My comment about being fixable with sliders is that the default runner speed is too high out of the box, across the board. So, with the fantastic animation, where the player has to collect the ball, plant his foot, and pushoff and throw to first (like real life) you see too many batters beating out a play, when it would never happen in real life.

                              A ball seep in the hole at short, okay I get that. BUt a cleanly fielded grounder, step and throw, and you have a 3-rated speed guy beating the throw by a step is unrealistic.

                              Also, the default outfielder speed is too fast, thereby causing a rift in the time-space relationship with runners who get to the bases too quickly, and fielders who get to balls in the gap, that they would never ever get to.

                              If interested in trying something a little closer to real life, with regards to ALL of the timings, arm strengths, fielding animations, attributes playing a role in the outcome, and balls and runners arriving at their destination a bit closer to how the game actual plays out, see my slider set in the Sliders section of the Last-Gen Thread above.

                              http://www.operationsports.com/forum...rs-2014-a.html

                              This alleviates the issue of the animations giving away hits, but you'll need to play smart baseball, and position for fellas to make plays.

                              Enjoy.
                              ~syf
                              "Ain't gonna learn what you don't wanna know"....GD

                              Comment

                              Working...