Retired at 29?
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Retired at 29?
I had a created player that had a rating of 90 at age 18. I simulated several seasons and by age 29 his rating had dropped to 63 and he was playing at single-A. He retired after the season. What happened? Why did he decline so much in the prime of his career?Tags: None -
Re: Retired at 29?
It’s very frustrating and happens in my franchises too. Once a player hits a certain age their ratings plummet. There’s another thread on here about this happening, you can fix it by editing your player’s ratings manually. -
Re: Retired at 29?
This doesn’t happen to created players that start at 77 or so. Can I edit the ratings in the middle of a franchise?Comment
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Re: Retired at 29?
what was his potential? and yes, you can edit inside the middle of franchiseOSFM23 - Building Better Baseball - OSFM23
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Re: Retired at 29?
I don't mind this, personally, and it happens IRL.
Look at Brandon Wood; absolutely torrid start in the minors right out of HS, rocketed to the #3 prospect (2006).. never made the Bigs again after he turned 25.
Stinks for team building, but it happens. And its not like it hits unexpectedly. Potential is the hard and fast rule for players.
I'd rather have a 75-90 rated player for 2-3 years than a guy that is gonna be 60-75 over the same period. Use these guys for all they are worth and move on (IMO)Last edited by Madden08PCgmr; 07-14-2020, 12:12 PM.You want free speech?
Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.Comment
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Re: Retired at 29?
Aside from computer-initiated trades, player progression is probably the hardest thing for a video game to simulate realistically. In real life prospects' stock plummets (or greatly exceeds expectations) for many reasons - injuries, no playing time/opportunity, skill weakness that can be exposed, and some players being overrated from the start (like those 18-year old super toolsy Intl. and HS prospects that overpopulate the MLB and BA top 100 lists).
In video games, it usually feels random and flawed. In some games top rated prospects always become stars, and mediocre prospects don't do much. it makes scouting easier, but feels unrealistic. In games where top prospects sometimes don't pan out, it often seems random and unrealistic. Of course, when it happens to player(s) on your favorite team, and/or ones you spend a lot of time developing, it adds to the frustration and makes the game feel unfair.
The bigger problem than top prospects randomly falling off is that in most games, lower draft picks virtually never progress. It would be unrealistic for all of your draft picks, top to bottom, to become stars, but in most games you'll never have a low rounder or unsigned draft pick who comes out of nowhere and becomes a star, or a least a solid everyday player.Comment
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Re: Retired at 29?
spot on. and I'm convinced the two main reasons why this happens are A) 90 man rosters and B) only 6 or 7 rounds of the draft.Aside from computer-initiated trades, player progression is probably the hardest thing for a video game to simulate realistically. In real life prospects' stock plummets (or greatly exceeds expectations) for many reasons - injuries, no playing time/opportunity, skill weakness that can be exposed, and some players being overrated from the start (like those 18-year old super toolsy Intl. and HS prospects that overpopulate the MLB and BA top 100 lists).
In video games, it usually feels random and flawed. In some games top rated prospects always become stars, and mediocre prospects don't do much. it makes scouting easier, but feels unrealistic. In games where top prospects sometimes don't pan out, it often seems random and unrealistic. Of course, when it happens to player(s) on your favorite team, and/or ones you spend a lot of time developing, it adds to the frustration and makes the game feel unfair.
The bigger problem than top prospects randomly falling off is that in most games, lower draft picks virtually never progress. It would be unrealistic for all of your draft picks, top to bottom, to become stars, but in most games you'll never have a low rounder or unsigned draft pick who comes out of nowhere and becomes a star, or a least a solid everyday player.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment

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