
NOW AVAILABLE
Download: TrueSim Franchise Roster v2
Sliders: TrueSim v3.1 (played games), TS Sim Sliders v2 (simulated games)
Download: TrueSim Franchise Roster v2
Sliders: TrueSim v3.1 (played games), TS Sim Sliders v2 (simulated games)
Ratings Spreadsheet: https://docs.google.com/spreadsheets...it?gid=0#gid=0
Franchise Mode Setup Guide
Spoiler
I prefer to play franchise using 30 team control, using the two profile setup explained in this video:
Trading
I suggest you change the trade frequency slider as follows:
April & May: 1
June 1st-June 30th: 5
July 1st-July 31st: 10
Rest of Season: 5
Offseason & Spring Training: 6
Drafted Player Edits
The new scouting system is great, but generated prospects could still be better. So, I've updated the drafted prospect ratings generator for this season!
Link: https://1drv.ms/x/s!AghAoHIeEMGM32LD...6joPO?e=Ob2Sdr
Download a copy to edit.
There are three sheets: one for the ratings generator, a hitters sheet and a pitchers sheet; the hitters and pitchers sheets are there for you to copy-paste ratings if you want. What I do is after the draft and signing period when potentials/ratings are revealed, I'll go through each team and generate ratings for players so I can edit them once the following season starts.
You can look at the generator as an extension of the scouting system too. It has built-in bust logic but you can also end up with a generational talent; every prospect won't be a sure thing! This is especially true for hitters.
Enjoy!
I've underlined the fields you need to enter data in.
Link: https://1drv.ms/x/s!AghAoHIeEMGM32LD...6joPO?e=Ob2Sdr
Download a copy to edit.
There are three sheets: one for the ratings generator, a hitters sheet and a pitchers sheet; the hitters and pitchers sheets are there for you to copy-paste ratings if you want. What I do is after the draft and signing period when potentials/ratings are revealed, I'll go through each team and generate ratings for players so I can edit them once the following season starts.
You can look at the generator as an extension of the scouting system too. It has built-in bust logic but you can also end up with a generational talent; every prospect won't be a sure thing! This is especially true for hitters.
Enjoy!
I've underlined the fields you need to enter data in.
If you prefer to handle all trades:
Now into mid-June, trading season is underway. If you are doing manual trades, I suggest turning trades from manual to auto by around June 15th, then sim a few days so the trade block can populate, then switch it back to manual.
In June, I will make one trade a week until July 13th.
From July 13th, I will make one trade every other day until July 25th.
On July 25th, I will make two trades every day until July 31st (deadline day).
For teams that have decided to rebuild:
I add two players to their trade block:
1. Their highest salaried player on a 1 year deal
2. Their oldest player on a one year deal; I try to choose the player who has atleast a 5M cap hit.
I also uncheck all of the positions they are seeking. These teams are looking to sell, not add MLB-level talent.
For teams that have decided to make the playoff push, I remove players 25 and older from their trade block
For both the normal teams and the playoff push teams, I tick as many positions of need as possible. I consider a position of need to be one where they are ranked 15th or worse at the position. If they have a need at CP, I will tick RP too if possible, and vice versa.
On deadline day, I will try to trade every player still on the block.
Based this trade pattern on 2019's trading period:
https://www.sportingnews.com/us/mlb/...2172d6w12w4zmi
In June, I will make one trade a week until July 13th.
From July 13th, I will make one trade every other day until July 25th.
On July 25th, I will make two trades every day until July 31st (deadline day).
For teams that have decided to rebuild:
I add two players to their trade block:
1. Their highest salaried player on a 1 year deal
2. Their oldest player on a one year deal; I try to choose the player who has atleast a 5M cap hit.
I also uncheck all of the positions they are seeking. These teams are looking to sell, not add MLB-level talent.
For teams that have decided to make the playoff push, I remove players 25 and older from their trade block
For both the normal teams and the playoff push teams, I tick as many positions of need as possible. I consider a position of need to be one where they are ranked 15th or worse at the position. If they have a need at CP, I will tick RP too if possible, and vice versa.
On deadline day, I will try to trade every player still on the block.
Based this trade pattern on 2019's trading period:
https://www.sportingnews.com/us/mlb/...2172d6w12w4zmi
Sliders
Spoiler
All-Star Difficulty
Classic Pitching or Pinpoint Pitching
Directional Hitting (or user preference)
If a setting isn't listed, it is user preference.
Contact: 5
Power: 5
Timing: 7
Foul Freq: 4
Solid Hits: 6
Starter Stamina: 8
Reliever Stamina: 1
Pitcher Control: 4
Pitcher Consistency: 3
Strike Freq: 5
Manager Hook: 6
Pickoff: 4
Fastball and Offspeed Pitch Speed: 10 (or user preference)
Fielding Errors Infield: 7
Fielding Errors Outfield: 6
Throwing Errors Infield: 8
Throwing Errors Outfield: 1
Fielder Run Speed: 3
Fielder Reaction: 6
Fielder Arm Strength Infield: 5
Fielder Arm Strength Outfield: 7
Baserunner Speed: 6
Baserunner Steal Ability: 9
Baserunner Steal Freq: 7
Wind: 7
Gameplay Injury Freq: 8
Simulation Injury Freq: 6
Rating Process and Methodology
Spoiler
After the baseball season is over, the work begins. Every player is rated by handed using TPS. The ratings are reviewed for quality-control purposes and finalized. When possible, a three year baseline is used.
For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age.
Potential Mix for MLB Position Players
A (90-99) = 16%
B (80-89) = 34%
C (70-79) = 51%
Potential Mix for MLB Pitchers
A (90-99) = 18%
B (80-89) = 36%
C (70-79) = 46%
Hitting and Fielding
Hitting and Fielding
-Contact ratings are based on BABIP with an adjustment based on batting average
-Power ratings are based on HRs per 162 games
-Vision ratings are based on K%
-Discipline ratings are based on BB%
-Durability ratings are based on the league average games played per MLB season (102 games) for all position players. The floor for durability was increased from 70 to 85, which helps more consistent stat input during sims.
-Speed (baserunning ability) is calculated using Statcast sprint speed.
-Fielding ratings are based on DRS as well as Statcast's arm strength data. Accuracy is based on relative fielding percentage for infielders.
Pitchers
-Per 9 ratings are based on the per 9 statistics, except hits per 9, which uses career batting average against.
-Stamina is based on innings/appearance
Pitch repetoires were built from the ground up using Statcast data via MLB Savant. Pitch types were influencd by relative horizontal and vertical break for each pitch, using the % vs average differentiator. Brooks Baseball was also referenced using their pitch descriptions.
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