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O/S Collab Fictional Roster

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  • ripwalk
    Pro
    • May 2009
    • 532

    #1

    O/S Collab Fictional Roster

    VAULT ROSTER NAME: O/S Collab Fictional Roster V1.0
    Vault USER ID: ripwalk

    Hi all,

    Myself and jkarp86 (details below in 'credits' section) have released a completely fictional roster for use in MLB The Show 25.

    What's included:

    - Entire league from MLB to minors is auto generated players (with edits made to ratings, equipment, deliveries/stances, potential etc) whose names are announced in game.

    - Despite the league not including any pre-simmed stats, all players have contracts and service time that's appropriate to their age (ie. a 23 year old would either be a rookie or just have a couple years service, so will still run through arbitration etc).

    - Team payrolls in the beginning range from $68 million to $208, so there's teams that are both big market loaded with stars and smaller payroll in the default setup.

    Things to know:

    - In my test seasons, I've noticed the AI doesn't seem to do a very good job of extending their star players, so especially in the first few seasons, free agency is littered with stars. Feel free to use 30-team control to remedy this yourself if you wish. I'm inclined to believe this is more an issue of the game AI itself as opposed to anything to do with the roster.

    - Similarly, you may also see the season begin with several talented players still sitting in free agency. Not a huge deal, as often the very best players do end up signing eventually, and most of the players who don't get signed are older, but something to keep in mind.

    - Jkarp86 set the SP's in the game to have very high stamina across the board. I adjusted this slightly but overall it doesn't bother me too much. That being said if you sim with the base roster you will notice more 200+ IP pitchers and more complete games than you would with the base roster/real life MLB.

    - However, those of us who enjoy fictional are hopefully not too worried about exactly emulating reality. From my tests seasons I'm happy with the results this roster produces, and it's cool to me to have no previously simulated stats, so everything you generate in game will be your own doing.

    - From what I've tested this league seems to work fine with a fantasy draft or just leaving the base rosters in as they exist.

    - The starting contracts for everyone are a little lower than they may normally be, and I only used a maximum of 5 year contracts for the base roster, as I didn't want anyone to have to inherit a team where someone was already locked up for 8 to 9 years. All teams should have pretty good financial flexibility when the league starts, and over time you will see budgets and payrolls increase as stars hit free agency and start getting the huge $30 million+ AAV deals over 8 or 9 years.

    Credits:

    - jkarp86 did all the work to generate these players. He also adjusted the player's deliveries/batting stances, equipment, etc. The roster looks and feels great, so kudos to him!

    - Myself (ripwalk) took the base roster and removed all the minor leaguers making $45-million, and added realistic service time and contracts to the entire league. I also adjusted player ratings globally across the board, as the original roster had (in my opinion) way too many players rated 85 and higher. The league now features only about 40ish players rated 90 and up, and a wider range of skills at the ML level, from those in the high 60s and more players rated in the 70s.

    - I did note this is "v 1.0" of the roster. I'm not sure if I intend to change anything and re-release, but since I've listed it as an O/S collab, I welcome anyone to adjust anything they choose and re-release if you see fit.


    Feedback is welcome! I hope people can get some fun fictional action out of this roster!
  • DT1104
    Just started!
    • May 2024
    • 1

    #2
    Re: O/S Collab Fictional Roster

    Awesome!! Been waiting for a good fictional roster to come out. Now time to add my friends and I and do a fantasy draft and finally get my main franchise rolling! Appreciate the work you guys did.

    Comment

    • mrCPUgeek
      Did I do that???
      • Apr 2016
      • 687

      #3
      Re: O/S Collab Fictional Roster

      Awsome! looking forward to it!


      Sent from my iPhone using Tapatalk
      X: @mrCPUgeek
      YouTube: @mrcpugeek
      PSN: MR-CPU-GEEK

      Comment

      • jkarp86
        Rookie
        • May 2020
        • 19

        #4
        Re: O/S Collab Fictional Roster

        Originally posted by ripwalk
        VAULT ROSTER NAME: O/S Collab Fictional Roster V1.0
        Vault USER ID: ripwalk

        Hi all,

        Myself and jkarp86 (details below in 'credits' section) have released a completely fictional roster for use in MLB The Show 25.

        What's included:

        - Entire league from MLB to minors is auto generated players (with edits made to ratings, equipment, deliveries/stances, potential etc) whose names are announced in game.

        - Despite the league not including any pre-simmed stats, all players have contracts and service time that's appropriate to their age (ie. a 23 year old would either be a rookie or just have a couple years service, so will still run through arbitration etc).

        - Team payrolls in the beginning range from $68 million to $208, so there's teams that are both big market loaded with stars and smaller payroll in the default setup.

        Things to know:

        - In my test seasons, I've noticed the AI doesn't seem to do a very good job of extending their star players, so especially in the first few seasons, free agency is littered with stars. Feel free to use 30-team control to remedy this yourself if you wish. I'm inclined to believe this is more an issue of the game AI itself as opposed to anything to do with the roster.

        - Similarly, you may also see the season begin with several talented players still sitting in free agency. Not a huge deal, as often the very best players do end up signing eventually, and most of the players who don't get signed are older, but something to keep in mind.

        - Jkarp86 set the SP's in the game to have very high stamina across the board. I adjusted this slightly but overall it doesn't bother me too much. That being said if you sim with the base roster you will notice more 200+ IP pitchers and more complete games than you would with the base roster/real life MLB.

        - However, those of us who enjoy fictional are hopefully not too worried about exactly emulating reality. From my tests seasons I'm happy with the results this roster produces, and it's cool to me to have no previously simulated stats, so everything you generate in game will be your own doing.

        - From what I've tested this league seems to work fine with a fantasy draft or just leaving the base rosters in as they exist.

        - The starting contracts for everyone are a little lower than they may normally be, and I only used a maximum of 5 year contracts for the base roster, as I didn't want anyone to have to inherit a team where someone was already locked up for 8 to 9 years. All teams should have pretty good financial flexibility when the league starts, and over time you will see budgets and payrolls increase as stars hit free agency and start getting the huge $30 million+ AAV deals over 8 or 9 years.

        Credits:

        - jkarp86 did all the work to generate these players. He also adjusted the player's deliveries/batting stances, equipment, etc. The roster looks and feels great, so kudos to him!

        - Myself (ripwalk) took the base roster and removed all the minor leaguers making $45-million, and added realistic service time and contracts to the entire league. I also adjusted player ratings globally across the board, as the original roster had (in my opinion) way too many players rated 85 and higher. The league now features only about 40ish players rated 90 and up, and a wider range of skills at the ML level, from those in the high 60s and more players rated in the 70s.

        - I did note this is "v 1.0" of the roster. I'm not sure if I intend to change anything and re-release, but since I've listed it as an O/S collab, I welcome anyone to adjust anything they choose and re-release if you see fit.


        Feedback is welcome! I hope people can get some fun fictional action out of this roster!
        Just downloaded this and it looks so much better than mine. Thanks for doing that. Going to use it going forward.

        Comment

        • HealthyScratch
          Rookie
          • Jul 2015
          • 222

          #5
          Re: O/S Collab Fictional Roster

          These look great!


          Sent from my iPhone using Tapatalk

          Comment

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