Download Info
User Name: Cycloniac24
Roster: TrueSim Franchise Roster
Sliders for playing games are uploaded: TrueSim Gameplay
Sliders for simulating/advancing day to day on calendar are uploaded: TrueSim Simulation
Special thanks to the following face creators:
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The Team:
Cycloniac (Ratings, QC)
Willard76 (CAPs, Roster Base)
1CK1S (Data Entry, Roster Base)
Simsbad (Pitching and Research)
Why Use This Roster?
By now, everyone knows how much Ridin's Full Minors brings to the game. Last year, we created a base of our own plus rerating major and minor leaguers using the most detailed system available, and we plan to do the same this year. We spend months before release conducting thorough research on more than 1000 MLB players and 500+ prospects. We use a data-driven method to re-rate each player, one by one.
This is all done to ensure franchise mode is fun beyond year one. If you want a deep, immersive franchise mode experience, along with rewarding gameplay, this is the roster for you.
One unique thing about this roster is that you don't need to use manual injuries. All players who were hurt will stay in the minors. If they're in A, they won't play this season. If they're in AAA, the CPU will organically move them back to the majors depening on other injuries and roster moves.
What's Included
-Re-rates for over 1100 MLB players and more than 500 prospects, including every team's top 15-30 according to MLB Pipeline
Each player is re-rated, one by one, completely from scratch. All players are rated based on the TrueSim Projection System (TPS). TPS uses a variety of common and advanced metrics to ensure every player’s strengths, weaknesses and tendencies are reflected in gameplay and in simulations
-Full pitch repetoires powered by Statcast
-Adjusted depth charts, position changes and secondary positions for franchise mode longevity
-Equipment edits for increased immersion and realism
-Re-scaled potentials for long-term franchise play
-Slider sets for realistic gameplay and simulation
Trading
I suggest you change the trade frequency slider as follows:
April & May: 1
June 1st-June 30th: 5
July 1st-July 31st: 10
Rest of Season: 5
Offseason & Spring Training: 6
Drafted Player Edits
Quote:
Originally Posted by Cycloniac
The new scouting system is great, but generated prospects could still be better. So, I've updated the drafted prospect ratings generator for this season!
There are three sheets: one for the ratings generator, a hitters sheet and a pitchers sheet; the hitters and pitchers sheets are there for you to copy-paste ratings if you want. What I do is after the draft and signing period when potentials/ratings are revealed, I'll go through each team and generate ratings for players so I can edit them once the following season starts.
You can look at the generator as an extension of the scouting system too. It has built-in bust logic but you can also end up with a generational talent; every prospect won't be a sure thing! This is especially true for hitters.
Enjoy!
I've underlined the fields you need to enter data in.
If you prefer to handle all trades:
Quote:
Originally Posted by Cycloniac
Now into mid-June, trading season is underway. If you are doing manual trades, I suggest turning trades from manual to auto by around June 15th, then sim a few days so the trade block can populate, then switch it back to manual.
In June, I will make one trade a week until July 13th.
From July 13th, I will make one trade every other day until July 25th.
On July 25th, I will make two trades every day until July 31st (deadline day).
For teams that have decided to rebuild:
I add two players to their trade block:
1. Their highest salaried player on a 1 year deal
2. Their oldest player on a one year deal; I try to choose the player who has atleast a 5M cap hit.
I also uncheck all of the positions they are seeking. These teams are looking to sell, not add MLB-level talent.
For teams that have decided to make the playoff push, I remove players 25 and older from their trade block
For both the normal teams and the playoff push teams, I tick as many positions of need as possible. I consider a position of need to be one where they are ranked 15th or worse at the position. If they have a need at CP, I will tick RP too if possible, and vice versa.
On deadline day, I will try to trade every player still on the block.
After the baseball season is over, the work begins. Every player is rated by handed using TPS. The ratings are reviewed for quality-control purposes and finalized. When possible, a three year baseline is used.
For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age.
Potential Mix for MLB Position Players
A (90-99) = 16%
B (80-89) = 34%
C (70-79) = 51%
Potential Mix for MLB Pitchers
A (90-99) = 18%
B (80-89) = 36%
C (70-79) = 46%
Hitting and Fielding
Hitting and Fielding
-Contact ratings are based on BABIP with an adjustment based on batting average
-Power ratings are based on HRs per 162 games
-Vision ratings are based on K%
-Discipline ratings are based on BB%
-Durability ratings are based on the league average games played per MLB season (102 games) for all position players. The floor for durability was increased from 70 to 85, which helps more consistent stat input during sims.
-Speed (baserunning ability) is calculated using Statcast sprint speed.
-Fielding ratings are based on DRS as well as Statcast's arm strength data. Accuracy is based on relative fielding percentage for infielders.
Pitchers
-Per 9 ratings are based on the per 9 statistics, except hits per 9, which uses career batting average against.
-Stamina is based on innings/appearance
Pitch repetoires were built from the ground up using Statcast data via MLB Savant. Pitch types were influencd by relative horizontal and vertical break for each pitch, using the % vs average differentiator. Brooks Baseball was also referenced using their pitch descriptions.
Hey Cy I don't know if they are gonna fix the acuna batting stance issue with Acuńa jr. that's been in the game atleast from last 2 yrs but the issue if you aren't aware is the generic stance being applied to his player. Even though he had an official stance but on last year's release he had a generic 1 stance with both his stance/homerun animation and when you changed it to ronald acuna jr., you had his stance but lost the homerun animation. Once you went back to generic 1, everything wiped out to a true generic stance. If it's like that on release then I'd say don't touch it.
Will it be out for the game release on March 19th ??
Just kidding…. I know all the hard work and dedication required on such a project and would like to thank you guys in advance. I’m still using your ‘23 version in my Franchise and it’s a blast.
If there’s a little something tho I would ask, is it possible this year to leave the Stealing and BAggr ratings as is ? Or edited if needed but a lot of them were down to zero as per design I know.
Will it be out for the game release on March 19th ??
Just kidding…. I know all the hard work and dedication required on such a project and would like to thank you guys in advance. I’m still using your ‘23 version in my Franchise and it’s a blast.
If there’s a little something tho I would ask, is it possible this year to leave the Stealing and BAggr ratings as is ? Or edited if needed but a lot of them were down to zero as per design I know.
Other than that
We're being more liberal with the stealing and BR aggressiveness ratings. Take a look at the spreadsheet and let me know what you think so far.
The issue is still there. Acuna stance still says generic 1, and I tested to see if it wipes out to a generic 1 stance if you do change it. Definitely leave it as is...you can move the hand positioning etc.