Hey all, now that most (if not all) of us have the game and have messed around with it a bit, I thought now would be a good time to get a discussion going about this year's pitch edits, the new dynamic break mechanic, and various other things.
Let me start off with a couple of things:
- The regular 4 seam fastball has some arm side movement now, although it doesn't seem like much. I have yet to test if the movement slider has an effect on axis movement or "explosiveness" (rise, action, etc. whatever you want to call it).
- The running fastball breaks more like a 2-Seam now, there is a good amount of z movement.
- It seems like the running fastball's max velocity was nerfed, all imported players with it have significantly lower velocites (~3 mph).
- The displayed velocities for created players are glitched, I filed a bug report yesterday.
Feel free to discuss anything related to pitch edits. Once I am done with the M's OSFM I'll be working on updating my spreadsheet to end of 2014 numbers. Expect 99% of running fastballs to be replaced by the regular 4 seam.
Let me start off with a couple of things:
- The regular 4 seam fastball has some arm side movement now, although it doesn't seem like much. I have yet to test if the movement slider has an effect on axis movement or "explosiveness" (rise, action, etc. whatever you want to call it).
- The running fastball breaks more like a 2-Seam now, there is a good amount of z movement.
- It seems like the running fastball's max velocity was nerfed, all imported players with it have significantly lower velocites (~3 mph).
- The displayed velocities for created players are glitched, I filed a bug report yesterday.
Feel free to discuss anything related to pitch edits. Once I am done with the M's OSFM I'll be working on updating my spreadsheet to end of 2014 numbers. Expect 99% of running fastballs to be replaced by the regular 4 seam.

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