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OSFM v2 w/ Pitch Edits - ETA 5/27

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Old 05-26-2015, 03:57 PM   #41
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Originally Posted by QuestGAV
Yeah there's a display bug that happens any time you edit the velocity of a pitch. Doing so changes the velocity of all other pitches but it doesn't display unless you change the velocity of that pitch. After adding a pitch, put it up to the desired velocity. Then click right one on the velocities of all your other pitches - the display will change by a few MPH and you can set it to what you need.
I am doing this and still see no changes. How can the numbers be changed when they still say what I put them in as? Makes no sense.
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Old 05-26-2015, 04:19 PM   #42
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Originally Posted by PhilliesFan13
I am doing this and still see no changes. How can the numbers be changed when they still say what I put them in as? Makes no sense.
Hmm are you editing on Vita or PS3? It's pretty persistent on PS4 for me.
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Old 05-26-2015, 04:20 PM   #43
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Hmm are you editing on Vita or PS3? It's pretty persistent on PS4 for me.
PS4. I am finishing up the Nationals and having no issues with any velocity.
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Old 05-26-2015, 04:29 PM   #44
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Originally Posted by PhilliesFan13
I am doing this and still see no changes. How can the numbers be changed when they still say what I put them in as? Makes no sense.
I assure you there is an issue. You're just not seeing it. That's okay though, I didn't realize it myself until I had already did almost ten teams. I'll explain it better in the chat when I hop back in a while. Taking an hour or so break for now since my eyes are killing me!
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Old 05-27-2015, 04:39 AM   #45
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Originally Posted by 55
I assure you there is an issue. You're just not seeing it. That's okay though, I didn't realize it myself until I had already did almost ten teams. I'll explain it better in the chat when I hop back in a while. Taking an hour or so break for now since my eyes are killing me!




Hey 55, if you decide to start over with WTNY's spreadsheet for pitchers, Ridin I think uploaded another roster with a couple fixes to it, as I think there was a duplicate or 2 he fixed. Just incase you didn't know about those corrections.
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Old 05-27-2015, 08:26 AM   #46
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

CaselH, are you still planning on backdating to an OD set? If so, what's your process? I might be able to help out depending on when this drops.
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Old 05-27-2015, 08:32 AM   #47
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

I have a gameplan in place now. After sleeping on it, I have a great idea. I'm going to the Indians/Rangers game this afternoon, but I will get right back to work on these as soon as I'm home from there. Even if I don't post for a day or two, don't panic. These are still being worked on and will be released before June.
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Old 05-27-2015, 08:49 AM   #48
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Re: OSFM v2 w/ Pitch Edits - ETA 5/27

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Originally Posted by NiteLordz
CaselH, are you still planning on backdating to an OD set? If so, what's your process? I might be able to help out depending on when this drops.




I just look at the MLB transactions on MLB's official site. Trying to find all the opening day lineups, as well as rotations will be the tough part of it, and especially when it comes to the MILB teams lineups an rotations, as I like having them accurate or as close as possible. As it helps to have the MILB rotations right for the way I play because of following everything that happens IRL, so if a pitcher gets called up because of injury, if you don't have the minors rotation accurate then that pitcher might have pitch and wont have enough rest to pitch when called up, I have ran into that in the past by not paying close enough attention.


Im still debating on waiting for 55 to input the pitch edits, or go ahead and get started, and then just input them myself from WTNY's spreadsheet. Having a hard time deciding on what to do,lol.
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