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#OSFM V2.2 40-Man

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Old 04-27-2016, 08:53 AM   #33
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Re: #OSFM V2.2 40-Man

Quote:
Originally Posted by jb12780
What PSN is it under?

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Old 04-27-2016, 08:55 AM   #34
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Re: #OSFM V2.2 40-Man

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Originally Posted by JHedges2
I'd like to know this as well as I am a bit confused on how to set this thing up re: 40 or 25 man, and which is preferable w/ 30 team control.

I'm looking to keep things as realistic as possible--but they don't have to remain accurate to real life (if that makes sense). I basically want to be able to step in and prevent/reverse any stupid crap done by the CPU but really just 'control' 1 team.
If you use a 40 man roster before you play/sim spring training then the computer will choose who they feel are the best 25 guys on the team and you will see lineups/rotations way out of whack.

I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.

I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.
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Old 04-27-2016, 08:56 AM   #35
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Re: #OSFM V2.2 40-Man

Thanks for this roster! I downloaded it earlier this morning and started my Dynasty with it!
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Old 04-27-2016, 09:00 AM   #36
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Re: #OSFM V2.2 40-Man

Quote:
Originally Posted by ckarlic
Saw it in the vault under his OS name.
I found it. Just needed to refresh the vault.

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Old 04-27-2016, 09:13 AM   #37
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Re: #OSFM V2.2 40-Man

Sorry yeah my os name

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Old 04-27-2016, 09:23 AM   #38
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Re: #OSFM V2.2 40-Man

Ok. So, who's doing version 2.5? Lol!
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Old 04-27-2016, 09:25 AM   #39
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Re: #OSFM V2.2 40-Man

Tabarnes19 are the " Missouri" edits you completed the ones found in osfm v2 thread by kyoojames?

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Old 04-27-2016, 09:28 AM   #40
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Re: #OSFM V2.2 40-Man

Quote:
Originally Posted by CarolinaBlue02
If you use a 40 man roster before you play/sim spring training then the computer will choose who they feel are the best 25 guys on the team and you will see lineups/rotations way out of whack.

I would suggest using a 25 man roster, sim spring training, then add the rest of the 15 guys to each roster before you start the regular season. This will keep rotations/lineups intact. This would especially be beneficial if you are using 30 team control.

I manually injure players who are hurt in real life. I do add them to the 40 man unless they are out for the year. Also, I would suggest turning CPU trades to OFF. You can control trades so if something happens in real life you could just input in the game manually.
Thank you for this feedback. This definitely helps clear some things up.

With regard to trades...wouldn't it be a better idea to leave CPU trades on but enable 'force trades'? That way, the CPU would still be active--but if they did something stupid I could always go in and reverse the trade?

Last question (for now ), if I am doing 30 team, but have the 'other 29' set to auto everything--then the CPU will still adjust for injuries, make trades, etc., correct?

Thanks again.
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