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Importing rosters

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Old 03-27-2017, 03:13 PM   #17
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Re: Importing rosters

That's how to get around character limits. Lol


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Old 03-27-2017, 04:55 PM   #18
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Re: Importing rosters

we went over this with Jeter 3 years ago I thought?? he just turns into a generic player you can export and import him in your roster using the CPU roster control trick, however he will be turned into a generic player, so you have to re create his face and size etc. his equipment stats and attributes will all be correct though
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Old 03-27-2017, 05:49 PM   #19
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Re: Importing rosters

Quote:
Originally Posted by ninertravel
we went over this with Jeter 3 years ago I thought?? he just turns into a generic player you can export and import him in your roster using the CPU roster control trick, however he will be turned into a generic player, so you have to re create his face and size etc. his equipment stats and attributes will all be correct though


What about the other way around? I have a CAP on Benintendi, will his new model take over for the one I created?


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Old 03-27-2017, 06:26 PM   #20
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Re: Importing rosters

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Originally Posted by jgp074
What about the other way around? I have a CAP on Benintendi, will his new model take over for the one I created?


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No it won't because that will be a different ID to SCEA,

This is one of the problems with year to year saves for franchise. I am said this 100 times before on here, I wish they would invest in a import player option for franchise, so that it would overwrite the players likeness and everything without touching the stats for your current franchise, it would be a easy 10 second fix for our problems, one year I hope they think about this.
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Old 03-27-2017, 06:38 PM   #21
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Re: Importing rosters

Quote:
Originally Posted by jgp074
What about the other way around? I have a CAP on Benintendi, will his new model take over for the one I created?


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No but if your CAP is the one SCEA created for last year's game then as long as you don't add audio names to his player model then they will have the storylines on him in this year's installment and you've got yourself an editable player who just needs service time and stats
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Old 03-28-2017, 04:59 AM   #22
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Re: Importing rosters

Nope wont work right away i transfered a franchise jose fernadez yonder ventura and prince fielder all renamed when i loaded last night.

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Old 03-28-2017, 02:08 PM   #23
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Re: Importing rosters

Can someone please export Zack Wheeler from last year, since it'll have his career stats or at least his player card. I know the face is gonna be generic, since they haven't added him this year.
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Old 03-28-2017, 02:21 PM   #24
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Re: Importing rosters

So it has been answered, David Ortiz becomes a randomly generated player who is exportable and editable. He has career stats and service time through the 2015 season. The same goes for Zack Wheeler, he becomes a randomly generated editable exportable player in a carryover franchise. As do Jose Fernandez and Yordano Ventura. Their player cards show up once you edit their first and last names to be correct.

EDIT: However, I tested out whether or not if you removed the audio name would the system pick up on them and have their storylines. Sadly this doesn't work but Yordano, Jose, David, and Zack all have their last names in the game and only Yordano doesn't have his first
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