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OSFM 2018 “Opening Day Version” Available Now

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Old 05-08-2018, 02:05 AM   #1913
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Re: OSFM 2018 “Opening Day Version” Available Now

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Originally Posted by cubbies1744
Is anyone planning on making this roster with real contracts and salaries? If so then I'll wait till that is up to start my franchise

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I might be doing scaled contracts (real salaries but cut in half to match the total $ of default contracts). Was hoping to use someone's 40man version though so I only needed to work on the salaries, but I might end up biting the bullet and doing both.

No idea if scaled contracts works for you at all, but figured it would be better than default contracts in your mind.
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Old 05-08-2018, 02:39 AM   #1914
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Re: OSFM 2018 “Opening Day Version” Available Now

Quote:
Originally Posted by Mr_Tercero
I might be doing scaled contracts (real salaries but cut in half to match the total $ of default contracts). Was hoping to use someone's 40man version though so I only needed to work on the salaries, but I might end up biting the bullet and doing both.

No idea if scaled contracts works for you at all, but figured it would be better than default contracts in your mind.

I just wrapped up the 40-man.

Give me two more days and I'll have everything else that I listed in a post above.

Burning the midnight oil as its nearly 2am in Austin, but dammit - I want to start my franchise.

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Old 05-08-2018, 10:30 AM   #1915
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Re: OSFM 2018 “Opening Day Version” Available Now

Quote:
Originally Posted by Mr_Tercero
I might be doing scaled contracts (real salaries but cut in half to match the total $ of default contracts). Was hoping to use someone's 40man version though so I only needed to work on the salaries, but I might end up biting the bullet and doing both.

No idea if scaled contracts works for you at all, but figured it would be better than default contracts in your mind.
For what it is worth, I loved your previous scaled contracts roster. I would definitely use OSFM 2.0 with scaled contracts.
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Old 05-08-2018, 11:25 AM   #1916
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Re: OSFM 2018 “Opening Day Version” Available Now

Quote:
Originally Posted by Mr_Tercero
I might be doing scaled contracts (real salaries but cut in half to match the total $ of default contracts). Was hoping to use someone's 40man version though so I only needed to work on the salaries, but I might end up biting the bullet and doing both.

No idea if scaled contracts works for you at all, but figured it would be better than default contracts in your mind.
How would you handle the minor league player's salaries? Have them all be at 80K, 100K etc?
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Old 05-08-2018, 02:11 PM   #1917
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Re: OSFM 2018 “Opening Day Version” Available Now

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Originally Posted by dowie
How would you handle the minor league player's salaries? Have them all be at 80K, 100K etc?
For the minor leaguers, I leave them as is. My main objective for the scaled contracts is to get the higher paid guys all in line with what they make in real life so that you get the albatross contracts (Heyward, Tulo, Pujols, etc.) and the steals (Sale, Rizzo, Eaton, etc.) to actually be a part of any franchise mode you do. But at the same time, avoid any possible issues with using real life contracts.

I usually only adjust guys making $1 million or more. That does enough to put all the team's budgets in line with what the game has with default contracts, while also minimizing any negative effects on morale.

Do you have a V2 40-man roster that you can upload, that doesn't have any other changes made to it? I'm looking for a V2 roster where the only thing changed was the 40-man rosters. If anyone has one of those, let me know. No other edits please!

And thanks Hootie, I'm sure I'll eventually get this done. I got busy with work and didn't get most of my franchises started, and now my procrastination has paid off with the release of V2!

Last edited by Mr_Tercero; 05-08-2018 at 02:22 PM.
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Old 05-08-2018, 02:48 PM   #1918
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Re: OSFM 2018 “Opening Day Version” Available Now

Quote:
Originally Posted by Mr_Tercero
For the minor leaguers, I leave them as is. My main objective for the scaled contracts is to get the higher paid guys all in line with what they make in real life so that you get the albatross contracts (Heyward, Tulo, Pujols, etc.) and the steals (Sale, Rizzo, Eaton, etc.) to actually be a part of any franchise mode you do. But at the same time, avoid any possible issues with using real life contracts.

I usually only adjust guys making $1 million or more. That does enough to put all the team's budgets in line with what the game has with default contracts, while also minimizing any negative effects on morale.

Do you have a V2 40-man roster that you can upload, that doesn't have any other changes made to it? I'm looking for a V2 roster where the only thing changed was the 40-man rosters. If anyone has one of those, let me know. No other edits please!

And thanks Hootie, I'm sure I'll eventually get this done. I got busy with work and didn't get most of my franchises started, and now my procrastination has paid off with the release of V2!

I wrapped up the 40-man portion last night. No other changed made other than I went with one CP per team and moved the others to RP. Reasoning - I have always had success in the past doing it that way.

I can upload that to the vault tonight if you are cool with the CP changes.

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Old 05-08-2018, 03:04 PM   #1919
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Re: OSFM 2018 “Opening Day Version” Available Now

Quote:
Originally Posted by dowie
I wrapped up the 40-man portion last night. No other changed made other than I went with one CP per team and moved the others to RP. Reasoning - I have always had success in the past doing it that way.

I can upload that to the vault tonight if you are cool with the CP changes.

Dowie
I'm fine with that. Thanks!!
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Old 05-08-2018, 03:09 PM   #1920
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Re: OSFM 2018 “Opening Day Version” Available Now

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I'm fine with that. Thanks!!
OK - I will upload tonight, and let you know when its done.

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