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Old 03-07-2024, 12:48 AM   #33
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Re: RBU Release thread

Quote:
Originally Posted by JTommy67
I'm going to repost what I posted some time ago when questioned about this. Hope it helps:


With each new version of the game, the sim engine calibration changes based on what's happened the past few years in MLB. This is done (I believe) to keep their ratings scales from shifting too much. There's been a significant uptick in HR numbers the past few years and I think this was finally reflected in the this past year's game, because the previous scale was producing way too few HRs in my 2021 testing.

My mind's not on it like it was when I made the adjustments, but I recall being very surprised myself at how low the HR ratings needed to be to reproduce the same outcomes as before. For some years, the swing was a many as 10+ points, and while this was alarming, when I created my 1983 roster based off the new scales, it worked perfectly in the sim engine, and the subsequent franchise season I played out was fine.

I test meticulously; when I create a test roster I will sim as many as 10 seasons and average out the results b/c there can be quite a bit of variability even between individual seasons. The whole thing is quite a headache. And I have no way of testing all historical eras at once, so certain years might be off, as I suspect the most recent seasons (2016+) probably are, but since my utility is primarily for historical roster makers, I'm not as concerned about that.

I would still recommend when you create a roster to sim out some seasons and note HR totals (I use avg HR per team as a metric) and compare with MLB totals for that year. If it's off you can add or subtract a few points from the HR/9 ratings.

All of this is one reason I have to readjust with each new game release, but is also why I recommend only using the RBU version that corresponds to game release you're playing.

That's pretty much what I was assuming was the case. Especially with me doing this on 23 and those ratings are so wildly different for the sim engine vs a say 18 where its treated differently. But thank you for that post. I was searching for that specific type of comment incase you made it previously but that answered that.


So far in 23 with the fictional roster, it seems to have made it play...better? I don't know how to explain it but guys with the HR/9 edits definitely in game pitch better with the buffs to K/9, H/9 and clutch but still make mistakes of course at a realistic rate. And simming has shown me, with a small sample size, that even with a "low" HR/9 guys aren't just making the all star game with a 5 ERA minimum. It feels like some guys have "stuff" and will excel where others...won't and gives so much more value to bullpen guys that are GOOD vs OKAY vs BAD. Even just as a base for 23 and beyond your ratings have helped tremendously.
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Old 03-12-2024, 03:39 PM   #34
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Re: RBU Release thread

1. Is it possible with the calculator to use career data for hitters or pitchers to create ratings? I.e. I add up Sammy Sosas career number and input it into the calculator to get his "Average" ratings across the board sans fielding. I know durability would be 99 and wonky.



2. I know you can scale the calculator and wanted to know if there was a % that works best for say a player that only has minor league stats or trying to rerate a player based on his 1st half of the season or something like that. That way it scales correctly.



I wanted to keep this short but if you can't fully answer those questions just any tips and tricks with the Calculator is great appreciated.
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