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The TrueSim Roster Project: MLB 22
This is a discussion on The TrueSim Roster Project: MLB 22 within the MLB The Show Rosters forums.
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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TrueSim Projects-Creator
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The TrueSim Roster Project: MLB 22
![]() Welcome to year 5 of the TrueSim Franchise Roster Project! If you've used any versions of the roster, thank you. You make it one of the most popular rosters in the vault each year and we (Jeffzinn2004 and myself) are excited to continue bringing the most out of this fantastic game. NOW AVAILABLE Online ID: Cycloniac24 Roster: TrueSim Franchise Roster v2 Gameplay Sliders: Gameplay v3 (use when playing games, or in Manage Only Mode) Sliders for Simming in Franchise: Simulation v2 (use when simulating CPU games or advancing days) If you've never used our roster before, give this a read: https://www.operationsports.com/the-...b-the-show-21/ We invest 100s of hours of time to preparing this project annually for free. You can show your support by upvoting in the vault, telling others to download, or donating via PayPal: https://paypal.me/truesim?locale.x=en_US Play Ball! Why Use This Roster? By now, everyone knows how much Ridin's Full Minors brings to the game. We use that as our base every year. Ridin and his team don't touch MLB rosters. That's where we come in. We spend months before release conducting thorough research on more than 1000 MLB players and 500+ prospects. We use a data-driven method to re-rate each player, one by one. We also refine ratings for all of the prospects included in Full Minors. They are usually inflated, ratings-wise or potential-wise, which makes long-term franchise play unbalanced and unrealistic. This is all done to ensure franchise mode is fun beyond year one. If you want a deep, immersive franchise mode experience, along with rewarding gameplay, this is the roster for you. What's Included -Re-rates for over 1100 MLB players and more than 500 prospects, including every team's top 15 according to MLB Pipeline Each player is re-rated, one by one, completely from scratch. All players are rated based on the TrueSim Projection System (TPS). TPS uses a variety of common and advanced metrics to ensure every player’s strengths, weaknesses and tendencies are reflected in gameplay and in simulations -Full pitch repetoires powered by Statcast -Adjusted depth charts, position changes and secondary positions for franchise mode longevity -Equipment edits for increased immersion and realism -Re-scaled potentials for long-term franchise play -Slider sets for realistic gameplay and simulation, for both regular season and playoffs The Ratings: https://1drv.ms/x/s!AghAoHIeEMGM2jp7...I8KZ9?e=rRBnui *Additional players not in this sheet were edited by hand for depth chart purposes/where necessary Franchise Mode Setup Guide
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I prefer to play franchise using 30 team control, using the two profile setup explained here: https://forums.operationsports.com/f...m-control.html Injuries itchers a bit more. By default, there are too many minor injuries for pitchers, so: -if the injury is for a day or two, I keep them active -if the injury is for a few days, 15 day IL -if the injury is for 1-2 weeks, 15 day IL -if the injury is for 2-3 weeks, 15 day IL -if the injury is for 1-2 months, 15 day IL -if the injury is for 2-3 months, 60 day IL -if the injury is for 3+ months, 60 day IL I've liked what I've seen so far, makes teams use more of there relievers and starters between injuries and promotions/demotions due to performance Bullpen Setup This is a 13 pitcher setup that works well, found in the bullpen thread:
I suggest you change the trade frequency slider as follows: April & May: 1 June 1st-July 15th: 3 July 15th-July 31st: Max Rest of Season: 5 Offseason & Spring Training: 6 If you prefer to handle all trades:
I personally do rounds 1-3, and don't re-rate prospects with D potentials. Instructions 1. Take photos/screenshots of rounds 1-3 of the draft, including any supplemetal rounds. 2. By Spring Training of the following season, refer to your photos to find the drafted players. There are two components to the calculator: the ratings generator and the age corrector. 3. Enter OVR and potential of the drafted player. This will give you the age the player should be. 4. Enter the player's position, hitting tendecy and handedness. 5. Update the player with the new ratings. For pitchers, the same steps apply; enter the age and potential in the age calculator first, then make sure you update the age in-game. Once you've done that: 6. Enter the per 9 stat that is highest for the pitcher e.g. HR/9, K/9. Do not enter the number. 7. Enter the pitcher's role (SP, RP, CP) 8. Update the player with the new ratings that were generated. I also turn waivers off for year one to minimize prospects being moved unnecesarily. Sliders
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HOF Difficulty Classic Pitching or Pinpoint Pitching Directional Hitting (or user preference) If a setting isn't listed, it is user preference. Contact: 5 Power: 7 Timing: 5 Foul Freq: 2 Solid Hits: 7 Starter Stamina: 8 (3 in playoffs) Reliever Stamina: 1 (3 in playoffs) Pitcher Control: 6 Pitcher Consistency: 4 Strike Freq: 4 Manager Hook: 4 (8 in playoffs) Pickoff: 4 Fastball and Offspeed Pitch Speed: 10 (or user preference) Fielding Errors Infield: 7 Fielding Errors Outfield: 6 Throwing Errors Infield: 8 Throwing Errors Outfield: 1 Fielder Run Speed: 5 Fielder Reaction: 6 Fielder Arm Strength Infield: 5 Fielder Arm Strength Outfield: 6 Baserunner Speed: 7 Baserunner Steal Ability: 10 Baserunner Steal Freq: 4 Wind: 7 Injury Freq: 8 Rating Process and Methodology
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After the baseball season is over, the work begins. Every player is rated by handed using TPS. The ratings are reviewed for quality-control purposes and finalized. When possible, a three year baseline is used, with last season having the most weight (50:25:25 weighting). If less than three seasons of data are available, regression to the mean is applied. Since last season was only 60 games, fielding calculations were weighted more towards the previous season where possible. If a player has played 162 career games or less and has played more than 1 MLB season, his career splits are used in 2/3 of the calculation. For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age. Potential Mix for MLB Position Players A (90-99) = 16% B (80-89) = 34% C (70-79) = 51% Potential Mix for MLB Pitchers A (90-99) = 18% B (80-89) = 36% C (70-79) = 46% Hitting and Fielding Hitting and Fielding -Contact ratings are based on AVG -Power ratings are based on ISO and HR% -Vision ratings are based on K% -Discipline ratings are based on BB% -Durability ratings are based on the league average games played per MLB season (102 games) for all position players -Speed (baserunning ability) is calculated based on a formula that takes into account sprint speed, player position, stolen bases, XBHs, and GIDP rate. Statcast's jump metric is also taken into account for outfielders. -Fielding ratings (arm accuracy, reaction and fielding ability) are position specific; catchers, infielders and outfielders are all rated differently. -RDRS (Baseball Info Solutions Defensive Runs Saved Above Average) is factored into the calculations, which makes position specific adjustments. Statcast's OAA (Outs Above Average) is used for outfielders. Statcast's jump data drives the reaction ratings for outfielders. Pitchers -Per 9 ratings are based on the per 9 statistics. -Stamina is based on innings/appearance Pitch repetoires were built from the ground up using Statcast data via MLB Savant. Pitch types were influencd by relative horizontal and vertical break for each pitch, using the % vs average differentiator: -Fastballs with more relative horizontal break than vertical break are Running Fastballs -Sinkers with more relative vertical break than horizontal break remain Sinkers. If a pitcher's relative creer groundball percentage is >=5%, the Sinker stays a Sinker as well. Flyball pitchers are more likely to receive two-seamers as well. -Changeups with more relative horizontal break than vertical break are Circle Changeups. -Curveballs (<80 mph) with more relative vertical break than horizontal break are 12-6 Curveballs -Curveballs (<80 mph) with more relative horizontal brek than vertical break are Sweeping Curveballs. -Curveballs (>80 mph) wih more relative vertical break than horizonal break are Knucklecurves -Curveballs (>80 mph) with more relative horizontal break than vertical break are Slurves. Prospects For long term franchise play, the potential mix is adjusted to divide players into relevant tiers, based on current production and age. Potential Mix for MLB Position Players A (90-99) = 16% B (80-89) = 34% C (70-79) = 51% Potential Mix for MLB Pitchers A (90-99) = 18% B (80-89) = 36% C (70-79) = 46% The potential system was first changed for MLB 20 to improve long-term balance in franchise. The original methodology behind that is as follows:
Based on Prospect Pipeline, our adjusted potential scale for hitting prospects looks like: Potential-MLB Pipeline Overall Grade 99 - 75+ 90 - 60+ 85 - 55 80 - 50 or in team's top 10 75 (if in team's top 15) - 45 70 - 45 65 - 40 Last edited by Cycloniac; 08-03-2022 at 02:44 PM. |
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#2 |
2021 NL Cy Young
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Re: The TrueSim Roster Project: MLB 22
Awesome, cant wait!!!!
Just a heads up... Sounds like Ridin and team will be doing a roster but they're waiting for SDS big roster update in a couple weeks... Hopefully that roster adds Suzuki, Cano, etc face scans. Im guessing you'll be using whatever roster Ridin puts out in the next month or so as the base?
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#3 |
Rookie
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Re: The TrueSim Roster Project: MLB 22
Great news!!
I don't post much in this forum, but I loved your roster last year and really appreciate the effort you put in it. Also love to deep dive into your ratings spreadsheet. ![]() I was waiting for you to anounce this year's roster. Really looking forward to it.
The Kid 24 likes this.
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#4 |
Pro
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Re: The TrueSim Roster Project: MLB 22
Can you edit scan players name height body weight this year or you still can’t ?
Sent from my iPhone using Operation Sports |
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#5 | ||||||||||||||||||||||||
2021 NL Cy Young
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Re: The TrueSim Roster Project: MLB 22
Negative, never have been able to edit this. Sent from my iPhone using Operation Sports
natethebestever likes this.
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Milwaukee Brewers Green Bay Packers North Carolina Tar Heels Basketball North Carolina Tar Heels Baseball Wisconsin Badgers Football |
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#6 |
Rookie
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Re: The TrueSim Roster Project: MLB 22
Rejoice!!
![]() ![]() Sent from my SM-N986W using Operation Sports mobile app
damion2721 likes this.
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#7 |
Rookie
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Re: The TrueSim Roster Project: MLB 22
Hey Cy...just a thought... it would be great if you could team with one of the equipment guys this year.
Of course, equip is a mess right now.
The Kid 24 likes this.
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#8 | ||||||||||||||||||||||||
Rookie
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Re: The TrueSim Roster Project: MLB 22
If this is true, can someone help me cuz i uploaded my franchise to cloud on ‘21 but when i go to cloud on ‘22 my franchise is not there and i dunno why…i linked my account if that matters Sent from my iPhone using Operation Sports |
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