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Cycloniac's TrueSim MLB 16 Sliders

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Old 04-21-2016, 06:22 PM   #1
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Cycloniac's TrueSim MLB 16 Sliders

Cycloniac's TrueSim MLB 16 Sliders

If you're familiar with my work over at the NHL and NBA 2k forums, you know that the goal is always a realistic, sim approach to the game. Unlike my previous work, I usually play vs the CPU in The Show as opposed to testing via CPUvCPU games. I always use Quick Counts, Classic pitching, auto fielding and auto baserunning as I want to let attributes really drive gameplay. I've been testing basically since the release of this game, so here goes!

Sliders are listed below, but are downloadable from the vault as TrueSim 16.

Settings

Batting and Baserunning
Hitting Difficulty: All-Star
Hitting Interface: Directional
Input Type: Buttons
Plate Coverage Indicator: On
Camera Shift: Off
In-Play View Offense: Broadcast
Hitting View: Show 15
Ball Trail: Off
Button Interface: Classic
Guess Pitch: Default
Baserunner Interface: Default
Baserunning Decisions: Auto
Sliding Decisions: On
Runner Window: Off

Pitching
Pitching Difficulty: All-Star
Pitching Interface: Classic
Pitching View: Broadcast
Pitching Ball Marker: Classic On
Pitch Callout: Full

Pitch Confidence: Off - Based on how the game is going, you'll know which pitches are working and which are not

Pitch Delay: Normal

API: On - I enjoy letting the catcher call the game, but shake him off from time to time

Fielding
Throwing Interface: Buttons

Throwing Meter: Off - Attributes matter

Throwing Decision: Off
Throw Canceling: Off
Fielding Decision: Auto
Catch Position Indicator: Off
Defensive Shift: Auto
Fielding View Offense: Broadcast
Fielding View Defense: Broadcast

General
Strike Zone: On
Hot Zones: Off
Warm Up Relievers: On
Balks: Off
Tutorial Tips: Off
Post-Game Auto Save: On
Umpire Balls and Strikes: Personalized
Umpire Close Plays: On
Check Swing Appeals: On
Injuries: On
Ejections: On
Scorebar Display: On
Pitch Select Display: Off
Swing/Pitch Info - On
Balks: Off
Vibration: On
Game Log Order: Default

Presentation Options
Presentation Mode: Broadcast

Batter Walkup: Off - This is user preference, but since I use Quick Counts, I find this just helps the game flow better, and makes presentational element transitions make more sense. For example, after an out is made, you'll see a replay, and hear the PA announcer introducing the next hitter, so during that time, the hitter is stepping to the plate. With this on, it'll look like the hitter is JUST making his way to the batter’s box after the replay/presentation element is over.

In-game Ticker: On
- Closed Captioning: Off
- Mode Updates: On/Occasional
- MLB.com Updates - On

Audio
I use the great options available over at the SOTS forums, and find the settings below to give that great broadcast feel.


Sliders
Values are the same for both HUM and CPU unless otherwise noted.

Dynamic Difficulty Sensitivity: 0

Contact: 7 - Good balance between swinging strikes, fouls, and balls in play

Power: 5
Timing: Max
Foul Frequency: 3
Solid Hits: 6

Starter Stamina: 4 - Starters typically tire around 95-110 pitches, but workhorses can exceed that. Set this to 0 during simmed games to limit complete game issue.

Reliever Stamina: 0 - Relievers typically stay in game for an inning or two.

Pitcher Control: 2 (4/23/16) - Difference between more and less accurate pitchers shows, walks will happen organically depending on who's pitching

Pitcher Consistency: 3 - I've tried this slider first at 0, then gradually raised it to 3. I found that at 0, pitches made way too many mistakes i.e. too many pitches missing down the middle. This works with pitcher control at 1 as if a pitcher misses, it will be low or out of the zone more often. You'll still see the occasional beaned batter and wild pitch though, but it's more under control and more attribute dependent.

CPU Strike Frequency: 3 - AI pitchers will work both in and out of the zone, be patient at the plate.

CPU Manager Hook: 3 - I've seen all sorts of values for this slider. I like it at 3 because performance will drive the AI manager's decision to yank pitchers, but managers will let their pitchers stay out there a bit closer to their expected pitch count i.e. 90-110 pitches.

CPU Pickoffs: 4
Fastball Pitch Speed: 7
Offspeed Pitch Speed: 8
Fielding Errors Infield: 5
Fielding Errors Outfield: 6
Throwing Errors Infield: 4
Throwing Errors Outfield: 8

Fielder Run Speed: 0 - Really highlights the difference between great, good, average and below average fielders. Improves out-hit-XBH balance also.

Fielder Reaction: 3 - Attributes drive outcomes, similar to above

Fielder Arm Strength Infield: 5
Fielder Arm Strength Outfield: 4
Baserunner Speed: 5
Baserunner Steal Ability: 5

Baserunner Steal Frequency: 7 - Speed threats will take chances, increases chance for hit and run opportunities

Wind: 5
Injuries: 7 for played games, 5 for simulated games

Trade Frequency:
April & May: 1
June-July 25th: 3
July 25th-July 31st: Max
Rest of Season: 5
Offseason & Spring Training: 6
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Last edited by Cycloniac; 04-23-2016 at 06:04 PM.
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Old 04-21-2016, 07:01 PM   #2
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Re: Cycloniac's TrueSim MLB 16 Sliders

Interesting - are yours on the vault?

I'd like to try them out. If not, no biggie I'll just plug them in
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Old 04-21-2016, 07:09 PM   #3
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Re: Cycloniac's TrueSim MLB 16 Sliders

Quote:
Originally Posted by KBLover
Interesting - are yours on the vault?

I'd like to try them out. If not, no biggie I'll just plug them in
Yes, they are uploaded as TrueSim 16
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Old 04-22-2016, 07:39 PM   #4
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Re: Cycloniac's TrueSim MLB 16 Sliders

Today's Rays-Yankees (Me) Game:



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Old 04-23-2016, 09:45 AM   #5
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Re: Cycloniac's TrueSim MLB 16 Sliders

I tried 5 games. I struck out the CPU 10, 9, 7, 11 and 12 times. I was struck out 4 times in 5 games. Getting struck out is a huge issue for me this year, as well as me actually hitting, so I really am at a loss, but being struck out less than once per game is not really sim. I just don't see how these sliders even remotely reflect realism in that department. I like how some of the other aspects of the game played out for sure, but it's hard to get passed knowing beach balls are coming down the pipe.
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Old 04-23-2016, 11:06 AM   #6
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Re: Cycloniac's TrueSim MLB 16 Sliders

Played a turn through my rotation in a copy of my Marlins franchise (carryover from MLB14, in 2021).

I liked how the game played, but I might would have to set it to All-Star hitting. I flattened the CPU teams at the plate. On the mound, it wasn't too bad, I actually didn't rack up a ton of K's with most of my pitchers (they don't have the highest K/9 in the world). I did with my ace, but he should given his insane ratings.

It's just at the plate, it was too much.
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Old 04-23-2016, 12:52 PM   #7
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Re: Cycloniac's TrueSim MLB 16 Sliders

Quote:
Originally Posted by KBLover
Played a turn through my rotation in a copy of my Marlins franchise (carryover from MLB14, in 2021).

I liked how the game played, but I might would have to set it to All-Star hitting. I flattened the CPU teams at the plate. On the mound, it wasn't too bad, I actually didn't rack up a ton of K's with most of my pitchers (they don't have the highest K/9 in the world). I did with my ace, but he should given his insane ratings.

It's just at the plate, it was too much.
Will try bumping up the hitting difficulty to All-Star and report back
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Old 04-23-2016, 06:05 PM   #8
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Re: Cycloniac's TrueSim MLB 16 Sliders

-Raised hitting difficulty to All-Star
-Raised pitcher control to 2
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