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  • #1
    tinpanalley
    MVP
    • Apr 2006
    • 3401

    Sliders and simulated games


    Does anyone know if slider settings affect simulated non-human game results?
  • #2
    SPU32
    Banned
    • Apr 2016
    • 52

    Re: Sliders and simulated games


    Re: Sliders and simulated games

    yes.

    you can see what my sliders are the slider vault. I have to look up the names.

    starter and reliever stamina - manager hook- and injury in cpu games via sim.
    you need specific sliders for proper sim stats.

    Comment

    • #3
      tinpanalley
      MVP
      • Apr 2006
      • 3401

      Re: Sliders and simulated games


      Re: Sliders and simulated games

      I just ran 7 simulation seasons with default sliders because I wanted to see exactly what effect default sliders have on the simulated part of the game.
      I then went to last year's totals and did a rough comparison of total numbers per team and among stat leaders in all of The Show's categories. I only looked at last year because that's what the players in The Show 16 are based on.
      I don't have numbers because I was sort of eyeballing this to get a rough sense and not get too obsessed with individual disparities in any stat. This also wasn't something I wanted to be doing all day. But, though the observations are rough, they held true for all seven of the seasons I simulated on default sliders.

      This list is what I observed and what I think needs to be done to certain stats in the game:

      PITCHING:
      - Complete games have to be WAY lower. Far far too many in the game.
      - Shutouts are too high.
      - More allowed runs, earned and otherwise.
      - Individual pitchers need to give up more HR. As it is right now, teams give up enough HRs as a total but it's only coming from a handful of pitchers when compared to real life.
      - WHIP has to be lower across the board

      HITTING:
      - More SB. Attempts and caught stealing.
      - More BB are necessary.

      FIELDING:
      - I don't know how to do this but assists are WAY too low in the game which would suggest outs are happening mostly from flyballs or strikeouts, I guess.
      - Errors need to be increased across the board.

      That's all I've got. What sliders need to be adjusted to achieve this and by how much, I have no idea. Just thought I'd share the results. Any input would be great.

      Comment

      • #4
        SPU32
        Banned
        • Apr 2016
        • 52

        Re: Sliders and simulated games


        Re: Sliders and simulated games

        Originally posted by tinpanalley
        I just ran 7 simulation seasons with default sliders because I wanted to see exactly what effect default sliders have on the simulated part of the game.
        I then went to last year's totals and did a rough comparison of total numbers per team and among stat leaders in all of The Show's categories. I only looked at last year because that's what the players in The Show 16 are based on.
        I don't have numbers because I was sort of eyeballing this to get a rough sense and not get too obsessed with individual disparities in any stat. This also wasn't something I wanted to be doing all day. But, though the observations are rough, they held true for all seven of the seasons I simulated on default sliders.

        This list is what I observed and what I think needs to be done to certain stats in the game:

        PITCHING:
        - Complete games have to be WAY lower. Far far too many in the game.
        - Shutouts are too high.
        - More allowed runs, earned and otherwise.
        - Individual pitchers need to give up more HR. As it is right now, teams give up enough HRs as a total but it's only coming from a handful of pitchers when compared to real life.
        - WHIP has to be lower across the board

        HITTING:
        - More SB. Attempts and caught stealing.
        - More BB are necessary.

        FIELDING:
        - I don't know how to do this but assists are WAY too low in the game which would suggest outs are happening mostly from flyballs or strikeouts, I guess.
        - Errors need to be increased across the board.

        That's all I've got. What sliders need to be adjusted to achieve this and by how much, I have no idea. Just thought I'd share the results. Any input would be great.



        I am waiting on willard's hybrid roster before I finalize sim sliders.
        I will say that different things factors are involved and search my thread for answers.
        I figured out formulas for better bullpen; more errors; and better overall results via sim.
        I need to put them all in one post.
        For now – the sliders you should sim with are this:

        *starter stamina – 1

        *reliever stamina – 2

        *manager hook – 6

        If you set the bullpen right, that makes stats even better. Injury is realistic at 8-10, but, you really have to manually control all aspects, via 30-team control, to ensure proper AI usage of players.

        I am glad to run test sims with you as well and thanks for you input.

        Keep in touch.

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