I am just posting the sliders as playing with a clean screen and stuff is all user preference.
I also prefer directional hitting most of the time. Skills ratings take much more precedent whereas zone minimizes contact ratings and makes power ratings much more important amongst other things it skews. Both are realistic in their own ways but I know the first thing I'd do if I played zone would be to increase the difficulty on my hitting.
Some final notes, these were done using directional hitting and classic pitching and not quick-counts. I don't use quick counts and have no idea how they affect the game. Also, difficulty levels are an important thing. I do not recommend using these sliders if you are not comfortable playing these difficulty levels. However, the error sliders are perfect for any level.
These sliders are a base and it changes based on your own expectations, experiences, skill levels, and who knows what else. This is where I am and I'm very happy. You might find more happiness with other sliders if you have different expectations. Me, I wanted to get as close to real life as possible in stats and gameplay.
Hitting: All-Star difficulty level with Directional hitting
Pitching: Hall of Fame with Classic
Dynamic Difficulty Sensitivity 0
Human Contact 6 (BABIP too low if you go lower)
Human Power 6 (4 gets too few doubles, low wind keeps HR's from inflating)
Human Timing 4
Stride Difficulty 5 (doesn't matter, dead slider)
Human Foul Frequency 3 (accurate %)
Human Solid Hits 6 (BABIP increaser and gets closer to accurate % of line drives - game gives too many flies)
Human Starter Stamina 6
Human Reliever Stamina 6
Human Pitcher Control 5
Human Pitcher Consistency 4 (% of walks based on this)
CPU Contact 6 (these are all the same as HUM)
CPU Power 6
CPU Timing 4 (CPU needed a bit more K's and this gives it to them)
CPU Foul Frequency 3
CPU Solid Hits 6
CPU Starter Stamina 6
CPU Reliever Stamina 6
CPU Pitcher Control 5
CPU Pitcher Consistency 4
CPU Strike Frequency 6
CPU Manager Hook 3 (increase to 7 mid-game once they go to pen as long as it is not a long reliever)
CPU Pickoffs 5
Fastball Pitch Speed 5
Off speed Pitch Speed 6
Fielding Errors Infield 8 (error #'s derived from Nomo who did extensive testing of these)
Fielding Errors Outfield 5
Throwing Errors Infield 7
Throwing Errors Outfield 8
Fielder Run Speed 3 (OF is most correct here, affects doubles and flairs, ball hangs too long on flies but can't really fix that)
Fielder Reaction 5
Fielder Arm Strength Infield 5
Fielder Arm Strength Outfield 5
Baserunner Speed 5
Baserunner Steal Ability 5
Baserunner Steal Frequency 5
Wind 3 (Wind too high makes too many dingers)
Injuries 9


) that the 1.09 patch had a significant effect in some areas. Power definitely needs to come back down but moving the control up a single notch is a good idea as well. You are right about the effects that the slider has - I lowered it to get more deep strikes or meatballs along with a more realistic feel of accuracy in our games but the game plays pretty well even with a slightly lower amount of deep strikes (and 2 to 3 is slight in the game play). I'm even thinking about going to 4 to be honest, at least if the power stays up. I've been pondering going to AS+ on hitting as well. Now might be the time since I feel like I am back to scratch on the pitching, contact, and power sliders.
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