Finding the balance for AI Strikeouts and Hits/runs

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  • Vercingetirex
    Rookie
    • Jun 2018
    • 250

    #1

    Finding the balance for AI Strikeouts and Hits/runs

    I use Legend Meter pitching and HoF zone hitting, the hitting aspect not so important in this case. I am having trouble no matter what sliders I move or change for both the human pitching and AI hitting to strike a balance for consistent stats.

    I am 10 games into a franchise with the Yankees and have the least amount of strikeouts against the AI. Starting pitchers being the main issue, only average maybe 3-5 per start. At the same time however I have the fewest runs score against, and 2nd fewest hits against per game. I seemingly cannot find the balance with sliders to make the AI batter strikeout at the league average of 8-9 per game, nor can they score other than the random homerun here and there. I can get a 0-2 count on a batter and then they will refuse to swing at anything remotely close. Then if I were to put one in the zone, it's a guaranteed foul off, or hit into play.

    Suggestions? I have tried literally moving a combination of sliders with no success.
    Last edited by Vercingetirex; 04-22-2019, 09:46 PM.
  • ivanvarini
    Rookie
    • Jun 2018
    • 15

    #2
    Re: Finding the balance for AI Strikeouts and Hits/runs

    Same problem at legend pitching, i had some result setting contact at 2 and timing at 2 or 3 but now i am playing at HOF standard Sliders and classic pitching (which i love now!!), it seems a little more realistic and batters are more similar to real life behaviours.

    I play legend hitting but had to raise cpu sliders to 6 because of too many balls, what do you think of it at hof? I tried it but set contact to 0, the pci is far too wide

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    • Vercingetirex
      Rookie
      • Jun 2018
      • 250

      #3
      Re: Finding the balance for AI Strikeouts and Hits/runs

      Originally posted by ivanvarini
      Same problem at legend pitching, i had some result setting contact at 2 and timing at 2 or 3 but now i am playing at HOF standard Sliders and classic pitching (which i love now!!), it seems a little more realistic and batters are more similar to real life behaviours.

      I play legend hitting but had to raise cpu sliders to 6 because of too many balls, what do you think of it at hof? I tried it but set contact to 0, the pci is far too wide

      I played pitching at HoF all of last year, and it was too easy to shutdown the AI batters. If they can't produce runs on Legend, how are they doing it on HoF?

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      • Gagnon39
        Windy City Sports Fan
        • Mar 2003
        • 8544

        #4
        Re: Finding the balance for AI Strikeouts and Hits/runs

        I have similar issues on Hall of Fame. I’ve always been top 10 in strikeouts, until this year.

        All I get is advice on, “how to pitch,” which I don’t really need. It’s an issue. The CPU just makes too much contact. Period.


        Sent from my iPhone using Operation Sports
        All the Way, Again: A Chicago Cubs Franchise

        Streaming on Twitch
        https://www.twitch.tv/gagnon39

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        • Vercingetirex
          Rookie
          • Jun 2018
          • 250

          #5
          Re: Finding the balance for AI Strikeouts and Hits/runs

          For those who want to give these a try.


          Human Consistency - 6
          CPU contact - 2
          CPU Timing - 3
          CPU Foul Frequency - 2


          Having some early success.

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