Just a little frustrated with CPU manager. They seem to pull SP early. I was just playing Freddy Peralta, he was at 60 pitches or so through 4 of shutout baseball and CPU manager pulls him to start the 5th. I’ve seen this a few times. What is the proper slider for hook to avoid this? Of course adjusting this may mess with the reliever hook so I’m unsure what to do.
CPU Manager Hook slider
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Re: CPU Manager Hook slider
For this years game I would start with starter stamina at 6 and hook on 4. You have to play a lot of games and see what happens. In years past it seems like every notch of additional stamina slider basically gives them 10 extra pitches. So if their stamina rating is 84 then with the stamina slider on 6 they should be able to trow 94 pitches before getting drained. Situation plays such a huge role in the outcome so it's really hard to say. For reliefs I would keep the stamina at 5, maybe 6 and up the hook to 6 or 7 when the cpu brings in another pitcher. I can't stress enough that you have to play a ton of games to really get a grasp of what's going on... who's staying in too long and who's getting tossed early.YouTube: MLB The Show 21 Atlanta Braves Franchise -
Re: CPU Manager Hook slider
currently playing with both starting and relief pitcher staminas at 8, manager hook at 4. It's not perfect but I more often agree with the CPUs decision than don't.
A big part of the issue with manager logic is that they are obsessed with effective pitches, or the point when pitches start to lose movement and control. They care about it so much that at default settings they'll send in an already tired guy to get destroyed in order to "protect" a fully rested bullpen they'll never end up using.
Pushing staminas up to 8 will cause the CPU to consider other factors better. Based on my testing the manager hook setting is more of a personal preference thing at that point, but 4 isn't a bad place to start.Comment
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Re: CPU Manager Hook slider
currently playing with both starting and relief pitcher staminas at 8, manager hook at 4. It's not perfect but I more often agree with the CPUs decision than don't.
A big part of the issue with manager logic is that they are obsessed with effective pitches, or the point when pitches start to lose movement and control. They care about it so much that at default settings they'll send in an already tired guy to get destroyed in order to "protect" a fully rested bullpen they'll never end up using.
Pushing staminas up to 8 will cause the CPU to consider other factors better. Based on my testing the manager hook setting is more of a personal preference thing at that point, but 4 isn't a bad place to start.
Has it helped to get CPU to use the SU and CPs more often, especially the SU?Comment
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Re: CPU Manager Hook slider
I won't say it's perfect, but usage of SU and CP is improved over default.
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Re: CPU Manager Hook slider
It actually does the opposite, as the CPU manager stops trying to "protect" their bullpen and is more willing to bring out the right pitcher for the right situation.
I won't say it's perfect, but usage of SU and CP is improved over default.
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Do you do for played and sim?Comment
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Re: CPU Manager Hook slider
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: CPU Manager Hook slider
I can back up WW's 8/8/4.
I played Red Sox/M's last night and the Red Sox bullpen management was very good! They had the lead going into the 7th inning and they brought in Brice in the 7th, Ottavino in the 8th and then Barnes in the 9th to close out the game.
Last year, most times they would have left relievers in for two innings and then bring in the closer.Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: CPU Manager Hook slider
I've also played a few games on 8/8/4 and increasing the hook to 7 when the cpu brings in a reliever and am seeing good results.YouTube: MLB The Show 21 Atlanta Braves FranchiseComment
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CPU Manager Hook slider
It works, we adopted it as well on our slider set a while back.
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Re: CPU Manager Hook slider
It works, we adopted it as well on our slider set a while back.
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Re: CPU Manager Hook slider
It's for CPU/human parity. Raising pitching stamina actually doesn't raise pitches a pitcher is able to throw in a single night by that much. What it does raise significantly is how long a pitcher can generally stay effective. There is a random element to it, along with a litany of other factors, but as a general rule of thumb pitchers will start losing effectiveness on their primary pitch when their pitch count reaches their stamina at 8/8.
So a pitcher with 79 stamina will start losing effectiveness on the 79th pitch. Earlier if we're not talking about their primary pitch.
In my carry over, I'm basically running a rotation of aces, 3 of who have 80+ stamina. Yet in spite of that it is incredibly rare to see a SP start the 8th, and somewhat rare for the 7th. I can push my bullpen guys for two innings most nights if I really need to, but it's usually one and done, especially if I want any chance at using them the next night or keeping my bullpen rested.
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: CPU Manager Hook slider
It actually does the opposite, as the CPU manager stops trying to "protect" their bullpen and is more willing to bring out the right pitcher for the right situation.
I won't say it's perfect, but usage of SU and CP is improved over default.
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: CPU Manager Hook slider
i would like to know more about the SU and CP situation becuase in all the past years taking away the SU all together was used alot. becuase they only would put them in if the cpu is ahead..not even a tie game..so far i havnt seen anything different this year in a small sample size. ive been working on rosters and edits. so my question is what is happening are u seeing a su guy come in at all if the cpu is not winning...and also the closer same thing.Comment
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Re: CPU Manager Hook slider
I know I wasn't the one asked but this question has been dangling forever and I feel I have the answer.
It's for CPU/human parity. Raising pitching stamina actually doesn't raise pitches a pitcher is able to throw in a single night by that much. What it does raise significantly is how long a pitcher can generally stay effective. There is a random element to it, along with a litany of other factors, but as a general rule of thumb pitchers will start losing effectiveness on their primary pitch when their pitch count reaches their stamina at 8/8.
So a pitcher with 79 stamina will start losing effectiveness on the 79th pitch. Earlier if we're not talking about their primary pitch.
In my carry over, I'm basically running a rotation of aces, 3 of who have 80+ stamina. Yet in spite of that it is incredibly rare to see a SP start the 8th, and somewhat rare for the 7th. I can push my bullpen guys for two innings most nights if I really need to, but it's usually one and done, especially if I want any chance at using them the next night or keeping my bullpen rested.
Sent from my Pixel 3 using Operation Sports mobile appComment
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