SDS needs to adjust this... 4 mixed with some cause HR derby to occur which is another issue. There are 6 spots above 4 to max of 10 and OF 4 yields these results depending on the power and contact sliders the sliders themselves should be max of 5 IMO.
"Solid Hits" is OP
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"Solid Hits" is OP
After trying many different variations combined with power and contact I have found that ANYTHING less then 4 on the slider is pop-up city! One can't almost buy a hit unless the ball is in the middle of the reticle. NOT a duck snort or a lawn dart... 0.0!
SDS needs to adjust this... 4 mixed with some cause HR derby to occur which is another issue. There are 6 spots above 4 to max of 10 and OF 4 yields these results depending on the power and contact sliders the sliders themselves should be max of 5 IMO.Tags: None -
Re: "Solid Hits" is OP
After trying many different variations combined with power and contact I have found that ANYTHING less then 4 on the slider is pop-up city! One can't almost buy a hit unless the ball is in the middle of the reticle. NOT a duck snort or a lawn dart... 0.0!
SDS needs to adjust this... 4 mixed with some cause HR derby to occur which is another issue. There are 6 spots above 4 to max of 10 and OF 4 yields these results depending on the power and contact sliders the sliders themselves should be max of 5 IMO.
There are 8 year olds, disabled folks and some people want their game of baseball different than others. SDS has already removed enough things, they certainly don’t need to cut the sliders back. Next years version may be completely different and power may be short.🇺🇸 58,281 🇺🇸 -
Re: "Solid Hits" is OP
If 21 is anything like 20, the problem actually stems from contact, not solid hits.
The H/9 - Contact battle is a joke at default settings, and basically turns H/9 into a useless attribute.
As compensation, K/9 is way too overpowered at default, and it creates this situation where a batter can line up a pitch perfectly but the game just yells "Attributes!" and impacts the launch angles based on the K/9 -Vision battle.
This effects a lot of other things, like why bat exit velocities are far too high on average, causing too many homeruns and not enough soft, seeing eye liners.
If you turn down contact to an appropriate level, you can turn solid hits way up and not see the crazy home run fest you do on default. The H/9 - Contact and K/9 - Vision battles get better balanced out, leading to high H/9 being the thing that causes more choppers/popups and keeping high K/9 more to the swing and miss department.Comment
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Re: "Solid Hits" is OP
I pretty much view Solid Hits as the BAIP slider and I have both mine and the CPU values at 2 on Legend pitching and hitting. It gets me around the .280ish for BAIP which is about league average.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: "Solid Hits" is OP
I have Solid Hits at 7 for both Human and CPU and I have a combined .265 babip so far.
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Re: "Solid Hits" is OP
I have Solid Hits at 7 for both Human and CPU and I have a combined .265 babip so far.
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Re: "Solid Hits" is OP
Hitting is Hall of Fame, Pitching is Legend.
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Re: "Solid Hits" is OP
I think it would really also d pend on the contact and cpu control sliders....they work together alot of times...like the matrix when we start messing with sliders ....which is definitely needed with 21! It's been difficult to find a sweet spot for me for sure
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Re: "Solid Hits" is OP
Yeah, that was kind of my badly put point. Babip is going to be a combination of a ton of things (even where your fielding sliders are at). I tend to look more at LD% for solid hits (with league average being 24%).
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Re: "Solid Hits" is OP
See I am really struggling to get a balance with sliders this year as far as hitting goes and I always thought Solid Hits give you more Line drives not pop ups? but I see some mixed posting on here about that.
I am happy with the walk rate and strikeout rate.. but the runs are just not coming in games for me in this years game. I am getting lots of low scoring games. and not scoring runs when runners are on base. it seems i am grounding into Double plays way to much and finding the fielders and no gaps in the field. lots of 2-1 4-1 5-1 3-2 games. games where I can lose or win. and I struggle to really get past 7 hits a game. the average in MLB is 8 to 9
I did have the one game where I hit 5 single home runs with the Angels with a 5-1 win. and 3 of them were back to back to back. so most of my runs with runners in base are manufactured Sac Flys are just pure luck. I just can't get those clutch hits wouldn't be worried at all but I am not seeing any 9-7 games that happen sometimes or a 15 hit game like in past games where there was a variety in games.
It is like the fielders are too perfect this year and superhuman. I had a game where I swear 3 lineballs were hit perfect that the SS or 2ND leaped into the air like a web gem. I haven't been this frustrated before in the show. and I can't work out which sliders it is I need to adjust at all to fix this problem. I started out using Joshes sliders. which are mostly default besides contact that is at 6.
so my mind is thinking does Power need to go up so runs come from homers is this the problem? I also see a lot of well hit balls get caught at the track so I am wondering if this is the issue increase that by 1 more homers = more runs but I don't want it to be too crazy.
Then I look at the fielder sliders and i might be thinking perhaps they need to be nerfed and slow down the fielders this might create more gabs in the field slow them down and their reactions, but I don't want the smoothness to go .
the Solid Hit Slider is the one that really I have trouble understanding I see so many mixed posts on here some say having it higher creates more pop ups some say lower does. so that is the one I don't know what to do withComment
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Re: "Solid Hits" is OP
See I am really struggling to get a balance with sliders this year as far as hitting goes and I always thought Solid Hits give you more Line drives not pop ups? but I see some mixed posting on here about that.
I am happy with the walk rate and strikeout rate.. but the runs are just not coming in games for me in this years game. I am getting lots of low scoring games. and not scoring runs when runners are on base. it seems i am grounding into Double plays way to much and finding the fielders and no gaps in the field. lots of 2-1 4-1 5-1 3-2 games. games where I can lose or win. and I struggle to really get past 7 hits a game. the average in MLB is 8 to 9
I did have the one game where I hit 5 single home runs with the Angels with a 5-1 win. and 3 of them were back to back to back. so most of my runs with runners in base are manufactured Sac Flys are just pure luck. I just can't get those clutch hits wouldn't be worried at all but I am not seeing any 9-7 games that happen sometimes or a 15 hit game like in past games where there was a variety in games.
It is like the fielders are too perfect this year and superhuman. I had a game where I swear 3 lineballs were hit perfect that the SS or 2ND leaped into the air like a web gem. I haven't been this frustrated before in the show. and I can't work out which sliders it is I need to adjust at all to fix this problem. I started out using Joshes sliders. which are mostly default besides contact that is at 6.
so my mind is thinking does Power need to go up so runs come from homers is this the problem? I also see a lot of well hit balls get caught at the track so I am wondering if this is the issue increase that by 1 more homers = more runs but I don't want it to be too crazy.
Then I look at the fielder sliders and i might be thinking perhaps they need to be nerfed and slow down the fielders this might create more gabs in the field slow them down and their reactions, but I don't want the smoothness to go .
the Solid Hit Slider is the one that really I have trouble understanding I see so many mixed posts on here some say having it higher creates more pop ups some say lower does. so that is the one I don't know what to do with
A more in depth explanation: This slider defines the precision required for "superb" contact, versus "solid" contact, versus "okay" contact. With a higher Solid Hits setting, you will get "superb" contact far more frequently, which will increase your extra base hit totals, and significantly increase home run totals. The Contact and Timing sliders also has an effect on how well you connect with the ball.
Increasing ONLY this slider will significantly increase home runs and fly ball rates. It will also increase batting averages and extra-base hits.”Comment
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Re: "Solid Hits" is OP
“Solid Hits: Affects the frequency of deep fly balls, which include Home Runs. If you would make contact on a swing regardless, this setting makes the difference between a low line drive through the infield, and a fly ball to the wall. This slider directly affects batting averages. This slider does NOT affect the number of strikeouts, and does NOT significantly affect line drive rates.
A more in depth explanation: This slider defines the precision required for "superb" contact, versus "solid" contact, versus "okay" contact. With a higher Solid Hits setting, you will get "superb" contact far more frequently, which will increase your extra base hit totals, and significantly increase home run totals. The Contact and Timing sliders also has an effect on how well you connect with the ball.
Increasing ONLY this slider will significantly increase home runs and fly ball rates. It will also increase batting averages and extra-base hits.”
Maybe I am just having pure bad luck and finding the fielders every single time and GIDP as well.
I can work a count and get a starter to almost 100 pitches by the 5th innings and get plenty of walks. but I can't get past 7 hits a game or past 3 or 4 runs on any game it seems. I feel like I am the yankees offence and just waiting to score a run from a homer and nothing else with runners on base.
until I have that one spike in offence game I know the sliders for me are not right. in past MLB games I have had the opposite problem too much offence and have had to balance it out to drop some things.. but so far this year it has me beat working it the other way around
maybe having to much contact and solid hits can be a bad thing as it isn't finding the gaps. hard hit liners that are fast easy grounders or well hit fly balls. it somehow needs some balance finding the gaps.
I am happy with the strikeouts and walks rate so I don't wannt touch CPU control and consistency either it is just getting the dam hit variety, I think being able to get at least a extra 2 or 3 hits a game will change things here for me. that magic 7 cap for me isn't enough so I think working out average hits I am probably on 5.5 a game so far.
I might try nerfing fielding speed and reaction and see if that spikes it a bitComment
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Re: "Solid Hits" is OP
It seems like Pitching is easier on HOF than previous years but hitting is harder. So I have found great success with the following adjustments. ...
- Fielder speed at 0
- Fielder reaction at 1
- Baserunner speed at 2
- Infield arm strength at 0
- Outfield arm strength at 6
- Human control/consistency @ 4/3
-CPU pitching at 4/3/5
- I use classic/directional and clean screen
- CPU Hitting is default, except foul frequency is at 1
- Human Hitting at default, except SH at 4 and foul frequency at 1
This set up may seem odd but it gives great results. I fear the CPU when pitching and will pitch around players. Im also able to put fear in the CPU and I draw alot more walks.
It also produces realistic double plays and plays on the base paths
Trust me, it's a sweet set
Sent from my Moto Z (2) using TapatalkLast edited by Fcshuckers73; 12-06-2021, 10:32 PM.Comment
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Re: "Solid Hits" is OP
It seems like Pitching is easier on HOF than previous years but hitting is harder. So I have found great success with the following adjustments. ...
- Fielder speed at 0
- Fielder reaction at 1
- Baserunner speed at 2
- Infield arm strength at 0
- Outfield arm strength at 6
- Human control/consistency @ 4/3
-CPU pitching at 4/3/5
- I use classic/directional and clean screen
- CPU Hitting is default, except foul frequency is at 1
- Human Hitting at default, except SH at 4 and foul frequency at 1
This set up may seem odd but it gives great results. I fear the CPU when pitching and will pitch around players. Im also able to put fear in the CPU and I draw alot more walks.
It also produces realistic double plays and plays on the base paths
Trust me, it's a sweet set
Sent from my Moto Z (2) using Tapatalk
I wanna sort out my hitting first then move onto the CPU getting more offence. I use Directional too.Comment
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Re: "Solid Hits" is OP
Correction.....Fielder speed is 1 and reaction is 0
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