Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Good breakdown. Would just say that Meter has the potential to be more precise than Analog as its Perfect Accuracy Region is smaller (scaled by pitcher ratings and pitch type, of course).
Pinpoint is definitely tougher this year with all the new motions, and even more so on Competitive style (even for offline play) which raises the gesture thresholds for getting a perfect input.
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
No offense to you Ghost but somebody please tell me that this can be turned off. I’m not a total ‘clean screen’ person but I lean in that direction pretty far.
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by mrsaito
No offense to you Ghost but somebody please tell me that this can be turned off. I’m not a total ‘clean screen’ person but I lean in that direction pretty far.
The cards? Those only show up when you push right on the D-pad in the first place.
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Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by jcar0725
There are those who find it boring. But not me, I like the stress of having to rely on the attributes of the pitcher.
TBH, I do find it kind of boring, but it's the only interface that makes the game somewhat realistic in my opinion. I would prefer to use meter, but I hardly walk anyone and it feels too easy. I play on HOF for reference.
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by ILLICIT206
TBH, I do find it kind of boring, but it's the only interface that makes the game somewhat realistic in my opinion. I would prefer to use meter, but I hardly walk anyone and it feels too easy. I play on HOF for reference.
Have u tried pinpoint…I made the switch this year…fully committed to pinpoint…yes your probably still not gonna walk a lot of guys but it definitely makes you think about pitch selection…I find myself throwing more fastballs when behind the count due to not having the confidence in breaking balls…also keeps me much more engaged
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by ILLICIT206
TBH, I do find it kind of boring, but it's the only interface that makes the game somewhat realistic in my opinion. I would prefer to use meter, but I hardly walk anyone and it feels too easy. I play on HOF for reference.
I get your point, but to me Pinpoint replicates the attributes as well, maybe to a lesser extent of course. I can absolutely tell the difference from a guy with great control vs not.
The beautiful thing about this game is that we have these options.
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by Christian9
I get your point, but to me Pinpoint replicates the attributes as well, maybe to a lesser extent of course. I can absolutely tell the difference from a guy with great control vs not.
The beautiful thing about this game is that we have these options.
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Agreed 100%. Ratings still matter on every single interface, even if you're perfect with your inputs. That's where the Perfect Accuracy Region comes in - it's bigger or smaller depending on the pitcher's H/9 (and PClutch in RISP situations). It's also varying sizes depending on the type of pitch you throw, and even by interface choice (pinpoint has a significantly smaller PAR than Analog, for example)
And when you're not perfect with the inputs, you might as well be playing classic because you lose that finer degree of control of where you can place the ball.
And if it's too easy to be perfect with your inputs and upset the game balance, at least give the competitive game style a try. Especially on pinpoint, it reduces the margin of error for pitching input. On Legend Competitive Pinpoint, you need a 98% accurate gesture to get perfect input for a 4 seam fastball - and that's only one part of 3 that you need to actually get the full perfect input! (where the feedback goes blue). That's not exactly easy to do repeatedly over the course of a full 9-inning game.
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Re: Pros and Cons of Each Pitching Interface in MLB The Show 24
Originally posted by Gambo
Who actually used 3 clicks on meter? Hold the button and release for power. Click for accuracy. Two presses.
In my opinion, this is the only method that is synced to the pitchers motion from start to end so timing is dependent on different pitchers.
Additionally it gives you the best ability to work your stamina and stuff. More power uses stamina and hurts accuracy, less for pinpoint accuracy.
And rating still have a big effect. Additionally, the slight human element leads to variation in how guts perform for the user.
The rest all seem too simple or too gamey.
A lot of pitches I throw with just two clicks but a lot of times, some pitchers in real life don't grip and rip, depending on the situation. They are pitching to contact and take a little mustard off the throw. Look to the wisdom of Crash Davis, strikeouts are fascist. Throw more groundballs, they are democratic.
I don't mind small doses of gimmickry in my video games. So long as it doesn't break my immersion I'm tolerant.
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