06-16-2014, 12:00 AM
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#1
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Pro
OVR: 9
Join Date: Dec 2012
Location: Meadows, TX
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Wishlist Item: Player Demeanor, Mood & Expressions
I've eluded to this in some post as a thing I could expect to see MLB The Show go in the direction of and in light of FIFA 15's introduction of this concept for their new game I want to explain what I want to see in the MLB version.
I take Big Papi as an example, there are times where you see different sides of him, very jovial, jokingly side, anger, intense focus (during 9th innings late game ABs), rage (see last years dugout telephone for reference). These are amazing if they could be represented in a video game. I would say this is relatively easily applicable, so I'll explain a mechanism for this, starting with Spring Training.
Most likely these are light hearted, almost vacation-like events for some players. You see more smiling, a positive demeanor almost league wide. It's a unique time of year for the players there. In game this could translate into, smile expressions at the plate for some players, more chattiness captured on the bases and hopefully if they introduce new dugout activity, then you'd hear and/or see a calmer Spring Training dugout than normal I would guess. Then again there are stressful moments as well, so for players taking this time a little more serious, you see normal expression or stressful demeanors for players struggling badly like pitchers giving up consecutive runs for example.
As a product of this by the time you're getting into a pennant race game in August or September near the postseason where the passion is just bleeding through the uniforms at this time, you'll feel apart of it. Or when your team goes into a losing teams city who's having a disappointing season in the middle of a 7 game losing streak, you get the feeling of that brought to you in game. For example, a number of times I have seen the Houston Astros over the last 2 years, having the most relieved, joyous celebrations just for simply winning a game.
For this to work correctly, a mood tendency should be created for all players if that is possible to prevent players from all carrying the same expressions and demeanor at the same times. Players who tend to be ultra serious, would then have to need a larger number of variables for them to crack into a joyous or smiling, light hearted demeanor. You could have tendencies, from jokester/prankster, to happy, very serious, nonchalant, so forth and so on. Those base tendencies should be the starting point for whatever variables are used in play to create the expression you see in a given game or season situation.
All of the factors involving what creates a players mood at any given time, I don't want to try theorizing but a balance of individual factors and team factors should be makeup for this.
I hope that implementation of this could be done easily, but it would be a nice thing to focus on and introduce to us soon. Anyone else have a feature of this idea, they'd be looking forward to seeing or any objection or concern about what the idea would do for the game?
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Red Legend
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