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Chased pitches - runs per game

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Old 06-20-2014, 11:43 AM   #1
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Chased pitches - runs per game

I've been doing some testing using manage mode, default sliders, umpires off.

I did not include extra inning games, only 9 inning games.

Through 100 games:

• Number of chased pitches per game 32

• Outs per game on chased pitches 14

• Hits per game on chased pitches 1

• Percentage of games in which a team was shut out 19%

• Percentage of games in which a team scored 1 run 36%

• Percentage of games in which a team scored on run or less 55%

People can draw their own conclusions but it is clear to me runs scored are down compared to previous versions and I strongly suspect the focus on the part of the devs to increase chased pitches are a contributing factor.

I realize why the change was made. People who control the pitcher were frustrated and complained because the CPU wasn't chasing pitches outside the strike zone. In manage mode all hitters are CPU hitters. Change one thing, it impacts something else.

Perhaps in mlbts 15 it will get tweaked in a more realistic direction. I don't expect it to be fixed in the upcoming patch.
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Old 06-20-2014, 12:59 PM   #2
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Re: Chased pitches - runs per game

Nomo's testing found that the batting average of balls in play has actually decreased. The severe lack of the CPU chasing any pitches the last couple of years was something that needed to be addressed. In the batter analysis tool with everything set to 'all', the percentage of "MISSED" should be 4-5% and I am right around that in my own play, difficulty level, and sliders. Thus, I think that BABIP is usually the culprit with the out of the box sliders.
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Old 06-20-2014, 01:01 PM   #3
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Re: Chased pitches - runs per game

What is the definition of a chased pitch?

Half in half out the zone?
Completely out of the zone?
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Old 06-20-2014, 01:13 PM   #4
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Re: Chased pitches - runs per game

Quote:
Originally Posted by NDAlum
What is the definition of a chased pitch?

Half in half out the zone?
Completely out of the zone?
Also, what was the criteria for testing? Which teams, how were pitchers rotated?

And what is the MLB averages for these stats?

So many questions (I have many many more), but the OP is SO VAGUE that it's hard to take his impressions as anything other than that, opinion!
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Old 06-20-2014, 01:16 PM   #5
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Re: Chased pitches - runs per game

And why aren't any other stats shared?

It looks to me like this test was done to prove something rather than analyze everything and that in itself is a HORRIBLE way to implement any kind of scientific method.

This reeks of bias.
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Old 06-20-2014, 01:20 PM   #6
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Re: Chased pitches - runs per game

I'm not going to label it as a bias but I will agree that there simply isn't enough information to suggest changing the game. I can't say I share the same view as the OP. I can't produce any hard data as it's all my perception from the games I've played.

I lead the MLB in walks given up with QC's...
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Old 06-20-2014, 03:53 PM   #7
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Re: Chased pitches - runs per game

Without having tracked this stat rigorously, I do glance at it occasionally when recording batted ball data for my sliders. I usually see chased pitches by the cpu (this is user vs cpu, not cpu vs cpu in my case) in the realm of 10-25 pitches per game. If I had to ballpark it, I'd say the mean would be in the mid/high teens per game, which supports what you are seeing if the 32 chased pitches are for both teams combined.

But even then, when you actually look at the pitch locations in the batter/pitcher analysis window, you can see that some of those chased pitches are right on the black...some are very close but were 2-strike pitches that you'd expect an MLB hitter to protect against.

I think it would add to your analysis if you could study 'horrible pitches chased' meaning how many chases are there on pitches way out of the zone? If that shows something different than MLB average data, you might have something.
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Old 06-20-2014, 04:26 PM   #8
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Re: Chased pitches - runs per game

What teams? What pitchers? Is out of the zone or in the zone? What are the average K/9, break, velocity, contact, and plate vision ratings?

What difficulty was this on as well?
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