06-29-2014, 06:18 PM
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#2
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Pro
OVR: 24
Join Date: Mar 2011
Posts: 4,944
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Re: Sim Engine Question
As far as I know, there are three different simulating engines, each with a different speed and level of precision.
Any time live gameplay is occuring in real time, it uses the Gameplay engine. This includes a game between two humans, an RTTS game, a game between two CPU players (that you are actually watching), and the parts of manager mode that you watch in real time.
If, during live gameplay, portions of gameplay are being skipped, then the Sim Engine is being used. This includes the "fast forward" features, the skipped portions of an RTTS game, and the skipped portions of manager mode.
If the entire game is being skipped, the Quick-Sim engine is being used. This includes the calender-screen simulating you do within franchise mode and RTTS mode, where you can simulate several games/days/weeks at once.
The gameplay engine produces the most accurate results, and is far more precise than the sim engine. The sim engine is not as precise as the gameplay engine, but it is more accurate than the "quick-sim" engine.
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