03-18-2015, 11:04 AM
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#52
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All Star
OVR: 50
Join Date: Mar 2004
Location: Klamath Falls, OR
Posts: 9,743
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Re: Not impressed with the Personalized animations....
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Originally Posted by Chris_SCEA_Sports |
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Hi ericjwm-
Good to hear from you. You have been on these forums about as long as I have, and while I don't generally like my team's hard work classified as a "joke"...I do value your opinion. I asked Millennium to re-open this thread, so that I could comment (Thanks Millennium!)
Regarding the personalized batting animations...As you know, years ago we did exactly what you are talking about, ie we had personalized walkup, take-pitch, miss, etc animations for some of the big name players, including Nomar. These sequences took a long time to gather reference footage, motion capture and a very long time to edit. Batting animations are, by far, the most difficult animations in the game.
The issue we ran into was this: We spent so much time working on the sequences for a few batters, that we did not have much time left over to do stances for all the other players in the game. We literally would get bogged down getting through these sequences that other areas of the game suffered. There were also times when a player would change his stance such that it would invalidate all the work done to match the rest of his sequence.
So we looked at the data that tells us how people play the game, and we discovered that the vast majority (and I mean the overwhelmingly vast, vast, vast majority) of players "X" through the walkups, and the between pitch animations to get to the next pitch. We also has lots of comments like, "Why isn't so and so players stance in the game?"
So now, as the Lead Animator, I am faced with this dilemma: Do I have my team work on 20 or so full sequences, that the majority (remember: vast, vast) will simply "X" through at the expense of other areas of the game, or do we limit the number of personalized animations in a batter's sequence. Much to your chagrin, I chose to limit the animations in the sequence to Stance, "practice swing," stride and HR. Those are the animations people tend to focus on when determining if a player in the game looks like their real-life counterpart. This also allows us to get through 5x as many stances each year.
Obviously how a players swings the bat can be quite personal as well, but that is not as simple as capturing 1 swing animation per batter. If it was, we would do it. Our swings are made up of 9 animations for the strike zone (inside low, inside mid, inside high, mid-low, mid-mid... you get the idea), so again 9 swings per player, not including way inside and way outside. So just use a generic swing, and capture a personalized hit and run!!! Great idea, except that we have to have hit and runs from all the different swings...you can't have a player swinging at a ball that is low and away, and using a generic hit and run, for obvious reasons.
Please note, a couple of years ago, we expanded the number of personalized animations in the pitcher's sequence...up from 7 animations to 12. New and re-done pitchers now have personalized step-ups, nods, pitch resets, etc...instead of them all using generic versions of these animations, as they did in the past.
Finally, I am not saying that we will never get back to doing full sequences for some players. I know you (and the small minority of players who do not X through post pitch animations) would love to see them. It will have to be handled on a case by case basis, for now. What I will commit to is increasing the variety of take-pitch, miss, foul ball, strike-out, and walkup animations for next year. As with everything in game development, it boils down to time, resources and priority.
Thanks for the feedback and thanks for reading-
Chris
ps. I have made note of the 2 handed issue people are seeing with Justin Upton, and I will look into it.
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