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Old 05-19-2015, 06:42 PM   #41
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Re: Contract editing issue...

Quote:
Originally Posted by geisterhome
Idk why the contracts are off that much on the official rosters. As I remember the explanation was that they weren't supposed to resemble real life values due to problems with the MLB licence (?). But now OOTP is an officially licenced game too and the contracts are there way closer to real life, so I'm really not sure what is stopping them?
Text based games such as OOTP don't have to abide by the same rules since it's a simulator.

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Old 05-20-2015, 12:09 AM   #42
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Re: Contract editing issue...

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Originally Posted by ShowTyme15
Text based games such as OOTP don't have to abide by the same rules since it's a simulator.
Ahh, really is it like that, I had no idea. In that case never mind.
Any idea why that is? I mean what difference does it make if you can play out the games yourself like in The Show when it comes to what rules apply?
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Old 05-20-2015, 01:26 PM   #43
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Re: Contract editing issue...

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Originally Posted by geisterhome
Ahh, really is it like that, I had no idea. In that case never mind.
Any idea why that is? I mean what difference does it make if you can play out the games yourself like in The Show when it comes to what rules apply?
The rules don't apply because OOTP is just data and statistics. There is no "actual" gameplay and all that jazz. It's a simulation. Text based simulators don't have the same set of rules like games such as The Show, Madden, 2k etc.......... It's always been that way. Someone gave a detailed answer a few years ago as to why it is the way it is, but I can't find it currently.
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Old 05-21-2015, 03:48 PM   #44
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Re: Contract editing issue...

Quote:
Originally Posted by ShowTyme15
The rules don't apply because OOTP is just data and statistics. There is no "actual" gameplay and all that jazz. It's a simulation. Text based simulators don't have the same set of rules like games such as The Show, Madden, 2k etc.......... It's always been that way. Someone gave a detailed answer a few years ago as to why it is the way it is, but I can't find it currently.
Alright. Didn't know. Wish you'd find it, would be an exceedingly interesting read.
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Old 05-26-2015, 01:58 AM   #45
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Re: Contract editing issue...

Damn been so excited to use the OFSM V.2 Roster, now unfortunately it seems like the edited the contracts to resemble real life value Guess will make the decision easier to stick to my old franchise saves at least.
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Old 05-26-2015, 09:07 AM   #46
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Re: Contract editing issue...

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Originally Posted by geisterhome
Damn been so excited to use the OFSM V.2 Roster, now unfortunately it seems like the edited the contracts to resemble real life value Guess will make the decision easier to stick to my old franchise saves at least.
I'm having the same debate. I simmed 4 seasons to see if there are any problems and it seems okay. There are lots of 70+OVR guys in free agency, but I think that happens no matter what. The biggest problem I noticed was Grienke (35yrs, 91OVR) as a free agent coming a good season. Joe Mauer was also a free agent. Not sure if that is something that tends to happen no matter what. Anybody have any insight?
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Old 05-26-2015, 09:12 AM   #47
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Re: Contract editing issue...

Quote:
Originally Posted by geisterhome
Damn been so excited to use the OFSM V.2 Roster, now unfortunately it seems like the edited the contracts to resemble real life value Guess will make the decision easier to stick to my old franchise saves at least.

V2 was tested and no big issues were found thats why the contracts are the way they are.


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Old 05-26-2015, 09:35 AM   #48
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Re: Contract editing issue...

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Originally Posted by RidinDwnKingsley
V2 was tested and no big issues were found thats why the contracts are the way they are.


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Thanks for the heads up. I'm playing 1 team control and am just wondering if it was tested both for 1 team and 30 team control?
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