It's my first MLB The Show, so what I am about to write might be total BS.
Also, if you're going to ban that account too, at least save the text if it helps.
Thank you.
Regarding scouts attributes, you must define a scheme, according to your budget. I'm pretty sure we can trick the CPU by offering short-term contracts, which allows for a less expensive staff turnovers. And by that, I mean firing scouts (you need to pay the entire contract) and then hiring others that fit the situation better. But...tricking the CPU...meh.
So, attributes.
Pitcher : Ability to scout pitchers
Position Players : Ability to scout Catchers, Infielders, Outfielders.
Discovery : Ability to find new prospects.
Efficiency : Ability to scout players at a faster pace. (The cyan/blue/whatever bar fills quicker)
About the scheme thing. Ideally, you'll want to fill your draft board with prospects, and then get accurate reports to reveal their true grades (OVR/POT). You already have some by default, which are often fully scouted. But you can add more. For that, you'll need to send your scouts on what I'd call "Missions". You pick the type of player you want to scout (Pitchers/Catcher/IF/OF). You also pick the attributes you'd like them to have and finally the region you want your scout to search.
About that last point. I think you find more players if the scout is scouting the region he "belongs" to. You also have a limited amount of prospects that you can scout by region, you get a message when it happens ("there is no more "insert position" to scout in "insert region"). You need to stop the mission your scout is on and send him on another one. You can also check how many players of each position you have on your board, and change the skillsets you're looking for, it might help with getting more players out of one region.
Once you're done finding new players, you need to scout them accurately. So now it's about your scout's efficiency for how fast the bar fills, and the position grade for how much time is needed to get the true grade.
You can only have one player on each scout, but it's faster than discovery.
It will give you the true ratings of each player. If you want to gain some time, you can check the progress of each individual scouting mission. If it's close to full, and the grade don't please you, you can stop scouting that player and start another one.
You'll end up having players fully unscouted the day of the draft. They mostly have unestablished MLB ETA's. Some will get drafted, some will land on the FA's list. You'll be able to sign them for 1 year, -100k$ contracts.
And I guess that's pretty much it.