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2016 Franchise Issues/Solutions/Help

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Old 04-01-2016, 04:12 PM   #57
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Re: 2016 Franchise Issues/Solutions/Help

I created a different thread for this before I saw this one, so hopefully the mods delete it. My franchise issue - Whenever I make any kind of roster move (sending a player down, placing on waivers, putting an injured player on the DL), My lineups and Pitcher assignments get completely revamped.

One specific example is I put a player on unconditional release waivers, everything got messed up (then I fixed everything), and the next day I was able to trade the player I waived, hence messing everything up again.

Note that this is a carryover franchise from 15
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Old 04-01-2016, 04:15 PM   #58
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Re: 2016 Franchise Issues/Solutions/Help

With respect to viewing league-wide stats, it'd be nice if we could filter out players who don't meet the qualifications for rate stats.

And the missing SB stat must have been a goof somewhere. I'm guessing it'll be fixed.

Nice to see they worked out the progression problem.
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Old 04-01-2016, 06:24 PM   #59
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Re: 2016 Franchise Issues/Solutions/Help

Quote:
Originally Posted by sink4ever
I'm going to do some experiments with potential changes today. As tabarnes has noted, we don't get those notification emails anymore. I also tested with a carryover franchise and there don't seem to be notification emails there either. I just went through and wrote down all the potentials for the Braves player at the start of a season. This afternoon I'm going to try simming a season and see how potential has changed at the end of the season. Hopefully I'll have some info on that later today.
Okay, so based on one sim, it looks like potentials don't change too much anymore. After simming an entire season, here are all the changes for one team:

9 players had their potential decrease one point
2 players had their potential decrease two points
1 player had their potential increase two points

This will require more research of course, and I'm looking forward to doing it again once OSFM drops, but at first glance I'm thinking potentials don't change as much. I wonder if it's because actual progression now changes more based on performance, so in some way it would be a double whammy if potential changed a significant amount based on performance as well.
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Old 04-01-2016, 07:07 PM   #60
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Re: 2016 Franchise Issues/Solutions/Help

While simming I happened to notice another stat tracking bug. After a player signs a free agent deal, his prior year is recorded as TOT for team played instead of the correct team played on. The system must not change over the year until January so if they sign in December the cpu feels they played on 2 teams during the season.

http://theshownation.com/bug_reports/10799

Last edited by tabarnes19_SDS; 04-01-2016 at 07:10 PM.
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Old 04-01-2016, 08:19 PM   #61
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Re: 2016 Franchise Issues/Solutions/Help

Player progression is dynamic. Players are not on a linear path. Just like real life players can tank or have prolonged "peaks." Here are a sample of players from two test sims at the end 2023. I really like this.

Overalls Test 1 Test 2
End 2023
Mcccutchen 83 73
Trout 82 90
Harper 87 76
Kershaw 83 97
Correa 88 99
Jose Fernandez 94 80
Stanton 86 75
Bryant 87 84
Machado 78 72
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Old 04-02-2016, 02:28 PM   #62
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Re: 2016 Franchise Issues/Solutions/Help

I'm noticing alot of good players that are arbitration eligible are non tendered and become free agents. Not sure why. Here is an example Pierce. Didi and Carter.uploadfromtaptalk1459621686271.jpguploadfromtaptalk1459621693809.jpg

Another Sim you can see a few short stops and Desmond. Although not superstars, they are controlable starters.
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Last edited by tabarnes19_SDS; 04-02-2016 at 02:40 PM.
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Old 04-02-2016, 04:02 PM   #63
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Re: 2016 Franchise Issues/Solutions/Help

By the way,

I noticed that stolen bases are, in fact, included in stat tracking. However, they come after RBIs and not with the CS and SB% statistics, but they're there.
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Old 04-02-2016, 04:04 PM   #64
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Re: 2016 Franchise Issues/Solutions/Help

Quote:
Originally Posted by JTommy67
By the way,

I noticed that stolen bases are, in fact, included in stat tracking. However, they come after RBIs and not with the CS and SB% statistics, but they're there.
I just saw that as well.

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