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How do you determine call ups/send downs?

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Old 06-02-2016, 03:25 PM   #9
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Re: How do you determine call ups/send downs?

I pay attention to who is hot in addition to considering POT, OVR, and performance.

If I have a need at the MLB level due to injury, I will give preference to players who are on a hot streak at a lower level.

I also give my 25 man roster players a pretty long leash. I won't even consider poor performance a serious problem until the middle or end of May. I don't overreact to a poor 100-at-bat opening stretch, but I'll start to consider options at 150 at-bats.
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Old 06-02-2016, 04:14 PM   #10
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Re: How do you determine call ups/send downs?

Quote:
Originally Posted by countryboy
Not for me it doesn't. I have a 19 year Centerfielder that I called up for 2 weeks to spell an injury. Only reason I didn't keep him was due to him struggling at the major league level. I placed him back at AAA and he's the leading vote getting for the All-Star game at that level.

He will be my CF next year.
Thanks I think im going to call him up I just didn't want to ruin his development.

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Old 06-03-2016, 01:27 PM   #11
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Re: How do you determine call ups/send downs?

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Originally Posted by kac
Thanks I think im going to call him up I just didn't want to ruin his development.

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Normally their Potential isn't effected, and if it is, it's only by a point or two.

I've generally found though that the earlier they join the MLB club the faster they progress.

I simmed a couple of test seasons with the Phillies and tested this on JP Crawford (their top prospect). When I left him down in AAA during the entire 2017 season, he finished the season with an 81 OVR both times. When I moved him up to the MLB in early July around the all-star break, his overall would consistently be an 85 or an 86.

I'm playing the entire 2019 season right now and he's still currently an 85 OVR but he struggled last year (batted .250 and change), so he didn't really progress last year at all.

It could be that moving them to the MLB helps in the short-term and hurts in the long-term, but I would just test it a few times to make sure. Most of the progression I feel is based on performance so each scenario is probably case by case anyway.
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