That and the fact that even pitchers end up with one sleeve longer than the other.
Generated Player's Equipment
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Generated Player's Equipment
I'm not sure if it's been brought up by the devs or anyone else, but is there a reason every drafted player is stuck with generic batting gloves, cleats, and other equipment? Really hurts the immersion for me later in franchise mode when every team I play has generic gear.
That and the fact that even pitchers end up with one sleeve longer than the other.Last edited by thedudedominick; 06-29-2016, 01:39 AM.NHL: Vegas Golden Knights
NCAAF: Ohio State
NFL: Minnesota Vikings
MLB: Chicago CubsTags: None -
Re: Generated Player's Equipment
I completely agree, these younger guys stand out like sore thumbs compared to the osfm and scanned players, it gets frustrating. -
Re: Generated Player's Equipment
Yeah it's pretty bad. In an online league I'm in almost every rookie has no batting gloves, a gigantic head, and half the 1B in the draft were 5'9 or shorter with giant heads. It's a mess tbh.PSN: Maserati_Bryan17Comment
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Re: Generated Player's Equipment
I always edit my players' equipment before each season (year 1 I match to real life as best as possible)
After year 1 in franchise I will edit other teams players before I play that teamComment
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Re: Generated Player's Equipment
Yes it is but I guess I would rather do that or have guys in genetic gear than a guy with Nike batting gloves, UA cleats and a Franklin elbow guardComment
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Re: Generated Player's Equipment
I don't know how difficult it would be, but when "randomly" generating stuff for incoming rookies it could tag them with one brand to use or something like that.NHL: Vegas Golden Knights
NCAAF: Ohio State
NFL: Minnesota Vikings
MLB: Chicago CubsComment
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